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JUCE/modules/juce_gui_extra/embedding/juce_HWNDComponent.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
#if JUCE_WINDOWS || DOXYGEN
//==============================================================================
/**
A Windows-specific class that can create and embed a HWND inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setHWND() to assign a HWND to it. The window will then be
moved and resized to follow the movements of this component.
Of course, since the window is a native object, it'll obliterate any
JUCE components that may overlap this component, but that's life.
@tags{GUI}
*/
class JUCE_API HWNDComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
HWNDComponent();
/** Destructor. */
~HWNDComponent() override;
/** Assigns a HWND to this peer.
The window will be retained and released by this component for as long as
it is needed. To remove the current HWND, just call setHWND (nullptr).
Note: A void* is used here to avoid including the Windows headers as
part of JuceHeader.h, but the method expects a HWND.
*/
void setHWND (void* hwnd);
/** Returns the current HWND.
Note: A void* is returned here to avoid the needing to include the Windows
headers, so you should just cast the return value to a HWND.
*/
void* getHWND() const;
/** Resizes this component to fit the HWND that it contains. */
void resizeToFit();
/** Forces the bounds of the HWND to match the bounds of this component. */
void updateHWNDBounds();
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
std::unique_ptr<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HWNDComponent)
};
#endif
} // namespace juce