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98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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#if JUCE_WINDOWS || DOXYGEN
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//==============================================================================
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/**
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A Windows-specific class that can create and embed a HWND inside itself.
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To use it, create one of these, put it in place and make sure it's visible in a
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window, then use setHWND() to assign a HWND to it. The window will then be
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moved and resized to follow the movements of this component.
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Of course, since the window is a native object, it'll obliterate any
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JUCE components that may overlap this component, but that's life.
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@tags{GUI}
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*/
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class JUCE_API HWNDComponent : public Component
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{
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public:
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//==============================================================================
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/** Create an initially-empty container. */
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HWNDComponent();
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/** Destructor. */
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~HWNDComponent() override;
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/** Assigns a HWND to this peer.
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The window will be retained and released by this component for as long as
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it is needed. To remove the current HWND, just call setHWND (nullptr).
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Note: A void* is used here to avoid including the Windows headers as
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part of JuceHeader.h, but the method expects a HWND.
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*/
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void setHWND (void* hwnd);
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/** Returns the current HWND.
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Note: A void* is returned here to avoid the needing to include the Windows
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headers, so you should just cast the return value to a HWND.
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*/
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void* getHWND() const;
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/** Resizes this component to fit the HWND that it contains. */
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void resizeToFit();
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/** Forces the bounds of the HWND to match the bounds of this component. */
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void updateHWNDBounds();
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/** @internal */
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void paint (Graphics&) override;
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private:
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class Pimpl;
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std::unique_ptr<Pimpl> pimpl;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HWNDComponent)
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};
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#endif
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} // namespace juce
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