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JUCE/modules/juce_gui_basics/properties/juce_ButtonPropertyComponent.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A PropertyComponent that contains a button.
This type of property component can be used if you need a button to trigger some
kind of action.
@see PropertyComponent
@tags{GUI}
*/
class JUCE_API ButtonPropertyComponent : public PropertyComponent
{
public:
//==============================================================================
/** Creates a button component.
@param propertyName the property name to be passed to the PropertyComponent
@param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
*/
ButtonPropertyComponent (const String& propertyName,
bool triggerOnMouseDown);
/** Destructor. */
~ButtonPropertyComponent() override;
//==============================================================================
/** Called when the user clicks the button.
*/
virtual void buttonClicked() = 0;
/** Returns the string that should be displayed in the button.
If you need to change this string, call refresh() to update the component.
*/
virtual String getButtonText() const = 0;
//==============================================================================
/** @internal */
void refresh() override;
private:
TextButton button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
};
} // namespace juce