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JUCE/modules/juce_gui_basics/positioning/juce_RelativePointPath.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A path object that consists of RelativePoint coordinates rather than the normal fixed ones.
One of these paths can be converted into a Path object for drawing and manipulation, but
unlike a Path, its points can be dynamic instead of just fixed.
@see RelativePoint, RelativeCoordinate
@tags{GUI}
*/
class JUCE_API RelativePointPath
{
public:
//==============================================================================
RelativePointPath();
RelativePointPath (const RelativePointPath&);
explicit RelativePointPath (const Path& path);
~RelativePointPath();
bool operator== (const RelativePointPath&) const noexcept;
bool operator!= (const RelativePointPath&) const noexcept;
//==============================================================================
/** Resolves this points in this path and adds them to a normal Path object. */
void createPath (Path& path, Expression::Scope* scope) const;
/** Returns true if the path contains any non-fixed points. */
bool containsAnyDynamicPoints() const;
/** Quickly swaps the contents of this path with another. */
void swapWith (RelativePointPath&) noexcept;
//==============================================================================
/** The types of element that may be contained in this path.
@see RelativePointPath::ElementBase
*/
enum ElementType
{
nullElement,
startSubPathElement,
closeSubPathElement,
lineToElement,
quadraticToElement,
cubicToElement
};
//==============================================================================
/** Base class for the elements that make up a RelativePointPath.
*/
class JUCE_API ElementBase
{
public:
ElementBase (ElementType type);
virtual ~ElementBase() = default;
virtual void addToPath (Path& path, Expression::Scope*) const = 0;
virtual RelativePoint* getControlPoints (int& numPoints) = 0;
virtual ElementBase* clone() const = 0;
bool isDynamic();
const ElementType type;
private:
JUCE_DECLARE_NON_COPYABLE (ElementBase)
};
//==============================================================================
/** Class for the start sub path element */
class JUCE_API StartSubPath : public ElementBase
{
public:
StartSubPath (const RelativePoint& pos);
void addToPath (Path& path, Expression::Scope*) const override;
RelativePoint* getControlPoints (int& numPoints) override;
ElementBase* clone() const override;
RelativePoint startPos;
private:
JUCE_DECLARE_NON_COPYABLE (StartSubPath)
};
//==============================================================================
/** Class for the close sub path element */
class JUCE_API CloseSubPath : public ElementBase
{
public:
CloseSubPath();
void addToPath (Path& path, Expression::Scope*) const override;
RelativePoint* getControlPoints (int& numPoints) override;
ElementBase* clone() const override;
private:
JUCE_DECLARE_NON_COPYABLE (CloseSubPath)
};
//==============================================================================
/** Class for the line to element */
class JUCE_API LineTo : public ElementBase
{
public:
LineTo (const RelativePoint& endPoint);
void addToPath (Path& path, Expression::Scope*) const override;
RelativePoint* getControlPoints (int& numPoints) override;
ElementBase* clone() const override;
RelativePoint endPoint;
private:
JUCE_DECLARE_NON_COPYABLE (LineTo)
};
//==============================================================================
/** Class for the quadratic to element */
class JUCE_API QuadraticTo : public ElementBase
{
public:
QuadraticTo (const RelativePoint& controlPoint, const RelativePoint& endPoint);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const override;
RelativePoint* getControlPoints (int& numPoints) override;
ElementBase* clone() const override;
RelativePoint controlPoints[2];
private:
JUCE_DECLARE_NON_COPYABLE (QuadraticTo)
};
//==============================================================================
/** Class for the cubic to element */
class JUCE_API CubicTo : public ElementBase
{
public:
CubicTo (const RelativePoint& controlPoint1, const RelativePoint& controlPoint2, const RelativePoint& endPoint);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const override;
RelativePoint* getControlPoints (int& numPoints) override;
ElementBase* clone() const override;
RelativePoint controlPoints[3];
private:
JUCE_DECLARE_NON_COPYABLE (CubicTo)
};
//==============================================================================
void addElement (ElementBase* newElement);
//==============================================================================
OwnedArray<ElementBase> elements;
bool usesNonZeroWinding;
private:
class Positioner;
friend class Positioner;
bool containsDynamicPoints;
void applyTo (DrawablePath& path) const;
RelativePointPath& operator= (const RelativePointPath&);
JUCE_LEAK_DETECTOR (RelativePointPath)
};
} // namespace juce