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JUCE/modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.cpp

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
{
return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
}
using GetTypefaceForFont = Typeface::Ptr (*)(const Font&);
extern GetTypefaceForFont juce_getTypefaceForFont;
//==============================================================================
LookAndFeel::LookAndFeel()
{
/* if this fails it means you're trying to create a LookAndFeel object before
the static Colours have been initialised. That ain't gonna work. It probably
means that you're using a static LookAndFeel object and that your compiler has
decided to initialise it before the Colours class.
*/
jassert (Colours::white == Colour (0xffffffff));
juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
}
LookAndFeel::~LookAndFeel()
{
/* This assertion is triggered if you try to delete a LookAndFeel object while something
is still using it!
Reasons may be:
- it's still being used as the default LookAndFeel; or
- it's set as a Component's current lookandfeel; or
- there's a WeakReference to it somewhere else in your code
Generally the fix for this will be to make sure you call
Component::setLookAndFeel (nullptr) on any components that were still using
it before you delete it, or call LookAndFeel::setDefaultLookAndFeel (nullptr)
if you had set it up to be the default one. This assertion can also be avoided by
declaring your LookAndFeel object before any of the Components that use it as
the Components will be destroyed before the LookAndFeel.
Deleting a LookAndFeel is unlikely to cause a crash since most things will use a
safe WeakReference to it, but it could cause some unexpected graphical behaviour,
so it's advisable to clear up any references before destroying them!
*/
jassert (masterReference.getNumActiveWeakReferences() == 0
|| (masterReference.getNumActiveWeakReferences() == 1
&& this == &getDefaultLookAndFeel()));
}
//==============================================================================
Colour LookAndFeel::findColour (int colourID) const noexcept
{
const ColourSetting c = { colourID, Colour() };
auto index = colours.indexOf (c);
if (index >= 0)
return colours[index].colour;
jassertfalse;
return Colours::black;
}
void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
{
const ColourSetting c = { colourID, newColour };
auto index = colours.indexOf (c);
if (index >= 0)
colours.getReference (index).colour = newColour;
else
colours.add (c);
}
bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
{
const ColourSetting c = { colourID, Colour() };
return colours.contains (c);
}
//==============================================================================
LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
{
return Desktop::getInstance().getDefaultLookAndFeel();
}
void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
{
Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
}
//==============================================================================
Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
{
if (font.getTypefaceName() == Font::getDefaultSansSerifFontName())
{
if (defaultTypeface != nullptr)
return defaultTypeface;
if (defaultSans.isNotEmpty())
{
Font f (font);
f.setTypefaceName (defaultSans);
return Typeface::createSystemTypefaceFor (f);
}
}
return Font::getDefaultTypefaceForFont (font);
}
void LookAndFeel::setDefaultSansSerifTypeface (Typeface::Ptr newDefaultTypeface)
{
if (defaultTypeface != newDefaultTypeface)
{
defaultTypeface = newDefaultTypeface;
Typeface::clearTypefaceCache();
}
}
void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
{
if (defaultSans != newName)
{
defaultTypeface.reset();
Typeface::clearTypefaceCache();
defaultSans = newName;
}
}
//==============================================================================
MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
{
auto cursor = component.getMouseCursor();
for (auto* parent = component.getParentComponent();
parent != nullptr && cursor == MouseCursor::ParentCursor;
parent = parent->getParentComponent())
{
cursor = parent->getMouseCursor();
}
return cursor;
}
std::unique_ptr<LowLevelGraphicsContext> LookAndFeel::createGraphicsContext (const Image& imageToRenderOn,
Point<int> origin,
const RectangleList<int>& initialClip)
{
return std::make_unique<LowLevelGraphicsSoftwareRenderer> (imageToRenderOn, origin, initialClip);
}
//==============================================================================
void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
{
useNativeAlertWindows = shouldUseNativeAlerts;
}
bool LookAndFeel::isUsingNativeAlertWindows()
{
#if JUCE_LINUX || JUCE_BSD
return false; // not available currently
#else
return useNativeAlertWindows;
#endif
}
} // namespace juce