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JUCE/modules/juce_gui_basics/layout/juce_ConcertinaPanel.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A panel which holds a vertical stack of components which can be expanded
and contracted.
Each section has its own header bar which can be dragged up and down
to resize it, or double-clicked to fully expand that section.
@tags{GUI}
*/
class JUCE_API ConcertinaPanel : public Component
{
public:
/** Creates an empty concertina panel.
You can call addPanel() to add some components to it.
*/
ConcertinaPanel();
/** Destructor. */
~ConcertinaPanel() override;
/** Adds a component to the panel.
@param insertIndex the index at which this component will be inserted, or
-1 to append it to the end of the list.
@param component the component that will be shown
@param takeOwnership if true, then the ConcertinaPanel will take ownership
of the content component, and will delete it later when
it's no longer needed. If false, it won't delete it, and
you must make sure it doesn't get deleted while in use.
*/
void addPanel (int insertIndex, Component* component, bool takeOwnership);
/** Removes one of the panels.
If the takeOwnership flag was set when the panel was added, then
this will also delete the component.
*/
void removePanel (Component* panelComponent);
/** Returns the number of panels.
@see getPanel
*/
int getNumPanels() const noexcept;
/** Returns one of the panels.
@see getNumPanels()
*/
Component* getPanel (int index) const noexcept;
/** Resizes one of the panels.
The panelComponent must point to a valid panel component.
If animate is true, the panels will be animated into their new positions;
if false, they will just be immediately resized.
*/
bool setPanelSize (Component* panelComponent, int newHeight, bool animate);
/** Attempts to make one of the panels full-height.
The panelComponent must point to a valid panel component.
If this component has had a maximum size set, then it will be
expanded to that size. Otherwise, it'll fill as much of the total
space as possible.
*/
bool expandPanelFully (Component* panelComponent, bool animate);
/** Sets a maximum size for one of the panels. */
void setMaximumPanelSize (Component* panelComponent, int maximumSize);
/** Sets the height of the header section for one of the panels. */
void setPanelHeaderSize (Component* panelComponent, int headerSize);
/** Sets a custom header Component for one of the panels.
@param panelComponent the panel component to add the custom header to.
@param customHeaderComponent the custom component to use for the panel header.
This can be nullptr to clear the custom header component
and just use the standard LookAndFeel panel.
@param takeOwnership if true, then the PanelHolder will take ownership
of the custom header component, and will delete it later when
it's no longer needed. If false, it won't delete it, and
you must make sure it doesn't get deleted while in use.
*/
void setCustomPanelHeader (Component* panelComponent, Component* customHeaderComponent, bool takeOwnership);
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes. */
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() = default;
virtual void drawConcertinaPanelHeader (Graphics&, const Rectangle<int>& area,
bool isMouseOver, bool isMouseDown,
ConcertinaPanel&, Component&) = 0;
};
/** @internal */
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
private:
void resized() override;
class PanelHolder;
struct PanelSizes;
std::unique_ptr<PanelSizes> currentSizes;
OwnedArray<PanelHolder> holders;
ComponentAnimator animator;
int headerHeight;
int indexOfComp (Component*) const noexcept;
PanelSizes getFittedSizes() const;
void applyLayout (const PanelSizes&, bool animate);
void setLayout (const PanelSizes&, bool animate);
void panelHeaderDoubleClicked (Component*);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ConcertinaPanel)
};
} // namespace juce