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JUCE/modules/juce_gui_basics/buttons/juce_ToolbarButton.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of button designed to go on a toolbar.
This simple button can have two Drawable objects specified - one for normal
use and another one (optionally) for the button's "on" state if it's a
toggle button.
@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
@tags{GUI}
*/
class JUCE_API ToolbarButton : public ToolbarItemComponent
{
public:
//==============================================================================
/** Creates a ToolbarButton.
@param itemId the ID for this toolbar item type. This is passed through to the
ToolbarItemComponent constructor
@param labelText the text to display on the button (if the toolbar is using a style
that shows text labels). This is passed through to the
ToolbarItemComponent constructor
@param normalImage a drawable object that the button should use as its icon. The object
that is passed-in here will be kept by this object and will be
deleted when no longer needed or when this button is deleted.
@param toggledOnImage a drawable object that the button can use as its icon if the button
is in a toggled-on state (see the Button::getToggleState() method). If
nullptr is passed-in here, then the normal image will be used instead,
regardless of the toggle state. The object that is passed-in here will be
owned by this object and will be deleted when no longer needed or when
this button is deleted.
*/
ToolbarButton (int itemId,
const String& labelText,
std::unique_ptr<Drawable> normalImage,
std::unique_ptr<Drawable> toggledOnImage);
/** Destructor. */
~ToolbarButton() override;
//==============================================================================
/** @internal */
bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
int& minSize, int& maxSize) override;
/** @internal */
void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
/** @internal */
void contentAreaChanged (const Rectangle<int>&) override;
/** @internal */
void buttonStateChanged() override;
/** @internal */
void resized() override;
/** @internal */
void enablementChanged() override;
private:
//==============================================================================
std::unique_ptr<Drawable> normalImage, toggledOnImage;
Drawable* currentImage = nullptr;
void updateDrawable();
Drawable* getImageToUse() const;
void setCurrentImage (Drawable*);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
};
} // namespace juce