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86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A message that invokes a callback method when it gets delivered.
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You can use this class to fire off actions that you want to be performed later
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on the message thread.
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To use it, create a subclass of CallbackMessage which implements the messageCallback()
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method, then call post() to dispatch it. The event thread will then invoke your
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messageCallback() method later on, and will automatically delete the message object
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afterwards.
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Always create a new instance of a CallbackMessage on the heap, as it will be
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deleted automatically after the message has been delivered.
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Note that this class was essential back in the days before C++11, but in modern
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times you may prefer to use MessageManager::callAsync() with a lambda.
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@see MessageManager::callAsync, MessageListener, ActionListener, ChangeListener
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@tags{Events}
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*/
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class JUCE_API CallbackMessage : public MessageManager::MessageBase
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{
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public:
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//==============================================================================
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CallbackMessage() = default;
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/** Destructor. */
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~CallbackMessage() override = default;
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//==============================================================================
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/** Called when the message is delivered.
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You should implement this method and make it do whatever action you want
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to perform.
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Note that like all other messages, this object will be deleted immediately
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after this method has been invoked.
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*/
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void messageCallback() override = 0;
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private:
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// Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered
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// messages still in the system event queue. These aren't harmful, but can cause annoying assertions.
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JUCE_DECLARE_NON_COPYABLE (CallbackMessage)
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};
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} // namespace juce
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