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150 lines
5.9 KiB
C++
150 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Contains classes that implement a simple protocol for broadcasting the availability
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and location of a discoverable service on the local network, and for maintaining a
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list of known services.
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@tags{Events}
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*/
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struct NetworkServiceDiscovery
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{
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/** An object which runs a thread to repeatedly broadcast the existence of a
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discoverable service.
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To use, simply create an instance of an Advertiser and it'll broadcast until
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you delete it.
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@tags{Events}
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*/
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struct Advertiser : private Thread
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{
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/** Creates and starts an Advertiser thread, broadcasting with the given properties.
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@param serviceTypeUID A user-supplied string to define the type of service this represents
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@param serviceDescription A description string that will appear in the Service::description field for clients
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@param broadcastPort The port number on which to broadcast the service discovery packets
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@param connectionPort The port number that will be sent to appear in the Service::port field
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@param minTimeBetweenBroadcasts The interval to wait between sending broadcast messages
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*/
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Advertiser (const String& serviceTypeUID,
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const String& serviceDescription,
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int broadcastPort,
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int connectionPort,
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RelativeTime minTimeBetweenBroadcasts = RelativeTime::seconds (1.5));
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/** Destructor */
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~Advertiser() override;
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private:
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XmlElement message;
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const int broadcastPort;
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const RelativeTime minInterval;
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DatagramSocket socket { true };
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void run() override;
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void sendBroadcast();
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};
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//==============================================================================
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/**
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Contains information about a service that has been found on the network.
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@see AvailableServiceList, Advertiser
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@tags{Events}
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*/
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struct Service
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{
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String instanceID; /**< A UUID that identifies the particular instance of the Advertiser class. */
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String description; /**< The service description as sent by the Advertiser */
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IPAddress address; /**< The IP address of the advertiser */
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int port; /**< The port number of the advertiser */
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Time lastSeen; /**< The time of the last ping received from the advertiser */
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};
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//==============================================================================
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/**
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Watches the network for broadcasts from Advertiser objects, and keeps a list of
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all the currently active instances.
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Just create an instance of AvailableServiceList and it will start listening - you
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can register a callback with its onChange member to find out when services
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appear/disappear, and you can call getServices() to find out the current list.
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@see Service, Advertiser
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@tags{Events}
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*/
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struct AvailableServiceList : private Thread,
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private AsyncUpdater
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{
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/** Creates an AvailableServiceList that will bind to the given port number and watch
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the network for Advertisers broadcasting the given service type.
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This will only detect broadcasts from an Advertiser object with a matching
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serviceTypeUID value, and where the broadcastPort matches.
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*/
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AvailableServiceList (const String& serviceTypeUID, int broadcastPort);
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/** Destructor */
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~AvailableServiceList() override;
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/** A lambda that can be set to receive a callback when the list changes */
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std::function<void()> onChange;
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/** Returns a list of the currently known services. */
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std::vector<Service> getServices() const;
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private:
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DatagramSocket socket { true };
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String serviceTypeUID;
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CriticalSection listLock;
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std::vector<Service> services;
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void run() override;
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void handleAsyncUpdate() override;
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void handleMessage (const XmlElement&);
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void handleMessage (const Service&);
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void removeTimedOutServices();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AvailableServiceList)
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};
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};
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} // namespace juce
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