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175 lines
6.9 KiB
C++
175 lines
6.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce::dsp
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{
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/**
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A simple chorus DSP widget that modulates the delay of a delay line in order to
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create sweeping notches in the magnitude frequency response.
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This audio effect can be controlled via the speed and depth of the LFO controlling
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the frequency response, a mix control, a feedback control, and the centre delay
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of the modulation.
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Note: To get classic chorus sounds try to use a centre delay time around 7-8 ms
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with a low feedback volume and a low depth. This effect can also be used as a
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flanger with a lower centre delay time and a lot of feedback, and as a vibrato
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effect if the mix value is 1.
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@tags{DSP}
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*/
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template <typename SampleType>
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class Chorus
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{
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public:
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//==============================================================================
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/** Constructor. */
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Chorus();
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//==============================================================================
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/** Sets the rate (in Hz) of the LFO modulating the chorus delay line. This rate
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must be lower than 100 Hz.
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*/
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void setRate (SampleType newRateHz);
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/** Sets the volume of the LFO modulating the chorus delay line (between 0 and 1).
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*/
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void setDepth (SampleType newDepth);
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/** Sets the centre delay in milliseconds of the chorus delay line modulation.
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This delay must be between 1 and 100 ms.
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*/
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void setCentreDelay (SampleType newDelayMs);
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/** Sets the feedback volume (between -1 and 1) of the chorus delay line.
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Negative values can be used to get specific chorus sounds.
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*/
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void setFeedback (SampleType newFeedback);
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/** Sets the amount of dry and wet signal in the output of the chorus (between 0
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for full dry and 1 for full wet).
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*/
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void setMix (SampleType newMix);
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//==============================================================================
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/** Initialises the processor. */
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void prepare (const ProcessSpec& spec);
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/** Resets the internal state variables of the processor. */
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void reset();
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//==============================================================================
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/** Processes the input and output samples supplied in the processing context. */
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template <typename ProcessContext>
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void process (const ProcessContext& context) noexcept
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{
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const auto& inputBlock = context.getInputBlock();
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auto& outputBlock = context.getOutputBlock();
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const auto numChannels = outputBlock.getNumChannels();
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const auto numSamples = outputBlock.getNumSamples();
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jassert (inputBlock.getNumChannels() == numChannels);
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jassert (inputBlock.getNumChannels() == lastOutput.size());
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jassert (inputBlock.getNumSamples() == numSamples);
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if (context.isBypassed)
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{
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outputBlock.copyFrom (inputBlock);
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return;
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}
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auto delayValuesBlock = AudioBlock<SampleType> (bufferDelayTimes).getSubBlock (0, numSamples);
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auto contextDelay = ProcessContextReplacing<SampleType> (delayValuesBlock);
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delayValuesBlock.clear();
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osc.process (contextDelay);
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delayValuesBlock.multiplyBy (oscVolume);
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auto* delaySamples = bufferDelayTimes.getWritePointer (0);
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for (size_t i = 0; i < numSamples; ++i)
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{
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auto lfo = jmax (static_cast<SampleType> (1.0), maximumDelayModulation * delaySamples[i] + centreDelay);
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delaySamples[i] = static_cast<SampleType> (lfo * sampleRate / 1000.0);
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}
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dryWet.pushDrySamples (inputBlock);
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for (size_t channel = 0; channel < numChannels; ++channel)
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{
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auto* inputSamples = inputBlock .getChannelPointer (channel);
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auto* outputSamples = outputBlock.getChannelPointer (channel);
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for (size_t i = 0; i < numSamples; ++i)
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{
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auto input = inputSamples[i];
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auto output = input - lastOutput[channel];
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delay.pushSample ((int) channel, output);
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delay.setDelay (delaySamples[i]);
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output = delay.popSample ((int) channel);
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outputSamples[i] = output;
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lastOutput[channel] = output * feedbackVolume[channel].getNextValue();
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}
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}
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dryWet.mixWetSamples (outputBlock);
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}
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private:
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//==============================================================================
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void update();
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//==============================================================================
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Oscillator<SampleType> osc;
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DelayLine<SampleType, DelayLineInterpolationTypes::Linear> delay;
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SmoothedValue<SampleType, ValueSmoothingTypes::Linear> oscVolume;
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std::vector<SmoothedValue<SampleType, ValueSmoothingTypes::Linear>> feedbackVolume { 2 };
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DryWetMixer<SampleType> dryWet;
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std::vector<SampleType> lastOutput { 2 };
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AudioBuffer<SampleType> bufferDelayTimes;
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double sampleRate = 44100.0;
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SampleType rate = 1.0, depth = 0.25, feedback = 0.0, mix = 0.5,
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centreDelay = 7.0;
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static constexpr SampleType maxDepth = 1.0,
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maxCentreDelayMs = 100.0,
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oscVolumeMultiplier = 0.5,
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maximumDelayModulation = 20.0;
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};
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} // namespace juce::dsp
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