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126 lines
5.1 KiB
C++
126 lines
5.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce::dsp
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{
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enum class DryWetMixingRule
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{
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linear, // dry volume is equal to 1 - wet volume
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balanced, // both dry and wet are 1 when mix is 0.5, with dry decreasing to 0
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// above this value and wet decreasing to 0 below it
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sin3dB, // alternate dry/wet mixing rule using the 3 dB sine panning rule
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sin4p5dB, // alternate dry/wet mixing rule using the 4.5 dB sine panning rule
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sin6dB, // alternate dry/wet mixing rule using the 6 dB sine panning rule
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squareRoot3dB, // alternate dry/wet mixing rule using the regular 3 dB panning rule
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squareRoot4p5dB // alternate dry/wet mixing rule using the regular 4.5 dB panning rule
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};
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/**
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A processor to handle dry/wet mixing of two audio signals, where the wet signal
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may have additional latency.
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Once a DryWetMixer object is configured, push the dry samples using pushDrySamples
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and mix into the fully wet samples using mixWetSamples.
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@tags{DSP}
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*/
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template <typename SampleType>
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class DryWetMixer
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{
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public:
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//==============================================================================
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using MixingRule = DryWetMixingRule;
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//==============================================================================
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/** Default constructor. */
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DryWetMixer();
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/** Constructor. */
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explicit DryWetMixer (int maximumWetLatencyInSamples);
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//==============================================================================
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/** Sets the mix rule. */
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void setMixingRule (MixingRule newRule);
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/** Sets the current dry/wet mix proportion, with 0.0 being full dry and 1.0
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being fully wet.
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*/
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void setWetMixProportion (SampleType newWetMixProportion);
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/** Sets the relative latency of the wet signal path compared to the dry signal
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path, and thus the amount of latency compensation that will be added to the
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dry samples in this processor.
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*/
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void setWetLatency (SampleType wetLatencyInSamples);
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//==============================================================================
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/** Initialises the processor. */
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void prepare (const ProcessSpec& spec);
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/** Resets the internal state variables of the processor. */
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void reset();
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//==============================================================================
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/** Copies the dry path samples into an internal delay line. */
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void pushDrySamples (const AudioBlock<const SampleType> drySamples);
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/** Mixes the supplied wet samples with the latency-compensated dry samples from
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pushDrySamples.
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@param wetSamples Input: The AudioBlock references fully wet samples.
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Output: The AudioBlock references the wet samples mixed
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with the latency compensated dry samples.
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@see pushDrySamples
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*/
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void mixWetSamples (AudioBlock<SampleType> wetSamples);
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private:
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//==============================================================================
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void update();
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//==============================================================================
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SmoothedValue<SampleType, ValueSmoothingTypes::Linear> dryVolume, wetVolume;
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DelayLine<SampleType, DelayLineInterpolationTypes::Thiran> dryDelayLine;
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AudioBuffer<SampleType> bufferDry;
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SingleThreadedAbstractFifo fifo;
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SampleType mix = 1.0;
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MixingRule currentMixingRule = MixingRule::linear;
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double sampleRate = 44100.0;
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int maximumWetLatencyInSamples = 0;
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};
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} // namespace juce::dsp
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