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JUCE/modules/juce_audio_processors/utilities/juce_ParameterAttachments.h
2025-05-08 16:33:24 +02:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
/** Used to implement 'attachments' or 'controllers' that link a plug-in
parameter to a UI element.
To implement a new attachment type, create a new class which includes an
instance of this class as a data member. Your class should pass a function
to the constructor of the ParameterAttachment, which will then be called on
the message thread when the parameter changes. You can use this function to
update the state of the UI control. Your class should also register as a
listener of the UI control and respond to respond to changes in the UI element
by calling either setValueAsCompleteGesture or beginGesture,
setValueAsPartOfGesture and endGesture.
Make sure to call `sendInitialUpdate` at the end of your new attachment's
constructor, so that the UI immediately reflects the state of the parameter.
@tags{Audio}
*/
class ParameterAttachment : private AudioProcessorParameter::Listener,
private AsyncUpdater
{
public:
/** Listens to a parameter and calls the provided function in response to
parameter changes. If an undoManager is supplied `beginNewTransaction` will
be called on it whenever the UI requests a parameter change via this attachment.
@param parameter The parameter to which this attachment will listen
@param parameterChangedCallback The function that will be called on the message thread in response
to parameter changes
@param undoManager The UndoManager that will be used to begin transactions when the UI
requests a parameter change.
*/
ParameterAttachment (RangedAudioParameter& parameter,
std::function<void (float)> parameterChangedCallback,
UndoManager* undoManager = nullptr);
/** Destructor. */
~ParameterAttachment() override;
/** Calls the parameterChangedCallback function that was registered in
the constructor, making the UI reflect the current parameter state.
This function should be called after doing any necessary setup on
the UI control that is being managed (e.g. adding ComboBox entries,
making buttons toggle-able).
*/
void sendInitialUpdate();
/** Triggers a full gesture message on the managed parameter.
Call this in the listener callback of the UI control in response
to a one-off change in the UI like a button-press.
*/
void setValueAsCompleteGesture (float newDenormalisedValue);
/** Begins a gesture on the managed parameter.
Call this when the UI is about to begin a continuous interaction,
like when the mouse button is pressed on a slider.
*/
void beginGesture();
/** Updates the parameter value during a gesture.
Call this during a continuous interaction, like a slider value
changed callback.
*/
void setValueAsPartOfGesture (float newDenormalisedValue);
/** Ends a gesture on the managed parameter.
Call this when the UI has finished a continuous interaction,
like when the mouse button is released on a slider.
*/
void endGesture();
private:
float normalise (float f) const { return parameter.convertTo0to1 (f); }
template <typename Callback>
void callIfParameterValueChanged (float newDenormalisedValue, Callback&& callback);
void parameterValueChanged (int, float) override;
void parameterGestureChanged (int, bool) override {}
void handleAsyncUpdate() override;
RangedAudioParameter& parameter;
std::atomic<float> lastValue { 0.0f };
UndoManager* undoManager = nullptr;
std::function<void (float)> setValue;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ParameterAttachment)
};
//==============================================================================
/** An object of this class maintains a connection between a Slider and a
plug-in parameter.
During the lifetime of this object it keeps the two things in sync, making
it easy to connect a slider to a parameter. When this object is deleted, the
connection is broken. Make sure that your parameter and Slider are not
deleted before this object!
@tags{Audio}
*/
class SliderParameterAttachment : private Slider::Listener
{
public:
/** Creates a connection between a plug-in parameter and a Slider.
@param parameter The parameter to use
@param slider The Slider to use
@param undoManager An optional UndoManager
*/
SliderParameterAttachment (RangedAudioParameter& parameter, Slider& slider,
UndoManager* undoManager = nullptr);
/** Destructor. */
~SliderParameterAttachment() override;
/** Call this after setting up your slider in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void sliderValueChanged (Slider*) override;
void sliderDragStarted (Slider*) override { attachment.beginGesture(); }
void sliderDragEnded (Slider*) override { attachment.endGesture(); }
Slider& slider;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
//==============================================================================
/** An object of this class maintains a connection between a ComboBox and a
plug-in parameter.
ComboBox items will be spaced linearly across the range of the parameter. For
example if the range is specified by NormalisableRange<float> (-0.5f, 0.5f, 0.5f)
and you add three items then the first will be mapped to a value of -0.5, the
second to 0, and the third to 0.5.
During the lifetime of this object it keeps the two things in sync, making it
easy to connect a combo box to a parameter. When this object is deleted, the
connection is broken. Make sure that your parameter and ComboBox are not deleted
before this object!
@tags{Audio}
*/
class ComboBoxParameterAttachment : private ComboBox::Listener
{
public:
/** Creates a connection between a plug-in parameter and a ComboBox.
@param parameter The parameter to use
@param combo The ComboBox to use
@param undoManager An optional UndoManager
*/
ComboBoxParameterAttachment (RangedAudioParameter& parameter, ComboBox& combo,
UndoManager* undoManager = nullptr);
/** Destructor. */
~ComboBoxParameterAttachment() override;
/** Call this after setting up your combo box in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void comboBoxChanged (ComboBox*) override;
ComboBox& comboBox;
RangedAudioParameter& storedParameter;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
//==============================================================================
/** An object of this class maintains a connection between a Button and a
plug-in parameter.
During the lifetime of this object it keeps the two things in sync, making it
easy to connect a button to a parameter. When this object is deleted, the
connection is broken. Make sure that your parameter and Button are not deleted
before this object!
@tags{Audio}
*/
class ButtonParameterAttachment : private Button::Listener
{
public:
/** Creates a connection between a plug-in parameter and a Button.
@param parameter The parameter to use
@param button The Button to use
@param undoManager An optional UndoManager
*/
ButtonParameterAttachment (RangedAudioParameter& parameter, Button& button,
UndoManager* undoManager = nullptr);
/** Destructor. */
~ButtonParameterAttachment() override;
/** Call this after setting up your button in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void buttonClicked (Button*) override;
Button& button;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
#if JUCE_WEB_BROWSER || DOXYGEN
//==============================================================================
/**
An object of this class maintains a connection between a WebSliderRelay and a
plug-in parameter.
During the lifetime of this object it keeps the two things in sync, making it
easy to connect a WebSliderRelay to a parameter. When this object is deleted,
the connection is broken. Make sure that your parameter and WebSliderRelay are
not deleted before this object!
@tags{Audio}
*/
class WebSliderParameterAttachment : private WebSliderRelay::Listener
{
public:
/** Creates a connection between a plug-in parameter and a WebSliderRelay.
@param parameterIn The parameter to use
@param sliderStateIn The WebSliderRelay to use
@param undoManager An optional UndoManager
*/
WebSliderParameterAttachment (RangedAudioParameter& parameterIn,
WebSliderRelay& sliderStateIn,
UndoManager* undoManager = nullptr);
/** Destructor. */
~WebSliderParameterAttachment() override;
/** Call this after setting up your slider in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void sliderValueChanged (WebSliderRelay*) override;
void sliderDragStarted (WebSliderRelay*) override { attachment.beginGesture(); }
void sliderDragEnded (WebSliderRelay*) override { attachment.endGesture(); }
void initialUpdateRequested (WebSliderRelay*) override { sendInitialUpdate(); }
WebSliderRelay& sliderState;
RangedAudioParameter& parameter;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
//==============================================================================
/**
An object of this class maintains a connection between a WebToggleButtonRelay and a
plug-in parameter.
During the lifetime of this object it keeps the two things in sync, making it
easy to connect a WebToggleButtonRelay to a parameter. When this object is deleted,
the connection is broken. Make sure that your parameter and WebToggleButtonRelay are
not deleted before this object!
@tags{Audio}
*/
class WebToggleButtonParameterAttachment : private WebToggleButtonRelay::Listener
{
public:
/** Creates a connection between a plug-in parameter and a WebToggleButtonRelay.
@param parameterIn The parameter to use
@param button The WebToggleButtonRelay to use
@param undoManager An optional UndoManager
*/
WebToggleButtonParameterAttachment (RangedAudioParameter& parameterIn,
WebToggleButtonRelay& button,
UndoManager* undoManager = nullptr);
/** Destructor. */
~WebToggleButtonParameterAttachment() override;
/** Call this after setting up your button in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void toggleStateChanged (bool newValue) override;
void initialUpdateRequested() override;
WebToggleButtonRelay& relay;
RangedAudioParameter& parameter;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
//==============================================================================
/**
An object of this class maintains a connection between a WebComboBoxRelay and a
plug-in parameter.
During the lifetime of this object it keeps the two things in sync, making it
easy to connect a WebComboBoxRelay to a parameter. When this object is deleted,
the connection is broken. Make sure that your parameter and WebComboBoxRelay are
not deleted before this object!
@tags{Audio}
*/
class WebComboBoxParameterAttachment : private WebComboBoxRelay::Listener
{
public:
/** Creates a connection between a plug-in parameter and a WebComboBoxRelay.
@param parameterIn The parameter to use
@param combo The WebComboBoxRelay to use
@param undoManager An optional UndoManager
*/
WebComboBoxParameterAttachment (RangedAudioParameter& parameterIn, WebComboBoxRelay& combo,
UndoManager* undoManager = nullptr);
/** Destructor. */
~WebComboBoxParameterAttachment() override;
/** Call this after setting up your combo box in the case where you need to do
extra setup after constructing this attachment.
*/
void sendInitialUpdate();
private:
void setValue (float newValue);
void valueChanged (float newValue) override;
void initialUpdateRequested() override;
WebComboBoxRelay& relay;
RangedAudioParameter& parameter;
ParameterAttachment attachment;
bool ignoreCallbacks = false;
};
#endif
} // namespace juce