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JUCE/modules/juce_audio_plugin_client/AU/AudioUnitSDK/AUScopeElement.h

435 lines
13 KiB
Objective-C

/*!
@file AudioUnitSDK/AUScopeElement.h
@copyright © 2000-2021 Apple Inc. All rights reserved.
*/
#ifndef AudioUnitSDK_AUScopeElement_h
#define AudioUnitSDK_AUScopeElement_h
// module
#include <AudioUnitSDK/AUBuffer.h>
#include <AudioUnitSDK/AUUtility.h>
#include <AudioUnitSDK/ComponentBase.h>
// OS
#include <AudioToolbox/AudioUnit.h>
// std
#include <algorithm>
#include <atomic>
#include <memory>
#include <vector>
namespace ausdk {
class AUBase;
/// Wrap an atomic in a copy-constructible/assignable object. This allows storing atomic values in a
/// vector (not directly possible since atomics are not copy-constructible/assignable).
template <typename T>
class AtomicValue {
public:
AtomicValue() = default;
explicit AtomicValue(T val) : mValue{ val } {}
~AtomicValue() = default;
AtomicValue(const AtomicValue& other) : mValue{ other.mValue.load() } {}
AtomicValue(AtomicValue&& other) noexcept : mValue{ other.mValue.load() } {}
AtomicValue& operator=(const AtomicValue& other)
{
if (&other != this) {
mValue.store(other.mValue.load());
}
return *this;
}
AtomicValue& operator=(AtomicValue&& other) noexcept
{
mValue.store(other.mValue.load());
return *this;
}
T load(std::memory_order m = std::memory_order_seq_cst) const { return mValue.load(m); }
void store(T v, std::memory_order m = std::memory_order_seq_cst) { mValue.store(v, m); }
operator T() const { return load(); } // NOLINT implicit conversions OK
AtomicValue& operator=(T value)
{
store(value);
return *this;
}
private:
std::atomic<T> mValue{};
};
/// A bare-bones reinvention of boost::flat_map, just enough to hold parameters in sorted vectors.
template <typename Key, typename Value>
class flat_map {
using KVPair = std::pair<Key, Value>;
using Impl = std::vector<std::pair<Key, Value>>;
static bool keyless(const KVPair& item, Key k) { return k > item.first; }
Impl mImpl;
public:
using iterator = typename Impl::iterator;
using const_iterator = typename Impl::const_iterator;
[[nodiscard]] bool empty() const { return mImpl.empty(); }
[[nodiscard]] size_t size() const { return mImpl.size(); }
[[nodiscard]] const_iterator begin() const { return mImpl.begin(); }
[[nodiscard]] const_iterator end() const { return mImpl.end(); }
iterator begin() { return mImpl.begin(); }
iterator end() { return mImpl.end(); }
const_iterator cbegin() { return mImpl.cbegin(); }
const_iterator cend() { return mImpl.cend(); }
[[nodiscard]] const_iterator lower_bound(Key k) const
{
return std::lower_bound(mImpl.begin(), mImpl.end(), k, keyless);
}
iterator lower_bound(Key k) { return std::lower_bound(mImpl.begin(), mImpl.end(), k, keyless); }
[[nodiscard]] const_iterator find(Key k) const
{
auto iter = lower_bound(k);
if (iter != mImpl.end()) {
if ((*iter).first != k) {
iter = mImpl.end();
}
}
return iter;
}
iterator find(Key k)
{
auto iter = lower_bound(k);
if (iter != mImpl.end()) {
if ((*iter).first != k) {
iter = mImpl.end();
}
}
return iter;
}
class ItemProxy {
public:
ItemProxy(flat_map& map, Key k) : mMap{ map }, mKey{ k } {}
operator Value() const // NOLINT implicit conversion is OK
{
const auto iter = mMap.find(mKey);
if (iter == mMap.end()) {
throw std::runtime_error("Invalid map key");
}
return (*iter).second;
}
ItemProxy& operator=(const Value& v)
{
const auto iter = mMap.lower_bound(mKey);
if (iter != mMap.end() && (*iter).first == mKey) {
(*iter).second = v;
} else {
mMap.mImpl.insert(iter, { mKey, v });
}
return *this;
}
private:
flat_map& mMap;
const Key mKey;
};
ItemProxy operator[](Key k) { return ItemProxy{ *this, k }; }
};
// ____________________________________________________________________________
//
class AUIOElement;
/// An organizational unit for parameters, with a name.
class AUElement {
using ParameterValue = AtomicValue<float>;
using ParameterMap = flat_map<AudioUnitParameterID, ParameterValue>;
public:
explicit AUElement(AUBase& audioUnit) : mAudioUnit(audioUnit), mUseIndexedParameters(false) {}
AUSDK_DEPRECATED("Construct with a reference")
explicit AUElement(AUBase* audioUnit) : AUElement(*audioUnit) {}
AUElement(const AUElement&) = delete;
AUElement(AUElement&&) = delete;
AUElement& operator=(const AUElement&) = delete;
AUElement& operator=(AUElement&&) = delete;
virtual ~AUElement() = default;
virtual UInt32 GetNumberOfParameters()
{
return mUseIndexedParameters ? static_cast<UInt32>(mIndexedParameters.size())
: static_cast<UInt32>(mParameters.size());
}
virtual void GetParameterList(AudioUnitParameterID* outList);
[[nodiscard]] bool HasParameterID(AudioUnitParameterID paramID) const;
[[nodiscard]] AudioUnitParameterValue GetParameter(AudioUnitParameterID paramID) const;
// Only set okWhenInitialized to true when you know the outside world cannot access this
// element. Otherwise the parameter map could get corrupted.
void SetParameter(AudioUnitParameterID paramID, AudioUnitParameterValue value,
bool okWhenInitialized = false);
// Only set okWhenInitialized to true when you know the outside world cannot access this
// element. Otherwise the parameter map could get corrupted. N.B. This only handles
// immediate parameters. Override to implement ramping. Called from
// AUBase::ProcessForScheduledParams.
virtual void SetScheduledEvent(AudioUnitParameterID paramID,
const AudioUnitParameterEvent& inEvent, UInt32 inSliceOffsetInBuffer,
UInt32 inSliceDurationFrames, bool okWhenInitialized = false);
[[nodiscard]] AUBase& GetAudioUnit() const noexcept { return mAudioUnit; }
void SaveState(AudioUnitScope scope, CFMutableDataRef data);
const UInt8* RestoreState(const UInt8* state);
[[nodiscard]] Owned<CFStringRef> GetName() const { return mElementName; }
void SetName(CFStringRef inName) { mElementName = inName; }
[[nodiscard]] bool HasName() const { return *mElementName != nil; }
virtual void UseIndexedParameters(UInt32 inNumberOfParameters);
virtual AUIOElement* AsIOElement() { return nullptr; }
private:
// --
AUBase& mAudioUnit;
ParameterMap mParameters;
bool mUseIndexedParameters;
std::vector<ParameterValue> mIndexedParameters;
Owned<CFStringRef> mElementName;
};
// ____________________________________________________________________________
//
/// A subclass of AUElement which represents an input or output bus, and has an associated
/// audio format and buffers.
class AUIOElement : public AUElement {
public:
explicit AUIOElement(AUBase& audioUnit);
AUIOElement(AUBase& audioUnit, const AudioStreamBasicDescription& format)
: AUIOElement{ audioUnit }
{
mStreamFormat = format;
}
AUSDK_DEPRECATED("Construct with a reference")
explicit AUIOElement(AUBase* audioUnit) : AUIOElement(*audioUnit) {}
[[nodiscard]] const AudioStreamBasicDescription& GetStreamFormat() const noexcept
{
return mStreamFormat;
}
virtual OSStatus SetStreamFormat(const AudioStreamBasicDescription& format);
virtual void AllocateBuffer(UInt32 inFramesToAllocate = 0);
void DeallocateBuffer();
/// Determines (via subclass override) whether the element's buffer list needs to be allocated.
[[nodiscard]] virtual bool NeedsBufferSpace() const = 0;
void SetWillAllocateBuffer(bool inFlag) noexcept { mWillAllocate = inFlag; }
[[nodiscard]] bool WillAllocateBuffer() const noexcept { return mWillAllocate; }
AudioBufferList& PrepareBuffer(UInt32 nFrames)
{
if (mWillAllocate) {
return mIOBuffer.PrepareBuffer(mStreamFormat, nFrames);
}
Throw(kAudioUnitErr_InvalidPropertyValue);
}
AudioBufferList& PrepareNullBuffer(UInt32 nFrames)
{
return mIOBuffer.PrepareNullBuffer(mStreamFormat, nFrames);
}
AudioBufferList& SetBufferList(AudioBufferList& abl) { return mIOBuffer.SetBufferList(abl); }
void SetBuffer(UInt32 index, AudioBuffer& ab) { mIOBuffer.SetBuffer(index, ab); }
void InvalidateBufferList() { mIOBuffer.InvalidateBufferList(); }
[[nodiscard]] AudioBufferList& GetBufferList() const { return mIOBuffer.GetBufferList(); }
[[nodiscard]] float* GetFloat32ChannelData(UInt32 ch)
{
if (IsInterleaved()) {
return static_cast<float*>(mIOBuffer.GetBufferList().mBuffers[0].mData) + ch; // NOLINT
}
return static_cast<float*>(mIOBuffer.GetBufferList().mBuffers[ch].mData); // NOLINT
}
void CopyBufferListTo(AudioBufferList& abl) const { mIOBuffer.CopyBufferListTo(abl); }
void CopyBufferContentsTo(AudioBufferList& abl) const { mIOBuffer.CopyBufferContentsTo(abl); }
[[nodiscard]] bool IsInterleaved() const noexcept { return ASBD::IsInterleaved(mStreamFormat); }
[[nodiscard]] UInt32 NumberChannels() const noexcept { return mStreamFormat.mChannelsPerFrame; }
[[nodiscard]] UInt32 NumberInterleavedChannels() const noexcept
{
return ASBD::NumberInterleavedChannels(mStreamFormat);
}
virtual std::vector<AudioChannelLayoutTag> GetChannelLayoutTags();
[[nodiscard]] const AUChannelLayout& ChannelLayout() const { return mChannelLayout; }
// Old layout methods
virtual OSStatus SetAudioChannelLayout(const AudioChannelLayout& inLayout);
virtual UInt32 GetAudioChannelLayout(AudioChannelLayout* outLayoutPtr, bool& outWritable);
virtual OSStatus RemoveAudioChannelLayout();
/*! @fn AsIOElement*/
AUIOElement* AsIOElement() override { return this; }
protected:
AUBufferList& IOBuffer() noexcept { return mIOBuffer; }
void ForceSetAudioChannelLayout(const AudioChannelLayout& inLayout)
{
mChannelLayout = inLayout;
}
private:
AudioStreamBasicDescription mStreamFormat{};
AUChannelLayout mChannelLayout{};
AUBufferList mIOBuffer; // for input: input proc buffer, only allocated when needed
// for output: output cache, usually allocated early on
bool mWillAllocate{ false };
};
// ____________________________________________________________________________
//
/*!
@class AUScopeDelegate
@brief Provides a way to customize a scope, thereby obtaining virtual scopes.
Can be used to implement scopes with variable numbers of elements.
*/
class AUScopeDelegate {
public:
AUScopeDelegate() = default;
virtual ~AUScopeDelegate() = default;
AUScopeDelegate(const AUScopeDelegate&) = delete;
AUScopeDelegate(AUScopeDelegate&&) = delete;
AUScopeDelegate& operator=(const AUScopeDelegate&) = delete;
AUScopeDelegate& operator=(AUScopeDelegate&&) = delete;
void Initialize(AUBase* creator, AudioUnitScope scope, UInt32 numElements)
{
mCreator = creator;
mScope = scope;
SetNumberOfElements(numElements);
}
virtual void SetNumberOfElements(UInt32 numElements) = 0;
virtual UInt32 GetNumberOfElements() = 0;
virtual AUElement* GetElement(UInt32 elementIndex) = 0;
[[nodiscard]] AUBase* GetCreator() const noexcept { return mCreator; }
[[nodiscard]] AudioUnitScope GetScope() const noexcept { return mScope; }
private:
AUBase* mCreator{ nullptr };
AudioUnitScope mScope{ 0 };
};
// ____________________________________________________________________________
//
/*!
@class AUScope
@brief Organizes one or more elements into an addressable group (e.g. global, input, output).
*/
class AUScope {
public:
AUScope() = default;
~AUScope() = default;
AUScope(const AUScope&) = delete;
AUScope(AUScope&&) = delete;
AUScope& operator=(const AUScope&) = delete;
AUScope& operator=(AUScope&&) = delete;
void Initialize(AUBase* creator, AudioUnitScope scope, UInt32 numElements)
{
mCreator = creator;
mScope = scope;
if (mDelegate != nullptr) {
return mDelegate->Initialize(creator, scope, numElements);
}
SetNumberOfElements(numElements);
}
void SetNumberOfElements(UInt32 numElements);
[[nodiscard]] UInt32 GetNumberOfElements() const
{
if (mDelegate != nullptr) {
return mDelegate->GetNumberOfElements();
}
return static_cast<UInt32>(mElements.size());
}
[[nodiscard]] AUElement* GetElement(UInt32 elementIndex) const
{
if (mDelegate != nullptr) {
return mDelegate->GetElement(elementIndex);
}
return elementIndex < mElements.size() ? mElements[elementIndex].get() : nullptr;
}
[[nodiscard]] AUElement* SafeGetElement(UInt32 elementIndex) const
{
AUElement* const element = GetElement(elementIndex);
ausdk::ThrowExceptionIf(element == nullptr, kAudioUnitErr_InvalidElement);
return element;
}
[[nodiscard]] AUIOElement* GetIOElement(UInt32 elementIndex) const
{
AUElement* const element = GetElement(elementIndex);
AUIOElement* const ioel = element != nullptr ? element->AsIOElement() : nullptr;
ausdk::ThrowExceptionIf(ioel == nullptr, kAudioUnitErr_InvalidElement);
return ioel;
}
[[nodiscard]] bool HasElementWithName() const;
void AddElementNamesToDict(CFMutableDictionaryRef inNameDict) const;
[[nodiscard]] std::vector<AudioUnitElement> RestoreElementNames(
CFDictionaryRef inNameDict) const;
[[nodiscard]] AudioUnitScope GetScope() const noexcept { return mScope; }
void SetDelegate(AUScopeDelegate* inDelegate) noexcept { mDelegate = inDelegate; }
void SaveState(CFMutableDataRef data) const;
const UInt8* RestoreState(const UInt8* state) const;
private:
using ElementVector = std::vector<std::unique_ptr<AUElement>>;
AUBase* mCreator{ nullptr };
AudioUnitScope mScope{ 0 };
ElementVector mElements;
AUScopeDelegate* mDelegate{ nullptr };
};
} // namespace ausdk
#endif // AudioUnitSDK_AUScopeElement_h