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JUCE/modules/juce_audio_basics/synthesisers/juce_Synthesiser.cpp

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C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
SynthesiserSound::SynthesiserSound() {}
SynthesiserSound::~SynthesiserSound() {}
//==============================================================================
SynthesiserVoice::SynthesiserVoice() {}
SynthesiserVoice::~SynthesiserVoice() {}
bool SynthesiserVoice::isPlayingChannel (const int midiChannel) const
{
return currentPlayingMidiChannel == midiChannel;
}
void SynthesiserVoice::setCurrentPlaybackSampleRate (const double newRate)
{
currentSampleRate = newRate;
}
bool SynthesiserVoice::isVoiceActive() const
{
return getCurrentlyPlayingNote() >= 0;
}
void SynthesiserVoice::clearCurrentNote()
{
currentlyPlayingNote = -1;
currentlyPlayingSound = nullptr;
currentPlayingMidiChannel = 0;
}
void SynthesiserVoice::aftertouchChanged (int) {}
void SynthesiserVoice::channelPressureChanged (int) {}
bool SynthesiserVoice::wasStartedBefore (const SynthesiserVoice& other) const noexcept
{
return noteOnTime < other.noteOnTime;
}
void SynthesiserVoice::renderNextBlock (AudioBuffer<double>& outputBuffer,
int startSample, int numSamples)
{
AudioBuffer<double> subBuffer (outputBuffer.getArrayOfWritePointers(),
outputBuffer.getNumChannels(),
startSample, numSamples);
tempBuffer.makeCopyOf (subBuffer, true);
renderNextBlock (tempBuffer, 0, numSamples);
subBuffer.makeCopyOf (tempBuffer, true);
}
//==============================================================================
Synthesiser::Synthesiser()
{
for (int i = 0; i < numElementsInArray (lastPitchWheelValues); ++i)
lastPitchWheelValues[i] = 0x2000;
}
Synthesiser::~Synthesiser()
{
}
//==============================================================================
SynthesiserVoice* Synthesiser::getVoice (const int index) const
{
const ScopedLock sl (lock);
return voices [index];
}
void Synthesiser::clearVoices()
{
const ScopedLock sl (lock);
voices.clear();
}
SynthesiserVoice* Synthesiser::addVoice (SynthesiserVoice* const newVoice)
{
SynthesiserVoice* voice;
{
const ScopedLock sl (lock);
newVoice->setCurrentPlaybackSampleRate (sampleRate);
voice = voices.add (newVoice);
}
{
const ScopedLock sl (stealLock);
usableVoicesToStealArray.ensureStorageAllocated (voices.size() + 1);
}
return voice;
}
void Synthesiser::removeVoice (const int index)
{
const ScopedLock sl (lock);
voices.remove (index);
}
void Synthesiser::clearSounds()
{
const ScopedLock sl (lock);
sounds.clear();
}
SynthesiserSound* Synthesiser::addSound (const SynthesiserSound::Ptr& newSound)
{
const ScopedLock sl (lock);
return sounds.add (newSound);
}
void Synthesiser::removeSound (const int index)
{
const ScopedLock sl (lock);
sounds.remove (index);
}
void Synthesiser::setNoteStealingEnabled (const bool shouldSteal)
{
shouldStealNotes = shouldSteal;
}
void Synthesiser::setMinimumRenderingSubdivisionSize (int numSamples, bool shouldBeStrict) noexcept
{
jassert (numSamples > 0); // it wouldn't make much sense for this to be less than 1
minimumSubBlockSize = numSamples;
subBlockSubdivisionIsStrict = shouldBeStrict;
}
//==============================================================================
void Synthesiser::setCurrentPlaybackSampleRate (const double newRate)
{
if (! approximatelyEqual (sampleRate, newRate))
{
const ScopedLock sl (lock);
allNotesOff (0, false);
sampleRate = newRate;
for (auto* voice : voices)
voice->setCurrentPlaybackSampleRate (newRate);
}
}
template <typename floatType>
void Synthesiser::processNextBlock (AudioBuffer<floatType>& outputAudio,
const MidiBuffer& midiData,
int startSample,
int numSamples)
{
// must set the sample rate before using this!
jassert (! exactlyEqual (sampleRate, 0.0));
const int targetChannels = outputAudio.getNumChannels();
auto midiIterator = midiData.findNextSamplePosition (startSample);
bool firstEvent = true;
const ScopedLock sl (lock);
for (; numSamples > 0; ++midiIterator)
{
if (midiIterator == midiData.cend())
{
if (targetChannels > 0)
renderVoices (outputAudio, startSample, numSamples);
return;
}
const auto metadata = *midiIterator;
const int samplesToNextMidiMessage = metadata.samplePosition - startSample;
if (samplesToNextMidiMessage >= numSamples)
{
if (targetChannels > 0)
renderVoices (outputAudio, startSample, numSamples);
handleMidiEvent (metadata.getMessage());
break;
}
if (samplesToNextMidiMessage < ((firstEvent && ! subBlockSubdivisionIsStrict) ? 1 : minimumSubBlockSize))
{
handleMidiEvent (metadata.getMessage());
continue;
}
firstEvent = false;
if (targetChannels > 0)
renderVoices (outputAudio, startSample, samplesToNextMidiMessage);
handleMidiEvent (metadata.getMessage());
startSample += samplesToNextMidiMessage;
numSamples -= samplesToNextMidiMessage;
}
std::for_each (midiIterator,
midiData.cend(),
[&] (const MidiMessageMetadata& meta) { handleMidiEvent (meta.getMessage()); });
}
// explicit template instantiation
template void Synthesiser::processNextBlock<float> (AudioBuffer<float>&, const MidiBuffer&, int, int);
template void Synthesiser::processNextBlock<double> (AudioBuffer<double>&, const MidiBuffer&, int, int);
void Synthesiser::renderNextBlock (AudioBuffer<float>& outputAudio, const MidiBuffer& inputMidi,
int startSample, int numSamples)
{
processNextBlock (outputAudio, inputMidi, startSample, numSamples);
}
void Synthesiser::renderNextBlock (AudioBuffer<double>& outputAudio, const MidiBuffer& inputMidi,
int startSample, int numSamples)
{
processNextBlock (outputAudio, inputMidi, startSample, numSamples);
}
void Synthesiser::renderVoices (AudioBuffer<float>& buffer, int startSample, int numSamples)
{
for (auto* voice : voices)
voice->renderNextBlock (buffer, startSample, numSamples);
}
void Synthesiser::renderVoices (AudioBuffer<double>& buffer, int startSample, int numSamples)
{
for (auto* voice : voices)
voice->renderNextBlock (buffer, startSample, numSamples);
}
void Synthesiser::handleMidiEvent (const MidiMessage& m)
{
const int channel = m.getChannel();
if (m.isNoteOn())
{
noteOn (channel, m.getNoteNumber(), m.getFloatVelocity());
}
else if (m.isNoteOff())
{
noteOff (channel, m.getNoteNumber(), m.getFloatVelocity(), true);
}
else if (m.isAllNotesOff() || m.isAllSoundOff())
{
allNotesOff (channel, true);
}
else if (m.isPitchWheel())
{
const int wheelPos = m.getPitchWheelValue();
lastPitchWheelValues [channel - 1] = wheelPos;
handlePitchWheel (channel, wheelPos);
}
else if (m.isAftertouch())
{
handleAftertouch (channel, m.getNoteNumber(), m.getAfterTouchValue());
}
else if (m.isChannelPressure())
{
handleChannelPressure (channel, m.getChannelPressureValue());
}
else if (m.isController())
{
handleController (channel, m.getControllerNumber(), m.getControllerValue());
}
else if (m.isProgramChange())
{
handleProgramChange (channel, m.getProgramChangeNumber());
}
}
//==============================================================================
void Synthesiser::noteOn (const int midiChannel,
const int midiNoteNumber,
const float velocity)
{
const ScopedLock sl (lock);
for (auto* sound : sounds)
{
if (sound->appliesToNote (midiNoteNumber) && sound->appliesToChannel (midiChannel))
{
// If hitting a note that's still ringing, stop it first (it could be
// still playing because of the sustain or sostenuto pedal).
for (auto* voice : voices)
if (voice->getCurrentlyPlayingNote() == midiNoteNumber && voice->isPlayingChannel (midiChannel))
stopVoice (voice, 1.0f, true);
startVoice (findFreeVoice (sound, midiChannel, midiNoteNumber, shouldStealNotes),
sound, midiChannel, midiNoteNumber, velocity);
}
}
}
void Synthesiser::startVoice (SynthesiserVoice* const voice,
SynthesiserSound* const sound,
const int midiChannel,
const int midiNoteNumber,
const float velocity)
{
if (voice != nullptr && sound != nullptr)
{
if (voice->currentlyPlayingSound != nullptr)
voice->stopNote (0.0f, false);
voice->currentlyPlayingNote = midiNoteNumber;
voice->currentPlayingMidiChannel = midiChannel;
voice->noteOnTime = ++lastNoteOnCounter;
voice->currentlyPlayingSound = sound;
voice->setKeyDown (true);
voice->setSostenutoPedalDown (false);
voice->setSustainPedalDown (sustainPedalsDown[midiChannel]);
voice->startNote (midiNoteNumber, velocity, sound,
lastPitchWheelValues [midiChannel - 1]);
}
}
void Synthesiser::stopVoice (SynthesiserVoice* voice, float velocity, const bool allowTailOff)
{
jassert (voice != nullptr);
voice->stopNote (velocity, allowTailOff);
// the subclass MUST call clearCurrentNote() if it's not tailing off! RTFM for stopNote()!
jassert (allowTailOff || (voice->getCurrentlyPlayingNote() < 0 && voice->getCurrentlyPlayingSound() == nullptr));
}
void Synthesiser::noteOff (const int midiChannel,
const int midiNoteNumber,
const float velocity,
const bool allowTailOff)
{
const ScopedLock sl (lock);
for (auto* voice : voices)
{
if (voice->getCurrentlyPlayingNote() == midiNoteNumber
&& voice->isPlayingChannel (midiChannel))
{
if (auto sound = voice->getCurrentlyPlayingSound())
{
if (sound->appliesToNote (midiNoteNumber)
&& sound->appliesToChannel (midiChannel))
{
jassert (! voice->keyIsDown || voice->isSustainPedalDown() == sustainPedalsDown [midiChannel]);
voice->setKeyDown (false);
if (! (voice->isSustainPedalDown() || voice->isSostenutoPedalDown()))
stopVoice (voice, velocity, allowTailOff);
}
}
}
}
}
void Synthesiser::allNotesOff (const int midiChannel, const bool allowTailOff)
{
const ScopedLock sl (lock);
for (auto* voice : voices)
if (midiChannel <= 0 || voice->isPlayingChannel (midiChannel))
voice->stopNote (1.0f, allowTailOff);
sustainPedalsDown.clear();
}
void Synthesiser::handlePitchWheel (const int midiChannel, const int wheelValue)
{
const ScopedLock sl (lock);
for (auto* voice : voices)
if (midiChannel <= 0 || voice->isPlayingChannel (midiChannel))
voice->pitchWheelMoved (wheelValue);
}
void Synthesiser::handleController (const int midiChannel,
const int controllerNumber,
const int controllerValue)
{
switch (controllerNumber)
{
case 0x40: handleSustainPedal (midiChannel, controllerValue >= 64); break;
case 0x42: handleSostenutoPedal (midiChannel, controllerValue >= 64); break;
case 0x43: handleSoftPedal (midiChannel, controllerValue >= 64); break;
default: break;
}
const ScopedLock sl (lock);
for (auto* voice : voices)
if (midiChannel <= 0 || voice->isPlayingChannel (midiChannel))
voice->controllerMoved (controllerNumber, controllerValue);
}
void Synthesiser::handleAftertouch (int midiChannel, int midiNoteNumber, int aftertouchValue)
{
const ScopedLock sl (lock);
for (auto* voice : voices)
if (voice->getCurrentlyPlayingNote() == midiNoteNumber
&& (midiChannel <= 0 || voice->isPlayingChannel (midiChannel)))
voice->aftertouchChanged (aftertouchValue);
}
void Synthesiser::handleChannelPressure (int midiChannel, int channelPressureValue)
{
const ScopedLock sl (lock);
for (auto* voice : voices)
if (midiChannel <= 0 || voice->isPlayingChannel (midiChannel))
voice->channelPressureChanged (channelPressureValue);
}
void Synthesiser::handleSustainPedal (int midiChannel, bool isDown)
{
jassert (midiChannel > 0 && midiChannel <= 16);
const ScopedLock sl (lock);
if (isDown)
{
sustainPedalsDown.setBit (midiChannel);
for (auto* voice : voices)
if (voice->isPlayingChannel (midiChannel) && voice->isKeyDown())
voice->setSustainPedalDown (true);
}
else
{
for (auto* voice : voices)
{
if (voice->isPlayingChannel (midiChannel))
{
voice->setSustainPedalDown (false);
if (! (voice->isKeyDown() || voice->isSostenutoPedalDown()))
stopVoice (voice, 1.0f, true);
}
}
sustainPedalsDown.clearBit (midiChannel);
}
}
void Synthesiser::handleSostenutoPedal (int midiChannel, bool isDown)
{
jassert (midiChannel > 0 && midiChannel <= 16);
const ScopedLock sl (lock);
for (auto* voice : voices)
{
if (voice->isPlayingChannel (midiChannel))
{
if (isDown)
voice->setSostenutoPedalDown (true);
else if (voice->isSostenutoPedalDown())
stopVoice (voice, 1.0f, true);
}
}
}
void Synthesiser::handleSoftPedal ([[maybe_unused]] int midiChannel, bool /*isDown*/)
{
jassert (midiChannel > 0 && midiChannel <= 16);
}
void Synthesiser::handleProgramChange ([[maybe_unused]] int midiChannel,
[[maybe_unused]] int programNumber)
{
jassert (midiChannel > 0 && midiChannel <= 16);
}
//==============================================================================
SynthesiserVoice* Synthesiser::findFreeVoice (SynthesiserSound* soundToPlay,
int midiChannel, int midiNoteNumber,
const bool stealIfNoneAvailable) const
{
const ScopedLock sl (lock);
for (auto* voice : voices)
if ((! voice->isVoiceActive()) && voice->canPlaySound (soundToPlay))
return voice;
if (stealIfNoneAvailable)
return findVoiceToSteal (soundToPlay, midiChannel, midiNoteNumber);
return nullptr;
}
SynthesiserVoice* Synthesiser::findVoiceToSteal (SynthesiserSound* soundToPlay,
int /*midiChannel*/, int midiNoteNumber) const
{
// This voice-stealing algorithm applies the following heuristics:
// - Re-use the oldest notes first
// - Protect the lowest & topmost notes, even if sustained, but not if they've been released.
// apparently you are trying to render audio without having any voices...
jassert (! voices.isEmpty());
// These are the voices we want to protect (ie: only steal if unavoidable)
SynthesiserVoice* low = nullptr; // Lowest sounding note, might be sustained, but NOT in release phase
SynthesiserVoice* top = nullptr; // Highest sounding note, might be sustained, but NOT in release phase
// All major OSes use double-locking so this will be lock- and wait-free as long as the lock is not
// contended. This is always the case if you do not call findVoiceToSteal on multiple threads at
// the same time.
const ScopedLock sl (stealLock);
// this is a list of voices we can steal, sorted by how long they've been running
usableVoicesToStealArray.clear();
for (auto* voice : voices)
{
if (voice->canPlaySound (soundToPlay))
{
jassert (voice->isVoiceActive()); // We wouldn't be here otherwise
usableVoicesToStealArray.add (voice);
// NB: Using a functor rather than a lambda here due to scare-stories about
// compilers generating code containing heap allocations.
struct Sorter
{
bool operator() (const SynthesiserVoice* a, const SynthesiserVoice* b) const noexcept { return a->wasStartedBefore (*b); }
};
std::sort (usableVoicesToStealArray.begin(), usableVoicesToStealArray.end(), Sorter());
if (! voice->isPlayingButReleased()) // Don't protect released notes
{
auto note = voice->getCurrentlyPlayingNote();
if (low == nullptr || note < low->getCurrentlyPlayingNote())
low = voice;
if (top == nullptr || note > top->getCurrentlyPlayingNote())
top = voice;
}
}
}
// Eliminate pathological cases (ie: only 1 note playing): we always give precedence to the lowest note(s)
if (top == low)
top = nullptr;
// The oldest note that's playing with the target pitch is ideal.
for (auto* voice : usableVoicesToStealArray)
if (voice->getCurrentlyPlayingNote() == midiNoteNumber)
return voice;
// Oldest voice that has been released (no finger on it and not held by sustain pedal)
for (auto* voice : usableVoicesToStealArray)
if (voice != low && voice != top && voice->isPlayingButReleased())
return voice;
// Oldest voice that doesn't have a finger on it:
for (auto* voice : usableVoicesToStealArray)
if (voice != low && voice != top && ! voice->isKeyDown())
return voice;
// Oldest voice that isn't protected
for (auto* voice : usableVoicesToStealArray)
if (voice != low && voice != top)
return voice;
// We've only got "protected" voices now: lowest note takes priority
jassert (low != nullptr);
// Duophonic synth: give priority to the bass note:
if (top != nullptr)
return top;
return low;
}
} // namespace juce