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95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
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: input (inputSource, deleteInputWhenDeleted),
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bypass (false)
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{
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jassert (inputSource != nullptr);
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}
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ReverbAudioSource::~ReverbAudioSource() {}
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void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
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{
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const ScopedLock sl (lock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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reverb.setSampleRate (sampleRate);
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}
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void ReverbAudioSource::releaseResources() {}
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void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
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{
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const ScopedLock sl (lock);
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input->getNextAudioBlock (bufferToFill);
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if (! bypass)
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{
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float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
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if (bufferToFill.buffer->getNumChannels() > 1)
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{
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reverb.processStereo (firstChannel,
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bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
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bufferToFill.numSamples);
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}
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else
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{
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reverb.processMono (firstChannel, bufferToFill.numSamples);
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}
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}
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}
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void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
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{
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const ScopedLock sl (lock);
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reverb.setParameters (newParams);
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}
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void ReverbAudioSource::setBypassed (bool b) noexcept
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{
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if (bypass != b)
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{
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const ScopedLock sl (lock);
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bypass = b;
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reverb.reset();
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}
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}
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} // namespace juce
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