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JUCE/modules/juce_animation/animation/juce_AnimatorUpdater.h

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Helper class to update several animators at once, without owning or otherwise extending the
lifetimes of those animators.
The intended use case is to register Animators with an updater as opposed to separately calling
Animator::update() on each of them. Calling update() then will update all registered Animators.
In case an Animator's underlying implementation is deleted (all Animator objects that were
strongly referencing it were deleted) it is automatically removed by the AnimatorUpdater.
If you want to update all your Animators in sync with the display refresh you will probably want
to use the VBlankAnimatorUpdater.
The order in which Animator::update() functions are called for registered Animators is not
specified, as Animators should be implemented in a way where it doesn't matter.
@see VBlankAnimatorUpdater
@tags{Animations}
*/
class JUCE_API AnimatorUpdater
{
public:
/** Registers an Animator with the updater.
*/
void addAnimator (const Animator& animator);
/** Registers an Animator with the updater and specifies a callback to be called upon the
completion of the Animator.
This callback can be used for cleanup purposes e.g.
@code
animatorUpdater.addAnimator (someComponentPtr->getAnimator(),
[&someComponentPtr] { someComponentPtr.reset(); });
@endcode
*/
void addAnimator (const Animator& animator, std::function<void()> onComplete);
/** Removes an Animator
*/
void removeAnimator (const Animator& animator);
/** Calls Animator::update() for all registered Animators that are still alive. References to
deleted Animators are removed.
Uses Time::getMillisecondCounterHiRes() to calculate the necessary timestamp. Consider using
a VBlankAnimatorUpdater instead for using timestamps that are synchronised across all
VBlankAnimatorUpdater instances.
*/
void update();
/** Calls Animator::update() for all registered Animators that are still alive. References to
deleted Animators are removed.
The supplied timestamp should be monotonically increasing for correct behaviour. Ideally
this should be a timestamp supplied by a VBlankAttachment. Consider using the
VBlankAnimatorUpdater class, which takes care of supplying the right timestamp.
@see VBlankAnimatorUpdater
*/
void update (double timestampMs);
private:
struct JUCE_API Entry
{
Entry() = default;
Entry(Animator::Weak animatorIn, std::function<void()> onCompleteIn)
: animator (animatorIn),
onComplete (std::move (onCompleteIn))
{}
Animator::Weak animator;
std::function<void()> onComplete;
};
std::map<void*, Entry> animators;
std::map<void*, Entry>::iterator currentIterator;
bool iteratorServiced = false;
bool reentrancyGuard = false;
};
} // namespace juce