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JUCE/modules/juce_gui_basics/native/juce_Direct2DHwndContext_windows.h
reuk 22ae5baa42
Direct2D: Remove SwapChainThread completely
D2D repaints are always driven by a vblank timer, and D2D presentation
can't happen any faster than the vblank callbacks, so I think it's safe
to remove the swapchain machinery and to rely entirely on the vblank
callbacks instead.
2025-12-17 18:05:46 +00:00

60 lines
2.1 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
class Direct2DHwndContext : public Direct2DGraphicsContext
{
public:
explicit Direct2DHwndContext (HWND windowHandle);
~Direct2DHwndContext() override;
void handleShowWindow();
void addDeferredRepaint (Rectangle<int> deferredRepaint);
Image createSnapshot() const override;
private:
struct HwndPimpl;
std::unique_ptr<HwndPimpl> pimpl;
Pimpl* getPimpl() const noexcept override;
void clearTargetBuffer() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Direct2DHwndContext)
};
} // namespace juce