/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { class Timer::TimerThread final : private Thread, private AsyncUpdater { public: using LockType = CriticalSection; // (mysteriously, using a SpinLock here causes problems on some XP machines..) TimerThread() : Thread ("JUCE Timer") { timers.reserve (32); triggerAsyncUpdate(); } ~TimerThread() override { cancelPendingUpdate(); signalThreadShouldExit(); callbackArrived.signal(); stopThread (-1); } void run() override { auto lastTime = Time::getMillisecondCounter(); ReferenceCountedObjectPtr messageToSend (new CallTimersMessage()); while (! threadShouldExit()) { auto now = Time::getMillisecondCounter(); auto elapsed = (int) (now >= lastTime ? (now - lastTime) : (std::numeric_limits::max() - (lastTime - now))); lastTime = now; auto timeUntilFirstTimer = getTimeUntilFirstTimer (elapsed); if (timeUntilFirstTimer <= 0) { if (callbackArrived.wait (0)) { // already a message in flight - do nothing.. } else { messageToSend->post(); if (! callbackArrived.wait (300)) { // Sometimes our message can get discarded by the OS (e.g. when running as an RTAS // when the app has a modal loop), so this is how long to wait before assuming the // message has been lost and trying again. messageToSend->post(); } continue; } } // don't wait for too long because running this loop also helps keep the // Time::getApproximateMillisecondTimer value stay up-to-date wait (jlimit (1, 100, timeUntilFirstTimer)); } } void callTimers() { auto timeout = Time::getMillisecondCounter() + 100; const LockType::ScopedLockType sl (lock); while (! timers.empty()) { auto& first = timers.front(); if (first.countdownMs > 0) break; auto* timer = first.timer; first.countdownMs = timer->timerPeriodMs; shuffleTimerBackInQueue (0); notify(); const LockType::ScopedUnlockType ul (lock); JUCE_TRY { timer->timerCallback(); } JUCE_CATCH_EXCEPTION // avoid getting stuck in a loop if a timer callback repeatedly takes too long if (Time::getMillisecondCounter() > timeout) break; } callbackArrived.signal(); } void callTimersSynchronously() { if (! isThreadRunning()) { // (This is relied on by some plugins in cases where the MM has // had to restart and the async callback never started) cancelPendingUpdate(); triggerAsyncUpdate(); } callTimers(); } void addTimer (Timer* t) { const LockType::ScopedLockType sl (lock); // Trying to add a timer that's already here - shouldn't get to this point, // so if you get this assertion, let me know! jassert (std::none_of (timers.begin(), timers.end(), [t] (TimerCountdown i) { return i.timer == t; })); auto pos = timers.size(); timers.push_back ({ t, t->timerPeriodMs }); t->positionInQueue = pos; shuffleTimerForwardInQueue (pos); notify(); } void removeTimer (Timer* t) { const LockType::ScopedLockType sl (lock); auto pos = t->positionInQueue; auto lastIndex = timers.size() - 1; jassert (pos <= lastIndex); jassert (timers[pos].timer == t); for (auto i = pos; i < lastIndex; ++i) { timers[i] = timers[i + 1]; timers[i].timer->positionInQueue = i; } timers.pop_back(); } void resetTimerCounter (Timer* t) noexcept { const LockType::ScopedLockType sl (lock); auto pos = t->positionInQueue; jassert (pos < timers.size()); jassert (timers[pos].timer == t); auto lastCountdown = timers[pos].countdownMs; auto newCountdown = t->timerPeriodMs; if (newCountdown != lastCountdown) { timers[pos].countdownMs = newCountdown; if (newCountdown > lastCountdown) shuffleTimerBackInQueue (pos); else shuffleTimerForwardInQueue (pos); notify(); } } private: LockType lock; struct TimerCountdown { Timer* timer; int countdownMs; }; std::vector timers; WaitableEvent callbackArrived; struct CallTimersMessage final : public MessageManager::MessageBase { CallTimersMessage() = default; void messageCallback() override { if (auto instance = SharedResourcePointer::getSharedObjectWithoutCreating()) (*instance)->callTimers(); } }; //============================================================================== void shuffleTimerBackInQueue (size_t pos) { auto numTimers = timers.size(); if (pos < numTimers - 1) { auto t = timers[pos]; for (;;) { auto next = pos + 1; if (next == numTimers || timers[next].countdownMs >= t.countdownMs) break; timers[pos] = timers[next]; timers[pos].timer->positionInQueue = pos; ++pos; } timers[pos] = t; t.timer->positionInQueue = pos; } } void shuffleTimerForwardInQueue (size_t pos) { if (pos > 0) { auto t = timers[pos]; while (pos > 0) { auto& prev = timers[(size_t) pos - 1]; if (prev.countdownMs <= t.countdownMs) break; timers[pos] = prev; timers[pos].timer->positionInQueue = pos; --pos; } timers[pos] = t; t.timer->positionInQueue = pos; } } int getTimeUntilFirstTimer (int numMillisecsElapsed) { const LockType::ScopedLockType sl (lock); if (timers.empty()) return 1000; for (auto& t : timers) t.countdownMs -= numMillisecsElapsed; return timers.front().countdownMs; } void handleAsyncUpdate() override { startThread (Priority::high); } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimerThread) }; //============================================================================== Timer::Timer() noexcept {} Timer::Timer (const Timer&) noexcept {} Timer::~Timer() { // If you're destroying a timer on a background thread, make sure the timer has // been stopped before execution reaches this point. A simple way to achieve this // is to add a call to `stopTimer()` to the destructor of your class which inherits // from Timer. jassert (! isTimerRunning() || MessageManager::getInstanceWithoutCreating() == nullptr || MessageManager::getInstanceWithoutCreating()->currentThreadHasLockedMessageManager()); stopTimer(); } void Timer::startTimer (int interval) noexcept { // If you're calling this before (or after) the MessageManager is // running, then you're not going to get any timer callbacks! JUCE_ASSERT_MESSAGE_MANAGER_EXISTS bool wasStopped = (timerPeriodMs == 0); timerPeriodMs = jmax (1, interval); if (wasStopped) timerThread->addTimer (this); else timerThread->resetTimerCounter (this); } void Timer::startTimerHz (int timerFrequencyHz) noexcept { if (timerFrequencyHz > 0) startTimer (1000 / timerFrequencyHz); else stopTimer(); } void Timer::stopTimer() noexcept { if (timerPeriodMs > 0) { timerThread->removeTimer (this); timerPeriodMs = 0; } } void JUCE_CALLTYPE Timer::callPendingTimersSynchronously() { if (auto instance = SharedResourcePointer::getSharedObjectWithoutCreating()) (*instance)->callTimersSynchronously(); } struct LambdaInvoker final : private Timer { LambdaInvoker (int milliseconds, std::function f) : function (f) { startTimer (milliseconds); } void timerCallback() override { auto f = function; delete this; f(); } std::function function; JUCE_DECLARE_NON_COPYABLE (LambdaInvoker) }; void JUCE_CALLTYPE Timer::callAfterDelay (int milliseconds, std::function f) { new LambdaInvoker (milliseconds, f); } } // namespace juce