/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { ChannelRemappingAudioSource::ChannelRemappingAudioSource (AudioSource* const source_, const bool deleteSourceWhenDeleted) : source (source_, deleteSourceWhenDeleted), requiredNumberOfChannels (2) { remappedInfo.buffer = &buffer; remappedInfo.startSample = 0; } ChannelRemappingAudioSource::~ChannelRemappingAudioSource() {} //============================================================================== void ChannelRemappingAudioSource::setNumberOfChannelsToProduce (const int requiredNumberOfChannels_) { const ScopedLock sl (lock); requiredNumberOfChannels = requiredNumberOfChannels_; } void ChannelRemappingAudioSource::clearAllMappings() { const ScopedLock sl (lock); remappedInputs.clear(); remappedOutputs.clear(); } void ChannelRemappingAudioSource::setInputChannelMapping (const int destIndex, const int sourceIndex) { const ScopedLock sl (lock); while (remappedInputs.size() < destIndex) remappedInputs.add (-1); remappedInputs.set (destIndex, sourceIndex); } void ChannelRemappingAudioSource::setOutputChannelMapping (const int sourceIndex, const int destIndex) { const ScopedLock sl (lock); while (remappedOutputs.size() < sourceIndex) remappedOutputs.add (-1); remappedOutputs.set (sourceIndex, destIndex); } int ChannelRemappingAudioSource::getRemappedInputChannel (const int inputChannelIndex) const { const ScopedLock sl (lock); if (inputChannelIndex >= 0 && inputChannelIndex < remappedInputs.size()) return remappedInputs.getUnchecked (inputChannelIndex); return -1; } int ChannelRemappingAudioSource::getRemappedOutputChannel (const int outputChannelIndex) const { const ScopedLock sl (lock); if (outputChannelIndex >= 0 && outputChannelIndex < remappedOutputs.size()) return remappedOutputs .getUnchecked (outputChannelIndex); return -1; } //============================================================================== void ChannelRemappingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate) { source->prepareToPlay (samplesPerBlockExpected, sampleRate); } void ChannelRemappingAudioSource::releaseResources() { source->releaseResources(); } void ChannelRemappingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) { const ScopedLock sl (lock); buffer.setSize (requiredNumberOfChannels, bufferToFill.numSamples, false, false, true); const int numChans = bufferToFill.buffer->getNumChannels(); for (int i = 0; i < buffer.getNumChannels(); ++i) { const int remappedChan = getRemappedInputChannel (i); if (remappedChan >= 0 && remappedChan < numChans) { buffer.copyFrom (i, 0, *bufferToFill.buffer, remappedChan, bufferToFill.startSample, bufferToFill.numSamples); } else { buffer.clear (i, 0, bufferToFill.numSamples); } } remappedInfo.numSamples = bufferToFill.numSamples; source->getNextAudioBlock (remappedInfo); bufferToFill.clearActiveBufferRegion(); for (int i = 0; i < requiredNumberOfChannels; ++i) { const int remappedChan = getRemappedOutputChannel (i); if (remappedChan >= 0 && remappedChan < numChans) { bufferToFill.buffer->addFrom (remappedChan, bufferToFill.startSample, buffer, i, 0, bufferToFill.numSamples); } } } //============================================================================== std::unique_ptr ChannelRemappingAudioSource::createXml() const { auto e = std::make_unique ("MAPPINGS"); String ins, outs; const ScopedLock sl (lock); for (int i = 0; i < remappedInputs.size(); ++i) ins << remappedInputs.getUnchecked (i) << ' '; for (int i = 0; i < remappedOutputs.size(); ++i) outs << remappedOutputs.getUnchecked (i) << ' '; e->setAttribute ("inputs", ins.trimEnd()); e->setAttribute ("outputs", outs.trimEnd()); return e; } void ChannelRemappingAudioSource::restoreFromXml (const XmlElement& e) { if (e.hasTagName ("MAPPINGS")) { const ScopedLock sl (lock); clearAllMappings(); StringArray ins, outs; ins.addTokens (e.getStringAttribute ("inputs"), false); outs.addTokens (e.getStringAttribute ("outputs"), false); for (int i = 0; i < ins.size(); ++i) remappedInputs.add (ins[i].getIntValue()); for (int i = 0; i < outs.size(); ++i) remappedOutputs.add (outs[i].getIntValue()); } } } // namespace juce