/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be redistributed and/or modified under the terms of the GNU General Public License (Version 2), as published by the Free Software Foundation. A copy of the license is included in the JUCE distribution, or can be found online at www.gnu.org/licenses. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.rawmaterialsoftware.com/juce for more information. ============================================================================== */ #if JUCE_MSVC && JUCE_DEBUG #pragma optimize ("t", on) #endif static void blurSingleChannelImage (uint8* const data, const int width, const int height, const int lineStride, const int repetitions) noexcept { uint8* line = data; for (int y = height; --y >= 0;) { for (int i = repetitions; --i >= 0;) { uint8* p = line; *p++ = (((int) p[0]) + p[1]) / 2; for (int x = width - 2; --x >= 0;) *p++ = (((int) p[-1]) + p[0] + p[1] + 1) / 3; *p = (((int) p[0]) + p[-1]) / 2; } line += lineStride; } for (int i = repetitions; --i >= 0;) { line = data; { uint8* p1 = line; uint8* p2 = line + lineStride; for (int x = width; --x >= 0;) *p1++ = (((int) *p1) + *p2++) / 2; } line += lineStride; for (int y = height - 2; --y >= 0;) { uint8* p1 = line; uint8* p2 = line - lineStride; uint8* p3 = line + lineStride; for (int x = width; --x >= 0;) *p1++ = (((int) *p1) + *p2++ + *p3++ + 1) / 3; line += lineStride; } uint8* p1 = line; uint8* p2 = line - lineStride; for (int x = width; --x >= 0;) *p1++ = (((int) *p1) + *p2++) / 2; } } static void blurSingleChannelImage (Image& image, int radius) { const Image::BitmapData bm (image, Image::BitmapData::readWrite); blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius); } #if JUCE_MSVC && JUCE_DEBUG #pragma optimize ("", on) // resets optimisations to the project defaults #endif //============================================================================== DropShadow::DropShadow() noexcept : colour (0x90000000), radius (4) { } DropShadow::DropShadow (const Colour& shadowColour, const int r, const Point& o) noexcept : colour (shadowColour), radius (r), offset (o) { jassert (radius > 0); } void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const { jassert (radius > 0); if (srcImage.isValid()) { Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel)); shadowImage.duplicateIfShared(); blurSingleChannelImage (shadowImage, radius); g.setColour (colour); g.drawImageAt (shadowImage, offset.x, offset.y, true); } } void DropShadow::drawForPath (Graphics& g, const Path& path) const { jassert (radius > 0); const Rectangle area ((path.getBounds().getSmallestIntegerContainer() + offset) .getIntersection (g.getClipBounds()) .expanded (radius + 1, radius + 1)); if (area.getWidth() > 2 && area.getHeight() > 2) { Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true); { Graphics g2 (renderedPath); g2.setColour (Colours::white); g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()), (float) (offset.y - area.getY()))); } blurSingleChannelImage (renderedPath, radius); g.setColour (colour); g.drawImageAt (renderedPath, area.getX(), area.getY(), true); } } //============================================================================== DropShadowEffect::DropShadowEffect() {} DropShadowEffect::~DropShadowEffect() {} void DropShadowEffect::setShadowProperties (const DropShadow& newShadow) { shadow = newShadow; } void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha) { DropShadow s (shadow); s.radius = roundToInt (s.radius * scaleFactor); s.colour = s.colour.withMultipliedAlpha (alpha); s.offset.x = roundToInt (s.offset.x * scaleFactor); s.offset.y = roundToInt (s.offset.y * scaleFactor); s.drawForImage (g, image); g.setOpacity (alpha); g.drawImageAt (image, 0, 0); }