/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== class DelayAnimator : public Animator::Impl { public: double getDurationMs() const override { return delayMs; } static Animator build (double delayMsIn, std::function callbackIn = nullptr) { return Animator { rawToUniquePtr (new DelayAnimator (delayMsIn, std::move (callbackIn))) }; } private: DelayAnimator (double delayMsIn, std::function callbackIn) : onCompletion (std::move (callbackIn)), delayMs (delayMsIn) { } Animator::Status internalUpdate (double timestampMs) override { if (timestampMs - startedAtMs >= delayMs) return Animator::Status::finished; return Animator::Status::inProgress; } void onStart (double timeMs) override { startedAtMs = timeMs; } void onComplete() override { NullCheckedInvocation::invoke (onCompletion); } std::function onCompletion; double startedAtMs = 0.0, delayMs = 0.0; }; //============================================================================== struct AnimatorSetData { explicit AnimatorSetData (Animator root) : roots { root }, entries { { root, {} } } {} struct Entry { std::optional parent; // If no parent, this is the root node std::set children; }; auto getRoots() const { return roots; } auto getChildren (const Animator& a) const { if (const auto iter = entries.find (a); iter != entries.end()) return iter->second.children; return std::set(); } std::set roots; std::map entries; std::function timeTransform; }; class AnimatorSet : public Animator::Impl { public: explicit AnimatorSet (AnimatorSetData dataIn) : data (std::move (dataIn)) {} double getDurationMs() const override { const auto roots = data.getRoots(); return getMaxDuration (roots.begin(), roots.end()); } private: void onStart (double timestampMs) override { startedAtMs = timestampMs; active = data.getRoots(); for (const auto& i : active) i.start(); } void onComplete() override {} Animator::Status internalUpdate (double timestampMs) override { const auto internalTimestampMs = [&] { if (data.timeTransform == nullptr) return timestampMs; return data.timeTransform (timestampMs - startedAtMs); }(); if (isComplete()) { for (auto i : active) i.complete(); while (updateAnimatorSet (internalTimestampMs) != Animator::Status::finished) { } return Animator::Status::finished; } return updateAnimatorSet (internalTimestampMs); } Animator::Status updateAnimatorSet (double timestampMs) { std::set animatorsToRemove; const auto currentlyActive = active; for (const auto& animator : currentlyActive) { const auto status = animator.update (timestampMs); if (status == Animator::Status::finished) { animatorsToRemove.insert (animator); for (const auto& j : data.getChildren (animator)) { j.start(); if (isComplete()) j.complete(); active.insert (j); } } } for (auto i : animatorsToRemove) active.erase (i); return active.empty() ? Animator::Status::finished : Animator::Status::inProgress; } template double getMaxDuration (It begin, It end) const { return std::accumulate (begin, end, 0.0, [this] (const auto acc, const auto& anim) { const auto children = data.getChildren (anim); return std::max (acc, anim.getDurationMs() + getMaxDuration (children.begin(), children.end())); }); } const AnimatorSetData data; std::set active; double startedAtMs = 0.0; }; //============================================================================== struct AnimatorSetBuilder::AnimatorSetBuilderState { explicit AnimatorSetBuilderState (Animator animator) : data (std::move (animator)) {} bool valid = true; AnimatorSetData data; }; AnimatorSetBuilder::AnimatorSetBuilder (Animator startingAnimator) : AnimatorSetBuilder (startingAnimator, std::make_shared (startingAnimator)) {} AnimatorSetBuilder::AnimatorSetBuilder (double delayMs) : AnimatorSetBuilder (DelayAnimator::build (delayMs, nullptr)) {} AnimatorSetBuilder::AnimatorSetBuilder (std::function cb) : AnimatorSetBuilder (DelayAnimator::build (0.0, std::move (cb))) {} AnimatorSetBuilder::AnimatorSetBuilder (std::shared_ptr dataIn) : cursor (*dataIn->data.getRoots().begin()), state (std::move (dataIn)) {} AnimatorSetBuilder::AnimatorSetBuilder (Animator cursorIn, std::shared_ptr dataIn) : cursor (cursorIn), state (std::move (dataIn)) {} AnimatorSetBuilder AnimatorSetBuilder::togetherWith (Animator animator) { add (state->data.entries.at (cursor).parent, animator); return { animator, state }; } AnimatorSetBuilder AnimatorSetBuilder::followedBy (Animator animator) { add (cursor, animator); return { animator, state }; } void AnimatorSetBuilder::add (std::optional parent, Animator child) { state->data.entries.emplace (child, AnimatorSetData::Entry { parent, {} }); if (parent.has_value()) state->data.entries.at (*parent).children.insert (child); else state->data.roots.insert (child); } Animator AnimatorSetBuilder::build() { if (state == nullptr) { /* If you're hitting this assertion, you've already used this AnimatorSetBuilder to build an AnimatorSet. To create another AnimatorSet you need to use another AnimatorSetBuilder independently created with the AnimatorSetBuilder (Animator) constructor. */ jassertfalse; return ValueAnimatorBuilder{}.build(); } auto animator = Animator { std::make_unique (std::move (state->data)) }; state = nullptr; return animator; } AnimatorSetBuilder AnimatorSetBuilder::followedBy (double delayMs) { return followedBy (DelayAnimator::build (delayMs, nullptr)); } AnimatorSetBuilder AnimatorSetBuilder::followedBy (std::function cb) { return followedBy (DelayAnimator::build (0.0, std::move (cb))); } AnimatorSetBuilder AnimatorSetBuilder::togetherWith (double delayMs) { return togetherWith (DelayAnimator::build (delayMs, nullptr)); } AnimatorSetBuilder AnimatorSetBuilder::togetherWith (std::function cb) { return togetherWith (DelayAnimator::build (0.0, std::move (cb))); } AnimatorSetBuilder AnimatorSetBuilder::withTimeTransform (std::function timeTransformIn) { state->data.timeTransform = std::move (timeTransformIn); return *this; } } // namespace juce