/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { struct Direct2DHwndContext::HwndPimpl : public Direct2DGraphicsContext::Pimpl { private: struct SwapChainThread : private AsyncUpdater { SwapChainThread (Direct2DHwndContext::HwndPimpl& ownerIn, HANDLE swapHandle) : owner (ownerIn), swapChainEventHandle (swapHandle) { } ~SwapChainThread() override { cancelPendingUpdate(); SetEvent (quitEvent.getHandle()); thread.join(); } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SwapChainThread) private: Direct2DHwndContext::HwndPimpl& owner; HANDLE swapChainEventHandle = nullptr; WindowsScopedEvent quitEvent; std::thread thread { [&] { threadLoop(); } }; void handleAsyncUpdate() override { owner.swapEventReceived = true; owner.present(); } void threadLoop() { Thread::setCurrentThreadName ("JUCE D2D swap chain thread"); for (;;) { const HANDLE handles[] { swapChainEventHandle, quitEvent.getHandle() }; const auto waitResult = WaitForMultipleObjects ((DWORD) std::size (handles), handles, FALSE, INFINITE); switch (waitResult) { case WAIT_OBJECT_0: { triggerAsyncUpdate(); break; } case WAIT_OBJECT_0 + 1: return; case WAIT_FAILED: default: jassertfalse; break; } } } }; SwapChain swap; ComSmartPtr deviceContext; std::unique_ptr swapChainThread; std::optional compositionTree; // Areas that must be repainted during the next paint call, between startFrame/endFrame RectangleList deferredRepaints; // Areas that have been updated in the backbuffer, but not presented RectangleList dirtyRegionsInBackBuffer; std::vector dirtyRectangles; int64 lastFinishFrameTicks = 0; HWND hwnd = nullptr; // Set to true after the swap event is signalled, indicating that we're allowed to try presenting // a new frame. bool swapEventReceived = false; bool prepare() override { const auto adapter = directX->adapters.getAdapterForHwnd (hwnd); if (adapter == nullptr) return false; if (deviceContext == nullptr) deviceContext = Direct2DDeviceContext::create (adapter); if (deviceContext == nullptr) return false; if (! deviceResources.has_value()) deviceResources = Direct2DDeviceResources::create (deviceContext); if (! deviceResources.has_value()) return false; if (! hwnd || getClientRect().isEmpty()) return false; if (! swap.canPaint()) { if (auto hr = swap.create (hwnd, getClientRect(), adapter); FAILED (hr)) return false; } if (swapChainThread == nullptr) if (auto* e = swap.getEvent()) swapChainThread = std::make_unique (*this, e->getHandle()); if (! compositionTree.has_value()) compositionTree = CompositionTree::create (adapter->dxgiDevice, hwnd, swap.getChain()); if (! compositionTree.has_value()) return false; return true; } void teardown() override { compositionTree.reset(); swapChainThread = nullptr; deviceContext = nullptr; swap = {}; Pimpl::teardown(); } RectangleList getPaintAreas() const override { return deferredRepaints; } bool checkPaintReady() override { // Try not to saturate the message thread; this is a little crude. Perhaps some kind of credit system... if (auto now = Time::getHighResolutionTicks(); Time::highResolutionTicksToSeconds (now - lastFinishFrameTicks) < 0.001) return false; bool ready = Pimpl::checkPaintReady(); ready &= swap.canPaint(); ready &= compositionTree.has_value(); return ready; } JUCE_DECLARE_WEAK_REFERENCEABLE (HwndPimpl) public: HwndPimpl (Direct2DHwndContext& ownerIn, HWND hwndIn) : Pimpl (ownerIn), hwnd (hwndIn) { } ~HwndPimpl() override = default; void handleShowWindow() { // One of the trickier problems was determining when Direct2D & DXGI resources can be safely created; // that's not really spelled out in the documentation. // This method is called when the component peer receives WM_SHOWWINDOW prepare(); deferredRepaints = getClientRect(); } Rectangle getClientRect() const { RECT clientRect; GetClientRect (hwnd, &clientRect); return Rectangle::leftTopRightBottom (clientRect.left, clientRect.top, clientRect.right, clientRect.bottom); } Rectangle getFrameSize() const override { return getClientRect(); } ComSmartPtr getDeviceContext() const override { return deviceContext; } ComSmartPtr getDeviceContextTarget() const override { return swap.getBuffer(); } void setSize (Rectangle size) { if (size == swap.getSize() || size.isEmpty()) return; // Require the entire window to be repainted deferredRepaints = size; // The backbuffer has no valid content until we paint a full frame dirtyRegionsInBackBuffer.clear(); InvalidateRect (hwnd, nullptr, TRUE); // Resize/scale the swap chain prepare(); auto hr = swap.resize (size); jassert (SUCCEEDED (hr)); if (FAILED (hr)) teardown(); } void addDeferredRepaint (Rectangle deferredRepaint) { deferredRepaints.add (deferredRepaint); JUCE_TRACE_EVENT_INT_RECT (etw::repaint, etw::paintKeyword, snappedRectangle); } SavedState* startFrame (float dpiScale) override { setSize (getClientRect()); auto* savedState = Pimpl::startFrame (dpiScale); if (savedState == nullptr) return nullptr; // If a new frame is starting, clear deferredAreas in case repaint is called // while the frame is being painted to ensure the new areas are painted on the // next frame dirtyRegionsInBackBuffer.add (deferredRepaints); deferredRepaints.clear(); JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintStart, owner.getFrameId()); return savedState; } HRESULT finishFrame() override { const auto result = Pimpl::finishFrame(); present(); lastFinishFrameTicks = Time::getHighResolutionTicks(); return result; } void present() { JUCE_D2DMETRICS_SCOPED_ELAPSED_TIME (owner.metrics, present1Duration); if (swap.getBuffer() == nullptr || dirtyRegionsInBackBuffer.isEmpty() || ! swapEventReceived) return; auto const swapChainSize = swap.getSize(); DXGI_PRESENT_PARAMETERS presentParameters{}; if (! dirtyRegionsInBackBuffer.containsRectangle (swapChainSize)) { // Allocate enough memory for the array of dirty rectangles dirtyRectangles.resize ((size_t) dirtyRegionsInBackBuffer.getNumRectangles()); // Fill the array of dirty rectangles, intersecting each paint area with the swap chain buffer presentParameters.pDirtyRects = dirtyRectangles.data(); presentParameters.DirtyRectsCount = 0; for (const auto& area : dirtyRegionsInBackBuffer) { if (const auto intersection = area.getIntersection (swapChainSize); ! intersection.isEmpty()) presentParameters.pDirtyRects[presentParameters.DirtyRectsCount++] = D2DUtilities::toRECT (intersection); } } // Present the freshly painted buffer const auto hr = swap.getChain()->Present1 (swap.presentSyncInterval, swap.presentFlags, &presentParameters); jassertquiet (SUCCEEDED (hr)); if (FAILED (hr)) return; // We managed to present a frame, so we should avoid rendering anything or calling // present again until that frame has been shown on-screen. swapEventReceived = false; // There's nothing waiting to be displayed in the backbuffer. dirtyRegionsInBackBuffer.clear(); JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintEnd, owner.getFrameId()); } Image createSnapshot() const { JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED // This won't capture child windows. Perhaps a better approach would be to use // IGraphicsCaptureItemInterop, although this is only supported on Windows 10 v1903+ if (deviceContext == nullptr) return {}; const auto buffer = swap.getBuffer(); if (buffer == nullptr) return {}; // Create the bitmap to receive the snapshot D2D1_BITMAP_PROPERTIES1 bitmapProperties{}; bitmapProperties.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; bitmapProperties.pixelFormat = buffer->GetPixelFormat(); const auto swapRect = swap.getSize(); const auto size = D2D1::SizeU ((UINT32) swapRect.getWidth(), (UINT32) swapRect.getHeight()); ComSmartPtr snapshot; if (const auto hr = deviceContext->CreateBitmap (size, nullptr, 0, bitmapProperties, snapshot.resetAndGetPointerAddress()); FAILED (hr)) return {}; swap.getChain()->Present (0, DXGI_PRESENT_DO_NOT_WAIT); // Copy the swap chain buffer to the bitmap snapshot D2D_POINT_2U p { 0, 0 }; const auto sourceRect = D2DUtilities::toRECT_U (swapRect); if (const auto hr = snapshot->CopyFromBitmap (&p, buffer, &sourceRect); FAILED (hr)) return {}; const Image result { new Direct2DPixelData { deviceContext, snapshot } }; swap.getChain()->Present (0, DXGI_PRESENT_DO_NOT_WAIT); return result; } }; //============================================================================== Direct2DHwndContext::Direct2DHwndContext (HWND windowHandle) { #if JUCE_DIRECT2D_METRICS metrics = new Direct2DMetrics { Direct2DMetricsHub::getInstance()->lock, "HWND " + String::toHexString ((pointer_sized_int) windowHandle), windowHandle }; Direct2DMetricsHub::getInstance()->add (metrics); #endif pimpl = std::make_unique (*this, windowHandle); } Direct2DHwndContext::~Direct2DHwndContext() { #if JUCE_DIRECT2D_METRICS Direct2DMetricsHub::getInstance()->remove (metrics); #endif } Direct2DGraphicsContext::Pimpl* Direct2DHwndContext::getPimpl() const noexcept { return pimpl.get(); } void Direct2DHwndContext::handleShowWindow() { pimpl->handleShowWindow(); } void Direct2DHwndContext::addDeferredRepaint (Rectangle deferredRepaint) { pimpl->addDeferredRepaint (deferredRepaint); } Image Direct2DHwndContext::createSnapshot() const { return pimpl->createSnapshot(); } void Direct2DHwndContext::clearTargetBuffer() { applyPendingClipList(); pimpl->getDeviceContext()->Clear(); } } // namespace juce