/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** An OSC message sender. An OSCSender object can connect to a network port. It then can send OSC messages and bundles to a specified host over an UDP socket. @tags{OSC} */ class JUCE_API OSCSender { public: //============================================================================== /** Constructs a new OSCSender. */ OSCSender(); /** Destructor. */ ~OSCSender(); //============================================================================== /** Connects to a datagram socket and prepares the socket for sending OSC packets to the specified target. Note: The operating system will choose which specific network adapter(s) to bind your socket to, and which local port to use for the sender. @param targetHostName The remote host to which messages will be send. @param targetPortNumber The remote UDP port number on which the host will receive the messages. @returns true if the connection was successful; false otherwise. @see send, disconnect. */ bool connect (const String& targetHostName, int targetPortNumber); /** Uses an existing datagram socket for sending OSC packets to the specified target. @param socket An existing datagram socket. Make sure this doesn't get deleted while this class is still using it! @param targetHostName The remote host to which messages will be send. @param targetPortNumber The remote UDP port number on which the host will receive the messages. @returns true if the connection was successful; false otherwise. @see connect, send, disconnect. */ bool connectToSocket (DatagramSocket& socket, const String& targetHostName, int targetPortNumber); //============================================================================== /** Disconnects from the currently used UDP port. @returns true if the disconnection was successful; false otherwise. @see connect. */ bool disconnect(); //============================================================================== /** Sends an OSC message to the target. @param message The OSC message to send. @returns true if the operation was successful. */ bool send (const OSCMessage& message); /** Send an OSC bundle to the target. @param bundle The OSC bundle to send. @returns true if the operation was successful. */ bool send (const OSCBundle& bundle); /** Sends an OSC message to a specific IP address and port. This overrides the address and port that was originally set for this sender. @param targetIPAddress The IP address to send to @param targetPortNumber The target port number @param message The OSC message to send. @returns true if the operation was successful. */ bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber, const OSCMessage& message); /** Sends an OSC bundle to a specific IP address and port. This overrides the address and port that was originally set for this sender. @param targetIPAddress The IP address to send to @param targetPortNumber The target port number @param bundle The OSC bundle to send. @returns true if the operation was successful. */ bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber, const OSCBundle& bundle); /** Creates a new OSC message with the specified address pattern and list of arguments, and sends it to the target. @param address The OSC address pattern of the message (you can use a string literal here). @param args The list of arguments for the message. */ template bool send (const OSCAddressPattern& address, Args&&... args); /** Creates a new OSC message with the specified address pattern and list of arguments, and sends it to the target. @param targetIPAddress The IP address to send to @param targetPortNumber The target port number @param address The OSC address pattern of the message (you can use a string literal here). @param args The list of arguments for the message. */ template bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber, const OSCAddressPattern& address, Args&&... args); private: //============================================================================== struct Pimpl; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OSCSender) }; //============================================================================== template bool OSCSender::send (const OSCAddressPattern& address, Args&&... args) { return send (OSCMessage (address, std::forward (args)...)); } template bool OSCSender::sendToIPAddress (const String& targetIPAddress, int targetPortNumber, const OSCAddressPattern& address, Args&&... args) { return sendToIPAddress (targetIPAddress, targetPortNumber, OSCMessage (address, std::forward (args)...)); } } // namespace juce