/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { class ScopedMultithread { public: explicit ScopedMultithread (ID2D1Multithread* multithreadIn) : multithread (addComSmartPtrOwner (multithreadIn)) { multithreadIn->Enter(); } ~ScopedMultithread() { multithread->Leave(); } private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ScopedMultithread) ComSmartPtr multithread; }; /* ScopedGeometryWithSink creates an ID2D1PathGeometry object with an open sink. */ struct ScopedGeometryWithSink { ScopedGeometryWithSink (ID2D1Factory* factory, D2D1_FILL_MODE fillMode) { if (const auto hr = factory->CreatePathGeometry (geometry.resetAndGetPointerAddress()); FAILED (hr)) return; if (const auto hr = geometry->Open (sink.resetAndGetPointerAddress()); FAILED (hr)) return; sink->SetFillMode (fillMode); } ~ScopedGeometryWithSink() { if (sink == nullptr) return; const auto hr = sink->Close(); jassertquiet (SUCCEEDED (hr)); } ComSmartPtr geometry; ComSmartPtr sink; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ScopedGeometryWithSink) }; class WindowsScopedEvent { public: explicit WindowsScopedEvent (HANDLE handleIn) : handle (handleIn) { } WindowsScopedEvent() : WindowsScopedEvent (CreateEvent (nullptr, FALSE, FALSE, nullptr)) { } HANDLE getHandle() const noexcept { return handle.get(); } private: std::unique_ptr, FunctionPointerDestructor> handle; }; //============================================================================== struct D2DHelpers { static bool isTransformAxisAligned (const AffineTransform& transform) { return transform.mat01 == 0.0f && transform.mat10 == 0.0f; } static void pathToGeometrySink (const Path& path, ID2D1GeometrySink* sink, const AffineTransform& transform, D2D1_FIGURE_BEGIN figureMode) { // Every call to BeginFigure must have a matching call to EndFigure. But - the Path does not necessarily // have matching startNewSubPath and closePath markers. The figureStarted flag indicates if an extra call // to BeginFigure or EndFigure is needed during the iteration loop or when exiting this function. Path::Iterator it (path); bool figureStarted = false; while (it.next()) { switch (it.elementType) { case Path::Iterator::cubicTo: { if (! figureStarted) break; transform.transformPoint (it.x1, it.y1); transform.transformPoint (it.x2, it.y2); transform.transformPoint (it.x3, it.y3); sink->AddBezier ({ { it.x1, it.y1 }, { it.x2, it.y2 }, { it.x3, it.y3 } }); break; } case Path::Iterator::lineTo: { if (! figureStarted) break; transform.transformPoint (it.x1, it.y1); sink->AddLine ({ it.x1, it.y1 }); break; } case Path::Iterator::quadraticTo: { if (! figureStarted) break; transform.transformPoint (it.x1, it.y1); transform.transformPoint (it.x2, it.y2); sink->AddQuadraticBezier ({ { it.x1, it.y1 }, { it.x2, it.y2 } }); break; } case Path::Iterator::closePath: { if (figureStarted) { sink->EndFigure (D2D1_FIGURE_END_CLOSED); figureStarted = false; } break; } case Path::Iterator::startNewSubPath: { if (figureStarted) sink->EndFigure (D2D1_FIGURE_END_OPEN); transform.transformPoint (it.x1, it.y1); sink->BeginFigure ({ it.x1, it.y1 }, figureMode); figureStarted = true; break; } } } if (figureStarted) { sink->EndFigure (D2D1_FIGURE_END_OPEN); } } static D2D1_POINT_2F pointTransformed (Point pt, const AffineTransform& transform) { transform.transformPoint (pt.x, pt.y); return { (FLOAT) pt.x, (FLOAT) pt.y }; } static void rectToGeometrySink (const Rectangle& rect, ID2D1GeometrySink* sink, const AffineTransform& transform, D2D1_FIGURE_BEGIN figureMode) { const auto a = pointTransformed (rect.getTopLeft(), transform); const auto b = pointTransformed (rect.getTopRight(), transform); const auto c = pointTransformed (rect.getBottomRight(), transform); const auto d = pointTransformed (rect.getBottomLeft(), transform); sink->BeginFigure (a, figureMode); sink->AddLine (b); sink->AddLine (c); sink->AddLine (d); sink->EndFigure (D2D1_FIGURE_END_CLOSED); } static ComSmartPtr rectListToPathGeometry (ID2D1Factory* factory, const RectangleList& clipRegion, const AffineTransform& transform, D2D1_FILL_MODE fillMode, D2D1_FIGURE_BEGIN figureMode, [[maybe_unused]] Direct2DMetrics* metrics) { JUCE_D2DMETRICS_SCOPED_ELAPSED_TIME (metrics, createGeometryTime) ScopedGeometryWithSink objects { factory, fillMode }; if (objects.sink == nullptr) return {}; for (int i = clipRegion.getNumRectangles(); --i >= 0;) rectToGeometrySink (clipRegion.getRectangle (i), objects.sink, transform, figureMode); return objects.geometry; } static ComSmartPtr pathToPathGeometry (ID2D1Factory* factory, const Path& path, const AffineTransform& transform, D2D1_FIGURE_BEGIN figureMode, [[maybe_unused]] Direct2DMetrics* metrics) { JUCE_D2DMETRICS_SCOPED_ELAPSED_TIME (metrics, createGeometryTime) ScopedGeometryWithSink objects { factory, path.isUsingNonZeroWinding() ? D2D1_FILL_MODE_WINDING : D2D1_FILL_MODE_ALTERNATE }; if (objects.sink == nullptr) return {}; pathToGeometrySink (path, objects.sink, transform, figureMode); return objects.geometry; } static ComSmartPtr pathStrokeTypeToStrokeStyle (ID2D1Factory1* factory, const PathStrokeType& strokeType) { // JUCE JointStyle ID2D1StrokeStyle // --------------- ---------------- // mitered D2D1_LINE_JOIN_MITER // curved D2D1_LINE_JOIN_ROUND // beveled D2D1_LINE_JOIN_BEVEL // // JUCE EndCapStyle ID2D1StrokeStyle // ---------------- ---------------- // butt D2D1_CAP_STYLE_FLAT // square D2D1_CAP_STYLE_SQUARE // rounded D2D1_CAP_STYLE_ROUND auto lineJoin = D2D1_LINE_JOIN_MITER; switch (strokeType.getJointStyle()) { case PathStrokeType::JointStyle::mitered: // already set break; case PathStrokeType::JointStyle::curved: lineJoin = D2D1_LINE_JOIN_ROUND; break; case PathStrokeType::JointStyle::beveled: lineJoin = D2D1_LINE_JOIN_BEVEL; break; default: // invalid EndCapStyle jassertfalse; break; } auto capStyle = D2D1_CAP_STYLE_FLAT; switch (strokeType.getEndStyle()) { case PathStrokeType::EndCapStyle::butt: // already set break; case PathStrokeType::EndCapStyle::square: capStyle = D2D1_CAP_STYLE_SQUARE; break; case PathStrokeType::EndCapStyle::rounded: capStyle = D2D1_CAP_STYLE_ROUND; break; default: // invalid EndCapStyle jassertfalse; break; } D2D1_STROKE_STYLE_PROPERTIES1 strokeStyleProperties { capStyle, capStyle, capStyle, lineJoin, strokeType.getStrokeThickness(), D2D1_DASH_STYLE_SOLID, 0.0f, D2D1_STROKE_TRANSFORM_TYPE_NORMAL }; ComSmartPtr strokeStyle; factory->CreateStrokeStyle (strokeStyleProperties, nullptr, 0, strokeStyle.resetAndGetPointerAddress()); return strokeStyle; } }; //============================================================================== /* UpdateRegion extracts the invalid region for a window UpdateRegion is used to service WM_PAINT to add the invalid region of a window to deferredRepaints. UpdateRegion marks the region as valid, and the region should be painted on the next vblank. This is similar to the invalid region update in HWNDComponentPeer::handlePaintMessage() */ class UpdateRegion { public: ~UpdateRegion() { clear(); } void findRECTAndValidate (HWND windowHandle) { numRect = 0; auto regionHandle = CreateRectRgn (0, 0, 0, 0); if (regionHandle) { auto regionType = GetUpdateRgn (windowHandle, regionHandle, false); if (regionType == SIMPLEREGION || regionType == COMPLEXREGION) { auto regionDataBytes = GetRegionData (regionHandle, (DWORD) block.getSize(), (RGNDATA*) block.getData()); if (regionDataBytes > block.getSize()) { block.ensureSize (regionDataBytes); regionDataBytes = GetRegionData (regionHandle, (DWORD) block.getSize(), (RGNDATA*) block.getData()); } if (regionDataBytes > 0) { auto header = (RGNDATAHEADER const* const) block.getData(); if (header->iType == RDH_RECTANGLES) numRect = header->nCount; } } if (numRect > 0) ValidateRgn (windowHandle, regionHandle); else ValidateRect (windowHandle, nullptr); DeleteObject (regionHandle); regionHandle = nullptr; return; } ValidateRect (windowHandle, nullptr); } void clear() { numRect = 0; } uint32 getNumRECT() const { return numRect; } RECT* getRECTArray() { auto header = (RGNDATAHEADER const* const) block.getData(); return (RECT*) (header + 1); } static void forwardInvalidRegionToParent (HWND childHwnd) { auto regionHandle = CreateRectRgn (0, 0, 0, 0); if (regionHandle) { GetUpdateRgn (childHwnd, regionHandle, false); ValidateRgn (childHwnd, regionHandle); InvalidateRgn (GetParent (childHwnd), regionHandle, FALSE); DeleteObject (regionHandle); } } private: MemoryBlock block { 1024 }; uint32 numRect = 0; }; //============================================================================== /** Heap storage for a DirectWrite glyph run */ class DirectWriteGlyphRun { public: void replace (Span> positions, float scale) { advances.resize (positions.size(), 0.0f); offsets.resize (positions.size()); std::transform (positions.begin(), positions.end(), offsets.begin(), [&] (auto& g) { return DWRITE_GLYPH_OFFSET { g.x / scale, -g.y }; }); } auto* getAdvances() const { return advances.data(); } auto* getOffsets() const { return offsets .data(); } private: std::vector advances; std::vector offsets; }; } // namespace juce