/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { #if JUCE_IOS || DOXYGEN //============================================================================== /** An iOS-specific class that can create and embed an UIView inside itself. To use it, create one of these, put it in place and make sure it's visible in a window, then use setView() to assign a UIView to it. The view will then be moved and resized to follow the movements of this component. Of course, since the view is a native object, it'll obliterate any JUCE components that may overlap this component, but that's life. @tags{GUI} */ class JUCE_API UIViewComponent : public Component { public: //============================================================================== /** Create an initially-empty container. */ UIViewComponent(); /** Destructor. */ ~UIViewComponent() override; /** Assigns an UIView to this peer. The view will be retained and released by this component for as long as it is needed. To remove the current view, just call setView (nullptr). Note: A void* is used here to avoid including the cocoa headers as part of JuceHeader.h, but the method expects an UIView*. */ void setView (void* uiView); /** Returns the current UIView. Note: A void* is returned here to avoid the needing to include the cocoa headers, so you should just cast the return value to an UIView*. */ void* getView() const; /** Resizes this component to fit the view that it contains. */ void resizeToFitView(); //============================================================================== /** @internal */ void paint (Graphics&) override; /** @internal */ std::unique_ptr createAccessibilityHandler() override; private: class Pimpl; std::unique_ptr pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UIViewComponent) }; #endif } // namespace juce