/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A button that can be toggled on/off. All buttons can be toggle buttons, but this lets you create one of the standard ones which has a tick-box and a text label next to it. @see Button, DrawableButton, TextButton @tags{GUI} */ class JUCE_API ToggleButton : public Button { public: //============================================================================== /** Creates a ToggleButton. */ ToggleButton(); /** Creates a ToggleButton. @param buttonText the text to put in the button (the component's name is also initially set to this string, but these can be changed later using the setName() and setButtonText() methods) */ explicit ToggleButton (const String& buttonText); /** Destructor. */ ~ToggleButton() override; //============================================================================== /** Resizes the button to fit neatly around its current text. The button's height won't be affected, only its width. */ void changeWidthToFitText(); //============================================================================== /** A set of colour IDs to use to change the colour of various aspects of the button. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour */ enum ColourIds { textColourId = 0x1006501, /**< The colour to use for the button's text. */ tickColourId = 0x1006502, /**< The colour to use for the tick mark. */ tickDisabledColourId = 0x1006503 /**< The colour to use for the disabled tick mark and/or outline. */ }; /** @internal */ std::unique_ptr createAccessibilityHandler() override; protected: //============================================================================== /** @internal */ void paintButton (Graphics&, bool, bool) override; /** @internal */ void colourChanged() override; private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleButton) }; } // namespace juce