/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Makes repeated callbacks to a virtual method at a specified time interval. A Timer's timerCallback() method will be repeatedly called at a given interval. When you create a Timer object, it will do nothing until the startTimer() method is called, which will cause the message thread to start making callbacks at the specified interval, until stopTimer() is called or the object is deleted. The time interval isn't guaranteed to be precise to any more than maybe 10-20ms, and the intervals may end up being much longer than requested if the system is busy. Because the callbacks are made by the main message thread, anything that blocks the message queue for a period of time will also prevent any timers from running until it can carry on. If you need to have a single callback that is shared by multiple timers with different frequencies, then the MultiTimer class allows you to do that - its structure is very similar to the Timer class, but contains multiple timers internally, each one identified by an ID number. @see HighResolutionTimer, MultiTimer @tags{Events} */ class JUCE_API Timer { protected: //============================================================================== /** Creates a Timer. When created, the timer is stopped, so use startTimer() to get it going. */ Timer() noexcept; /** Creates a copy of another timer. Note that this timer won't be started, even if the one you're copying is running. */ Timer (const Timer&) noexcept; public: //============================================================================== /** Destructor. */ virtual ~Timer(); //============================================================================== /** The user-defined callback routine that actually gets called periodically. It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals. */ virtual void timerCallback() = 0; //============================================================================== /** Starts the timer and sets the length of interval required. If the timer is already started, this will reset it, so the time between calling this method and the next timer callback will not be less than the interval length passed in. @param intervalInMilliseconds the interval to use (any value less than 1 will be rounded up to 1) */ void startTimer (int intervalInMilliseconds) noexcept; /** Starts the timer with an interval specified in Hertz. This is effectively the same as calling startTimer (1000 / timerFrequencyHz). */ void startTimerHz (int timerFrequencyHz) noexcept; /** Stops the timer. No more timer callbacks will be triggered after this method returns. Note that if you call this from a background thread while the message-thread is already in the middle of your callback, then this method will cancel any future timer callbacks, but it will return without waiting for the current one to finish. The current callback will continue, possibly still running some of your timer code after this method has returned. */ void stopTimer() noexcept; //============================================================================== /** Returns true if the timer is currently running. */ bool isTimerRunning() const noexcept { return timerPeriodMs > 0; } /** Returns the timer's interval. @returns the timer's interval in milliseconds if it's running, or 0 if it's not. */ int getTimerInterval() const noexcept { return timerPeriodMs; } //============================================================================== /** Invokes a lambda after a given number of milliseconds. */ static void JUCE_CALLTYPE callAfterDelay (int milliseconds, std::function functionToCall); //============================================================================== /** For internal use only: invokes any timers that need callbacks. Don't call this unless you really know what you're doing! */ static void JUCE_CALLTYPE callPendingTimersSynchronously(); private: class TimerThread; size_t positionInQueue = (size_t) -1; int timerPeriodMs = 0; SharedResourcePointer timerThread; Timer& operator= (const Timer&) = delete; JUCE_LEAK_DETECTOR (Timer) }; } // namespace juce