/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Used by the UndoManager class to store an action which can be done and undone. @see UndoManager @tags{DataStructures} */ class JUCE_API UndoableAction { protected: /** Creates an action. */ UndoableAction() = default; public: /** Destructor. */ virtual ~UndoableAction() = default; //============================================================================== /** Overridden by a subclass to perform the action. This method is called by the UndoManager, and shouldn't be used directly by applications. Be careful not to make any calls in a perform() method that could call recursively back into the UndoManager::perform() method @returns true if the action could be performed. @see UndoManager::perform */ virtual bool perform() = 0; /** Overridden by a subclass to undo the action. This method is called by the UndoManager, and shouldn't be used directly by applications. Be careful not to make any calls in an undo() method that could call recursively back into the UndoManager::perform() method @returns true if the action could be undone without any errors. @see UndoManager::perform */ virtual bool undo() = 0; //============================================================================== /** Returns a value to indicate how much memory this object takes up. Because the UndoManager keeps a list of UndoableActions, this is used to work out how much space each one will take up, so that the UndoManager can work out how many to keep. The default value returned here is 10 - units are arbitrary and don't have to be accurate. @see UndoManager::getNumberOfUnitsTakenUpByStoredCommands, UndoManager::setMaxNumberOfStoredUnits */ virtual int getSizeInUnits() { return 10; } /** Allows multiple actions to be coalesced into a single action object, to reduce storage space. If possible, this method should create and return a single action that does the same job as this one followed by the supplied action. If it's not possible to merge the two actions, the method should return a nullptr. */ virtual UndoableAction* createCoalescedAction (UndoableAction* nextAction); }; } // namespace juce