/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A component containing controls to let the user change the audio settings of an AudioDeviceManager object. Very easy to use - just create one of these and show it to the user. @see AudioDeviceManager @tags{Audio} */ class JUCE_API AudioDeviceSelectorComponent : public Component, private ChangeListener { public: //============================================================================== /** Creates the component. If your app needs only output channels, you might ask for a maximum of 0 input channels, and the component won't display any options for choosing the input channels. And likewise if you're doing an input-only app. @param deviceManager the device manager that this component should control @param minAudioInputChannels the minimum number of audio input channels that the application needs @param maxAudioInputChannels the maximum number of audio input channels that the application needs @param minAudioOutputChannels the minimum number of audio output channels that the application needs @param maxAudioOutputChannels the maximum number of audio output channels that the application needs @param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled @param showMidiOutputSelector if true, the component will let the user choose a default midi output device @param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be treated as a set of separate mono channels. @param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components are shown, with an "advanced" button that shows the rest of them */ AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager, int minAudioInputChannels, int maxAudioInputChannels, int minAudioOutputChannels, int maxAudioOutputChannels, bool showMidiInputOptions, bool showMidiOutputSelector, bool showChannelsAsStereoPairs, bool hideAdvancedOptionsWithButton); /** Destructor */ ~AudioDeviceSelectorComponent() override; /** The device manager that this component is controlling */ AudioDeviceManager& deviceManager; /** Sets the standard height used for items in the panel. */ void setItemHeight (int itemHeight); /** Returns the standard height used for items in the panel. */ int getItemHeight() const noexcept { return itemHeight; } /** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */ ListBox* getMidiInputSelectorListBox() const noexcept; //============================================================================== /** @internal */ void resized() override; /** @internal */ void childBoundsChanged (Component* child) override; private: //============================================================================== void handleBluetoothButton(); void updateDeviceType(); void changeListenerCallback (ChangeBroadcaster*) override; void updateAllControls(); std::unique_ptr deviceTypeDropDown; std::unique_ptr