/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations. @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer @tags{OpenGL} */ class JUCE_API OpenGLImageType : public ImageType { public: OpenGLImageType(); ~OpenGLImageType() override; ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override; int getTypeID() const override; static OpenGLFrameBuffer* getFrameBufferFrom (const Image&); }; } // namespace juce