/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A type of button designed to go on a toolbar. This simple button can have two Drawable objects specified - one for normal use and another one (optionally) for the button's "on" state if it's a toggle button. @see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button @tags{GUI} */ class JUCE_API ToolbarButton : public ToolbarItemComponent { public: //============================================================================== /** Creates a ToolbarButton. @param itemId the ID for this toolbar item type. This is passed through to the ToolbarItemComponent constructor @param labelText the text to display on the button (if the toolbar is using a style that shows text labels). This is passed through to the ToolbarItemComponent constructor @param normalImage a drawable object that the button should use as its icon. The object that is passed-in here will be kept by this object and will be deleted when no longer needed or when this button is deleted. @param toggledOnImage a drawable object that the button can use as its icon if the button is in a toggled-on state (see the Button::getToggleState() method). If nullptr is passed-in here, then the normal image will be used instead, regardless of the toggle state. The object that is passed-in here will be owned by this object and will be deleted when no longer needed or when this button is deleted. */ ToolbarButton (int itemId, const String& labelText, std::unique_ptr normalImage, std::unique_ptr toggledOnImage); /** Destructor. */ ~ToolbarButton() override; //============================================================================== /** @internal */ bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize, int& minSize, int& maxSize) override; /** @internal */ void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override; /** @internal */ void contentAreaChanged (const Rectangle&) override; /** @internal */ void buttonStateChanged() override; /** @internal */ void resized() override; /** @internal */ void enablementChanged() override; private: //============================================================================== std::unique_ptr normalImage, toggledOnImage; Drawable* currentImage = nullptr; void updateDrawable(); Drawable* getImageToUse() const; void setCurrentImage (Drawable*); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton) }; } // namespace juce