/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { class MessageListener; //============================================================================== /** The base class for objects that can be sent to a MessageListener. If you want to send a message that carries some kind of custom data, just create a subclass of Message with some appropriate member variables to hold your data. Always create a new instance of a Message object on the heap, as it will be deleted automatically after the message has been delivered. @see MessageListener, MessageManager, ActionListener, ChangeListener @tags{Events} */ class JUCE_API Message : public MessageManager::MessageBase { public: //============================================================================== /** Creates an uninitialised message. */ Message() noexcept; ~Message() override; using Ptr = ReferenceCountedObjectPtr; //============================================================================== private: friend class MessageListener; WeakReference recipient; void messageCallback() override; // Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered // messages still in the system event queue. These aren't harmful, but can cause annoying assertions. JUCE_DECLARE_NON_COPYABLE (Message) }; } // namespace juce