/* ============================================================================== This file is part of the JUCE framework. Copyright (c) Raw Material Software Limited JUCE is an open source framework subject to commercial or open source licensing. By downloading, installing, or using the JUCE framework, or combining the JUCE framework with any other source code, object code, content or any other copyrightable work, you agree to the terms of the JUCE End User Licence Agreement, and all incorporated terms including the JUCE Privacy Policy and the JUCE Website Terms of Service, as applicable, which will bind you. If you do not agree to the terms of these agreements, we will not license the JUCE framework to you, and you must discontinue the installation or download process and cease use of the JUCE framework. JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/ JUCE Privacy Policy: https://juce.com/juce-privacy-policy JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/ Or: You may also use this code under the terms of the AGPLv3: https://www.gnu.org/licenses/agpl-3.0.en.html THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { std::function Easings::createCubicBezier (float x1, float y1, float x2, float y2) { // The x axis represents time, it's important this always stays in the range 0 - 1 jassert (isPositiveAndNotGreaterThan (x1, 1.0f)); jassert (isPositiveAndNotGreaterThan (x2, 1.0f)); chromium::gfx::CubicBezier cubicBezier { (double) x1, (double) y1, (double) x2, (double) y2 }; return [bezier = std::move (cubicBezier)] (float v) { return (float) bezier.Solve (v); }; } std::function Easings::createCubicBezier (Point controlPoint1, Point controlPoint2) { return createCubicBezier (controlPoint1.getX(), controlPoint1.getY(), controlPoint2.getX(), controlPoint2.getY()); } std::function Easings::createEase() { const static auto f = createCubicBezier (0.25f, 0.1f, 0.25f, 1.0f); return f; } std::function Easings::createEaseIn() { const static auto f = createCubicBezier (0.42f, 0.0f, 1.0f, 1.0f); return f; } std::function Easings::createEaseOut() { const static auto f = createCubicBezier (0.0f, 0.0f, 0.58f, 1.0f);; return f; } std::function Easings::createEaseInOut() { const static auto f = createCubicBezier (0.42f, 0.0f, 0.58f, 1.0f); return f; } std::function Easings::createLinear() { return [] (auto x){ return x; }; } std::function Easings::createEaseOutBack() { const static auto f = createCubicBezier (0.34f, 1.56f, 0.64f, 1.0f); return f; } std::function Easings::createEaseInOutCubic() { const static auto f = createCubicBezier (0.65f, 0.0f, 0.35f, 1.0f); return f; } std::function Easings::createSpring (const SpringEasingOptions& options) { return [=] (float v) { const auto t = std::clamp (v, 0.0f, 1.0f); const auto omega = 2.0f * MathConstants::pi * options.getFrequency(); const auto physicalValue = 1.0f - std::exp (-options.getAttenuation() * t) * std::cos (omega * t); const auto squish = 1.0f / options.getExtraAttenuationRange(); const auto shift = 1.0f - options.getExtraAttenuationRange(); const auto weight = std::clamp (std::pow (squish * (std::max (t - shift, 0.0f)), 2.0f), 0.0f, 1.0f); return weight + (1.0f - weight) * physicalValue; }; } std::function Easings::createBounce (int numBounces) { jassert (numBounces >= 0); numBounces = std::max (0, numBounces); const auto alpha = std::pow (0.05f, 1.0f / (float) numBounces); const auto fallTime = [] (float h) { return std::sqrt (2.0f * h); }; std::vector bounceTimes; bounceTimes.reserve ((size_t) (numBounces + 1)); bounceTimes.push_back (fallTime (1.0f)); for (int i = 1; i < numBounces + 1; ++i) bounceTimes.push_back (bounceTimes.back() + 2.0f * fallTime (std::pow (alpha, (float) i))); for (auto& bounce : bounceTimes) bounce /= bounceTimes.back(); return [alpha, times = std::move (bounceTimes)] (float v) { v = std::clamp (v, 0.0f, 1.0f); const auto boundIt = std::lower_bound (times.begin(), times.end(), v); if (boundIt == times.end()) return 1.0f; const auto i = (size_t) std::distance (times.begin(), boundIt); const auto height = i == 0 ? 1.0f : std::pow (alpha, (float) i); const auto center = i == 0 ? 0.0f : (times[i] + times[i - 1]) / 2.0f; const auto distToZero = i == 0 ? times[i] : (times[i] - times[i - 1]) / 2.0f; return 1.0f - height * (1.0f - std::pow (1.0f / distToZero * (v - center), 2.0f)); }; } std::function Easings::createOnOffRamp() { return [] (float x) { return 1.0f - std::abs (2.0f * (x - 0.5f)); }; } } // namespace juce