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8369 commits

Author SHA1 Message Date
Tom Poole
8a6e1980d0 Bump version number to 6.1.4 2021-12-20 11:06:15 +00:00
ed
f4f6433374 Android: Fix OpenSL build 2021-12-20 09:24:01 +00:00
ed
fe47c135a5 Docs: Fix typo 2021-12-20 09:24:01 +00:00
attila
f052e1becb Fix CharPointer_UTF8::isWhitespace() when encountering ideographic whitespace 2021-12-17 11:23:09 +01:00
reuk
1a8fb3e540
FFT: Add missing override to destructor 2021-12-15 14:39:50 +00:00
reuk
1ff05d3333
OpenGL: Avoid querying the native view hierarchy from a background thread on macOS 2021-12-15 14:14:07 +00:00
Tom Poole
07dec2d369 macOS: Suppress leak detector warnings for retained system tray icons on Big Sur 2021-12-15 12:19:06 +00:00
reuk
48c6087faf Thread: Update macOS thread priority calculation
The Apple threading documentation [^1] says the following:

> The second argument to pthread_setschedparam is the desired policy,
  which can currently be one of SCHED_FIFO (first in, first out),
  SCHED_RR (round-robin), or SCHED_OTHER. The SCHED_OTHER policy is
  generally used for extra policies that are specific to a given
  operating system, and should thus be avoided when writing portable
  code.

This appears to differ from the policy semantics on Linux and BSD, where
FIFO and RR are both explicitly real-time policies.

Therefore, on Linux/BSD we only enable the RR policy if the requested
priority is 8 or higher. Meanwhile, on macOS, we map all thread
priorities (0 - 10) onto the RR policy with an appropriate priority.

[^1]: https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/KernelProgramming/scheduler/scheduler.html
2021-12-14 22:50:09 +00:00
Tom Poole
a5b76d3989 macOS: Fix window icon NSImage leak 2021-12-14 20:54:31 +00:00
ed
53c6d19ed9 ValueTreePropertyWithDefault: Remove message thread dependency 2021-12-14 17:01:58 +00:00
Tom Poole
05796beffd macOS: Fix CGImage memory access violation on Monterey 2021-12-14 14:36:52 +00:00
ed
08283c9969 ValueTreePropertyWithDefault: Initialise MessageManager in default setting unit test 2021-12-14 11:46:04 +00:00
ed
a1ea76b408 BufferingAudioReader: Clear buffer in timeout unit test 2021-12-14 11:46:04 +00:00
ed
1744008413 Windows: Don't send modal input attempts to windows that are explicitly ignoring them 2021-12-14 11:45:47 +00:00
ed
3f7791bbfe ASIO: Include max size when adding supported buffer sizes 2021-12-13 12:56:15 +00:00
ed
b421159be3 Accessibility: Use ignored AccessibilityHandler for slider text boxes to fix keyboard focus/accessible focus sync issue 2021-12-13 12:56:15 +00:00
ed
1de36db60a Update property component constructors to allow temporary ValueTreePropertyWithDefault objects 2021-12-10 15:49:01 +00:00
ed
dea0f1638b Rename ValueWithDefault -> ValueTreePropertyWithDefault and store default value in shared Value object to propagate changes 2021-12-10 15:49:01 +00:00
reuk
44404508fe Bump version number to 6.1.3 2021-12-08 15:26:08 +00:00
reuk
3581e2aa7e Documentation: Add doxygen guards to Steinberg namespace 2021-12-08 15:26:07 +00:00
reuk
d5099ecf4d Documentation: Add doxygen guards to UMP namespace 2021-12-08 15:26:07 +00:00
reuk
bf32f0dba9 Sanitizer Warnings: Bump sanitizer macro to support Xcode 11 onwards 2021-12-08 15:26:07 +00:00
reuk
d26945f476
ObjC Helpers: Ensure that all methods accept mandatory "self" and "selector" arguments 2021-12-07 19:08:11 +00:00
reuk
9f7409fd3e
FileChooser: Fix function signature for Obj-C interop 2021-12-07 18:18:52 +00:00
ed
81013b0517 Docs fix 2021-12-07 17:30:54 +00:00
ed
4c2c51eaf4 Check for nullptr comparison operator in NullCheckedInvocation::invoke() 2021-12-07 16:25:22 +00:00
ed
112f8999fd iOS: Fix native message box leak when no callback is provided 2021-12-07 16:25:22 +00:00
ed
b620bf1d43 Windows: Use compatibility profile when creating 3.2 context to allow deprecated function use 2021-12-06 14:27:01 +00:00
ed
e52582a561 Windows: Create OpenGL 3.2 context when specified (not 3.3) 2021-12-06 14:27:01 +00:00
ed
9867ee5c30 Whitespace 2021-12-06 14:27:01 +00:00
ed
fcb4a8adb3 Fix NullCheckedInvocation::invoke() std::function signature to allow non-forwarding references 2021-12-06 14:27:00 +00:00
ed
2224bb9760 Windows: Recreate OpenGL context if pixel format changes 2021-12-03 12:26:13 +00:00
reuk
c5c9f080d3
OpenGL: Ensure context is initially drawn with correct scale on macOS 2021-12-03 10:15:51 +00:00
ed
fc0f6b1f2f Tidy up 2021-12-02 09:24:55 +00:00
ed
1059f7b022 DropShadower: Check for deletion after calling isWindowOnCurrentVirtualDesktop() 2021-12-02 09:24:55 +00:00
ed
3e542f3465 VST: Fix incorrect upper bound of jlimit() in getProgramName() 2021-12-02 09:24:55 +00:00
ed
7c609484e8 AU: Set plug-in host callbacks immediately after calling releaseResources() in prepareToPlay() in case the audio unit relies on them during initialisation 2021-12-02 09:24:55 +00:00
ed
b8cb4da497 ASIO: Amend 61fdde7c to always sleep after calling setSampleRate() 2021-12-02 09:24:34 +00:00
reuk
ea8b0a2d32
OpenGL: Ensure that GL views display at the correct scale on macOS 12
Previously, we were using the window's top-left position to determine
the scale to use for the OpenGLContext. However, on macOS the
backingScaleFactor of the window is not strictly related to the top-left
corner of the window, so the OpenGL view's scale could end up differing
from the backing scale factor when slowly moving a window between
displays with different backing scale factors.

On macOS, we now use the backing scale factor of the window's screen (as
maintained by AppKit), rather than trying to work out the correct
display and scale ourselves.
2021-12-01 15:44:07 +00:00
reuk
72abf72c79
GraphicsContext: Fix unused variable warning 2021-12-01 15:44:07 +00:00
reuk
f269f1d6c9
UMP: Make documentation private until APIs become public 2021-12-01 15:44:07 +00:00
reuk
03428561ed
ScaledImage: Use in a few more places 2021-12-01 15:44:07 +00:00
reuk
34fdea0708
DragAndDropContainer: Allow custom scaling 2021-12-01 15:35:54 +00:00
reuk
1509d6796b
FileChooser: Allow multiple selection on iOS 2021-12-01 15:35:54 +00:00
reuk
8407b5ea74
ProcessorChain: Avoid runtime branching on Context::usesSeparateInputAndOutputBlocks 2021-12-01 11:01:38 +00:00
ed
bd01175d55 Docs: Update Component docs referencing deprecated setFocusContainer() method 2021-12-01 10:22:19 +00:00
ed
4471efd1c5 Windows: Allow OpenGL 3.3 core profile context 2021-11-30 17:07:49 +00:00
ed
81df4560dd Tooltip: Fix bug where tip would not be updated for new components 2021-11-30 17:07:31 +00:00
ed
27e75a7059 DropShadower: Fix crash due to IsWindowOnCurrentVirtualDesktop() causing synchronous repaint messages during component destruction on Windows 2021-11-30 17:07:31 +00:00
ed
61fdde7cf9 ASIO: Add short sleep after calling setSampleRate() to allow devices to respond to changes 2021-11-30 17:07:31 +00:00