ed
bdeaeaf368
macOS: Fixed some deprecation warnings and silenced some others for the time being
2019-06-24 15:05:17 +01:00
Tom Poole
670f77f80c
Fixed some Android compiler warnings
2019-06-06 16:50:12 +01:00
Tom Poole
16dd26649a
Fixed some GCC compiler warnings and removed deprecated functions
2019-06-04 16:48:44 +01:00
ed
c194389cb5
Fixed a linker error in 2af1de4
2019-05-13 10:28:12 +01:00
ed
2af1de45d7
Windows: Fixed a bug with DPI-aware VSTs in Steinberg hosts using the OpenGL renderer
2019-05-11 09:31:18 +01:00
ed
be589191a0
OpenGL: Added GL_POINT_SPRITE to juce_MissingGLDefinitions.h
2019-04-23 09:41:54 +01:00
Tom Poole
3c0ccda6a5
macOS: Cleaned up old 10.6 support ifdefs
2019-04-05 10:05:21 +01:00
Tom Poole
be83a08c3b
Added an assertion to check the OpenGL swap interval on MacOS
2019-02-01 13:00:08 +00:00
ed
360be3400d
Added an "app" subfolder to all of the native/java directories and updated modules/juce_core/native/java/README.txt
2019-01-30 09:55:50 +00:00
ed
7134bd0f1b
VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled
2019-01-23 11:00:41 +00:00
ed
87cf4d2553
OpenGL: Replace ComponentPeer::ScaleFactorListener with a Timer that checks the native scale factor on Windows to correctly scale plug-ins
2019-01-23 10:59:51 +00:00
ed
ba68fb0212
Windows: Fixed an OpenGL bug in non-DPI aware windows with a global scale factor != 1.0
2018-12-03 17:15:58 +00:00
ed
f4c67f6fa7
Whitespace
2018-12-03 17:02:26 +00:00
hogliux
008b7a9ab2
Re-structured the low-level Android native code
...
Please see the forum post "Re-structuring of JUCE’s low-level Android code" and the BREAKING-CHANGES.txt for more information.
2018-11-13 12:33:40 +00:00
ed
97c100b9c1
Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
2018-10-15 15:54:29 +01:00
jules
359132ed55
More zero -> nullptr fixes
2018-10-09 11:42:55 +01:00
ed
190ca02e06
Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context
2018-09-12 09:35:20 +01:00
jules
274bae5180
Extended the timeout on Android when trying to open a GL context
2018-08-30 17:00:59 +01:00
Tom Poole
963e307ef8
Linux: Fixed some potential deadlocks using OpenGL
2018-08-22 11:48:36 +01:00
Reuben Thomas
a41de9522b
Add some openGL extension functions
2018-08-17 13:41:59 +01:00
ed
68fe75742f
Add support for DPI aware applications on Windows
2018-08-10 16:38:17 +01:00
jules
bcb69df393
Fixed a leak in OSX openGL
2018-08-01 10:16:41 +01:00
hogliux
e91def7fae
OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
2018-05-15 12:03:20 +01:00
Lukasz Kozakiewicz
315326477d
Add video playback support for Android and iOS. Update VideoComponent API to support building custom UIs.
2018-05-14 18:15:06 +01:00
Tom Poole
ab863a6dc2
Replaced all usage of ScopedPointer with std::unique_ptr
2018-04-19 20:27:47 +01:00
Tom Poole
4229dc0a4f
Made a lot of ScopedPointer usage conform to the std::unique_ptr interface
2018-04-10 18:34:20 +01:00
ed
cdbc28c18b
Add documentation tags
2018-03-15 12:10:32 +00:00
ed
6894e04356
Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
2017-11-30 10:11:40 +00:00
jules
a9bc970ff8
Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs
2017-11-24 13:33:11 +00:00
Lukasz Kozakiewicz
073921445c
Android: add WebBrowserComponent implementation.
2017-11-07 19:36:10 +01:00
jules
eda613c6db
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
2017-09-08 08:59:55 +01:00
jules
4e5f005421
Added a method Component::getChildren() to allow them to be iterated with a range-based for loop, and used this in appropriate places around the codebase
2017-07-19 12:08:47 +01:00
tpoole
73d4e73a3d
UnitTestRunner: Fixed some build warnings on Linux
2017-07-06 17:17:52 +01:00
hogliux
4b114d89a7
OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor
2017-06-01 10:34:20 +01:00
jules
2c3c9e5d18
A bit more minor cleaning up
2017-05-23 10:03:59 +01:00
jules
de855f0b35
Cleanups to some X windowing classes
2017-05-22 15:52:26 +01:00
hogliux
b5afccc37c
Updated file headers and the README with the JUCE 5 license
2017-04-27 14:43:04 +01:00
Felipe F. Tonello
c2100022cc
Added several linux improvements to the event loop, MIDI and X11 (see commit messsage)
...
MIDI: Several ALSA Seq improvements
===================================
Many things were done in this patch (I couldn't really split in several
patches):
* Only one ALSA Sequencer client per application
* ALSA Sequencer client name is the application's name by default
* Fixed a bug when getDeivces() would return devices created by the
application itself
* Only ports created with createNewDevice() are allowed to be subscribed,
other ports (created by openDevice()) doesn't allow subscription
* AlsaPort is now handled by AlsaClient, basically having the proper
representation such as the ALSA Sequencer has.
Files: Fix default directory paths
==================================
Some information on:
* Linux LSB FHS:
http://www.linuxfoundation.org/collaborate/workgroups/lsb/fhs-30
* https://wiki.archlinux.org/index.php/Xdg_user_directories
Refactor Event loop to remove X11 dependency
============================================
The goal of this refactor was to remove X11 dependencies on juce_events
to enable non-gui applications (example, Embedded Linux apps) to have no
libx11 dependency.
The side-effect of this refactor is easy implementation of other Linux
graphical back-end, cleanup some code, better handling of X displays and
other benefits.
I removed a lot of the code from juce_linux_Windowing to separate files
for clarity. I also renamed all Linux X11 files to *linux_X11* instead of
just *linux*.
X11: Remove unnecessary XGrabButton call
========================================
This call is made unnecessary if used proper window flags when a window
is created.
2017-02-13 17:14:34 +00:00
hogliux
6559b3e185
Fixed multiple harmless warnings in Android builds
2017-02-08 18:07:37 +00:00
hogliux
2da1bc5f41
Replace include guards with "#pragma once"
2017-02-01 17:18:07 +00:00
jules
990b7b3b09
Fix for openGL components when global scale factors are applied
2016-11-22 12:45:36 +00:00
hogliux
c7b347242d
Partially undo commits # 99186e5 and # 89d938d and use less-intrusive, JUCE-internal fix for OpenGLContext detach crash
...
Fixes #88
2016-08-11 10:50:36 +01:00
jules
fb864a5cb1
Corrected some spelling mistakes in comments
2016-04-11 11:13:44 +01:00
jules
3d341b8ca1
Added some linux GL definitions
2016-02-02 14:21:37 +00:00
jules
9e595439f6
Refactored some openGL function declarations to fix a couple of build problems
2016-02-01 12:54:47 +00:00
jules
59befc7bb4
Removed some dead code
2016-02-01 11:22:30 +00:00
jules
4e6ea1dbdf
Added some missing win32 GL function support needed for GL3
2016-01-29 15:12:05 +00:00
jules
88b1fe0d97
Better handling of OSX openGL buffer-swapping in occluded windows
2015-12-29 12:31:05 +00:00
jules
4583fa3fbf
Used the ignoreUnused() function to tidy up some old code
2015-12-23 16:27:50 +00:00
jules
89ba69ab29
Android Bluetooth MIDI, pro-audio i/o and improved openGL support
2015-11-03 10:37:52 +00:00