Tom Poole
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670f77f80c
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Fixed some Android compiler warnings
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2019-06-06 16:50:12 +01:00 |
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Tom Poole
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3c0ccda6a5
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macOS: Cleaned up old 10.6 support ifdefs
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2019-04-05 10:05:21 +01:00 |
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Tom Poole
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10fc12da84
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Fixed a typo
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2019-02-13 09:04:23 +00:00 |
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Tom Poole
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79e2da2204
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iOS: Fixed an audio channel issue
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2019-02-12 18:01:14 +00:00 |
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Tom Poole
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10733ffbc0
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iOS: Use an OS-provided conversion between native format short samples and floats
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2019-01-17 11:26:59 +00:00 |
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ed
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c9a7b41864
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Made a few of the AudioIODeviceType subclasses weak referenceable to avoid dangling references
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2019-01-16 10:35:40 +00:00 |
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ed
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81f162a43d
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iOS: Set the audio session category to AVAudioSessionCategoryPlayback when no input channels have been requested and add the AVAudioSessionCategoryOptionAllowBluetoothA2DP option to the session to get the best available sample rate when bluetooth headphones are connected
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2018-12-13 14:37:32 +00:00 |
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ed
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de181762d2
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IAA: Call AudioIODeviceCallback::audioDeviceStopped() when IAA is disconnected
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2018-11-26 11:14:23 +00:00 |
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cesare
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ca3f1167fb
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Fix Xcode warnings
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2018-11-26 10:15:36 +00:00 |
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Tom Poole
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693a66d73d
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iOS: Fixed a bug registering external hardware input channels on app startup
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2018-08-20 11:47:48 +01:00 |
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Tom Poole
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6b3f4ec010
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IAA: Added MIDI input to IAA plug-ins
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2018-05-01 14:08:09 +01:00 |
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Tom Poole
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ab863a6dc2
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Replaced all usage of ScopedPointer with std::unique_ptr
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2018-04-19 20:27:47 +01:00 |
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Tom Poole
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2bda2016c1
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Fixed an issue with setAudioPreprocessingEnabled on iOS
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2017-12-21 11:13:05 +00:00 |
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tpoole
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a2bf8d49b6
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iOS: Fixed a bug in the audio channels of the simulator and older versions of iOS
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2017-11-09 17:52:48 +00:00 |
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tpoole
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6491862417
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iOS: Refactored iOSAudioDevice to support multi-channel audio devices and improve the handling of sample rate changes from other apps
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2017-10-27 14:00:31 +01:00 |
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tpoole
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3cb185fcc3
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A minor code cleanup
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2017-10-12 12:31:55 +01:00 |
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hogliux
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8bb64a5ddc
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Added getXRunCount to AudioIODevice as a way to get Xrun counts from underlying hardware
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2017-09-21 16:26:07 +01:00 |
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jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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2017-09-08 08:59:55 +01:00 |
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tpoole
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fe134173f6
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iOS: Fixed an openURL iOS 10 deprecation
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2017-08-01 15:37:19 +01:00 |
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tpoole
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b77793785d
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iOSAudioDevice: Removed MaximumFramesPerSlice property listener
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2017-05-25 14:53:22 +01:00 |
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tpoole
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8482a9de64
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iOSAudioDevice: Refactored and added better support for buffer size changes
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2017-05-24 14:39:04 +01:00 |
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hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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2017-04-27 14:43:04 +01:00 |
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tpoole
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d5c019e983
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Fixed an unexpected buffer size change after detecting available sample rates on iOS
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2017-04-03 12:22:12 +01:00 |
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tpoole
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2398f4c1d3
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Used AsyncUpdater for iOS stream format changes
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2017-03-08 11:03:01 +00:00 |
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jules
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a96163df2a
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Fixed a couple more unused variables in iOS audio
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2017-03-08 10:29:26 +00:00 |
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jules
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279c4bc4db
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Fix for some unused variables in iOS audio
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2017-03-08 10:08:49 +00:00 |
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tpoole
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d8504a6090
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Moved iOS stream format changes to the message thread
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2017-03-07 17:13:23 +00:00 |
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tpoole
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607b09ab7b
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Fixed graphics dependent header includes for IAA
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2017-03-06 10:31:38 +00:00 |
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tpoole
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4c59a920b4
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Added Inter-App Audio capabilities to standalone plug-ins
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2017-03-01 11:55:52 +00:00 |
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hogliux
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7e1279e3f9
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Fixed an int sign conversion warning
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2017-01-18 12:05:20 +00:00 |
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tpoole
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4b69d0fb44
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Fixed buffer size and sample rate changes in iOS background audio
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2017-01-09 18:23:16 +00:00 |
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tpoole
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1e5865c458
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Restored original iOS sample rate after querying all available sample rates
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2017-01-05 11:19:25 +00:00 |
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tpoole
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2e84129479
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Updated the juce_audio_basics, juce_audio_devices, juce_blocks_basics, juce_core and juce_events modules to a new ISC license
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2016-12-14 10:07:26 +00:00 |
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tpoole
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881dfce40f
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Fix deadlock in handleRouteChange for iOS audio.
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2016-08-23 17:45:21 +01:00 |
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ed
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79dd695731
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added ScopedLock to iOSAudioIODevice::handleRouteChange method to avoid race condition
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2016-08-12 15:51:42 +01:00 |
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jules
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7abbf67a1a
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Tweaked the iOS audio device to make the default buffer size play in the simulator
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2016-06-01 10:33:28 +01:00 |
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hogliux
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a3c377bcd0
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Move kAudioUnitProperty_MaximumFramesPerSlice setting/query after initialisation
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2016-05-23 14:42:34 +01:00 |
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hogliux
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77a8b9eab5
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Fix a few warnings
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2016-05-20 16:41:24 +01:00 |
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hogliux
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b3ee8806d6
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Set kAudioUnitProperty_MaximumFramesPerSlice on iOS
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2016-05-19 09:46:38 +01:00 |
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Timur Doumler
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70949aa0c6
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Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects.
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2016-04-06 18:31:24 +01:00 |
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jules
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b5907fa90d
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Normalised some divider comments
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2016-02-20 09:45:43 +00:00 |
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jules
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32bb5798bf
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Fixed a rounding error in iOS audio device sample rate selection
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2016-02-16 15:36:05 +00:00 |
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jules
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567e0d5fb7
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Fixed a device name mismatch in iOS audio
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2016-02-04 12:17:53 +00:00 |
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jules
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010afc6baf
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Fixed a problem with iOS audio device shutdown
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2016-01-20 06:27:51 -08:00 |
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jules
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8a9322456f
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Replaced the now-deprecated iOS audio code with a new AVSession-based version.
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2016-01-07 17:28:27 +00:00 |
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jules
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02492b36b9
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Lots of small whitespace tweaks.
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2015-12-13 19:32:05 +00:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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jules
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e34e00ebfc
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Fixed a typo in iOS audio code.
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2014-08-13 13:01:02 +01:00 |
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jules
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5fdbdc9e9e
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Added a method AudioIODevice::setGainPreprocessingEnabled() to allow disabling of mic AGC on iOS and Android devices.
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2014-05-24 19:04:47 +01:00 |
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jules
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a17aa2f1a4
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iOS audio: avoided slow check for sample rate support and implemented latency getters.
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2014-05-12 21:36:04 +01:00 |
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