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192 commits

Author SHA1 Message Date
reuk
eca02270ee
Component: Add Point<float> overloads for some common functions 2021-10-27 16:33:37 +01:00
reuk
4ca923a34b
NSViewComponentPeer: Allow mouse events to reach unfocused windows
This change allows mouse events (including enter and exit events) to
reach unfocused views on macOS. This matches the behaviour of unfocused
windows on Linux and Windows, where components paint in their "hovered"
states even when the application window is in the background.

As a byproduct of using tracking areas on macOS, we can remove the fake
mouse move generator.
2021-10-27 16:33:37 +01:00
reuk
f85ede6b47
Component: Ensure that mouseEnter and mouseExit calls are balanced when entering/leaving modal state 2021-10-26 16:52:15 +01:00
ed
3fac215534 Component: Give away keyboard focus when disabled 2021-10-08 17:19:04 +01:00
ed
a852f4f45f Component: Only pass mouse wheel and magnify events up to enabled parents 2021-10-08 17:19:04 +01:00
ed
46a4dc95a1 Accessibility: Fix potential infinite recursive component keyboard focus loop 2021-09-29 11:46:10 +01:00
ed
8d6ba3b54e Accessibility: Use AccessibilityRole::ignored for UI elements that should not be accessible to screen readers but have accessible children 2021-09-07 11:23:17 +01:00
ed
59333870f5 Accessibility: Disable accessibility of child components when calling Component::setAccessible (false); 2021-09-02 08:35:14 +01:00
ed
a2f7aaab2f Accessibility: Don't create AccessibilityHandler for Components without a native window handle 2021-07-28 11:44:28 +01:00
ed
a5c3b81f82 Use C++14 lambda capture initialisers for initialising deletion checkers 2021-07-12 11:58:29 +01:00
ed
e119178b5b Check BailOutChecker before sending accessibility moved/resized event in Component::sendMovedResizedMessages() 2021-07-01 16:23:48 +01:00
ed
d1b669e6ae Accessibility: Added InternalAccessibilityEvent::elementMovedOrResized 2021-06-16 17:22:35 +01:00
reuk
5db072b483 Component: Avoid calling native APIs from background threads
When rendering with OpenGL, the paint function is called from a
background thread. If we call `isMouseOver` from the paint function, we
may end up calling native functions via the ComponentPeer, which causes
threading warnings on macOS.
2021-06-16 11:35:25 +01:00
ed
550127945d Added floating-point implementations for some Component hit-testing methods to improve reliability when dealing with scaled Components 2021-06-08 14:14:22 +01:00
ed
df4ff3b225 Accessibility: Fixed some focus issues with modal components 2021-06-07 19:38:29 +01:00
ed
fa17310dd1 Added back in rounding error fix from e8518048 that was overwritten in 7909af4e 2021-05-26 16:54:38 +01:00
reuk
31a7c62baf
Windows: Fix and suppress some analysis warnings
This fixes warnings that are emitted when building with the `-analyze`
flag enabled.
2021-05-26 15:34:26 +01:00
reuk
1c2abc80d7
Component: Ensure getScreenPosition result is in terms of the logical coordinate space of the screen
Previously, getScreenPosition would return a result in the component's
coordinate space if it was called on a component that was not directly
or indirectly on the desktop. This behaviour is surprising and difficult
to program around. This change should ensure that the result is always
in the screen's coordinate space.
2021-05-24 14:57:26 +01:00
ed
82a5911d56 Accessibility: Send focus change notification in Component::enterModalState() 2021-05-20 18:24:57 +01:00
reuk
668f16f0ec
Component: Ensure component position does not change when removed and re-added to desktop 2021-05-12 12:50:08 +01:00
ed
ec990202b1 Accessibility: Added VoiceOver (macOS) and Narrator (Windows) accessibility screen reader support to juce_gui_basics 2021-05-10 10:53:14 +01:00
Tom Poole
79fbde7099 Added preliminary support for FreeBSD 2021-03-29 14:16:46 +01:00
ed
891d86fe6b Don't trigger a fake mouse move from Component::sendFakeMouseMove() if the component passes through all mouse events 2021-01-28 11:26:41 +00:00
ed
33dd896ab2 Ensure that keyboard focus is always given away when components are made invisible 2021-01-22 10:44:25 +00:00
reuk
586ab8927d Fix warnings when building in C++20 mode 2021-01-15 13:33:40 +00:00
ed
b7e28541ca Replaced deprecated Displays methods 2020-10-27 12:38:59 +00:00
ed
1b2c9c154b iOS: Don't set the font smoothing property of the graphics context on iOS so that cached Component images render the same as the default 2020-07-20 17:17:54 +01:00
ed
60b6afd517 Added floating-point overrides for some Component area conversion methods 2020-07-08 17:47:10 +01:00
reuk
394c4fd475 Clang: Fix warnings when building with clang 10 2020-07-01 10:00:43 +01:00
ed
009d685179 Updated all license headers 2020-06-29 08:30:22 +01:00
reuk
4cf66d6522 Cleanup: Remove redundant inlines 2020-04-27 10:22:06 +01:00
Tom Poole
894e7d2bd2 Updated all license headers 2020-04-23 17:30:39 +01:00
reuk
327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 2020-04-09 15:22:56 +01:00
ed
26c9468dc5 Deprecated AffineTransform::getScaleFactor() as it was producing incorrect values for transforms containing rotations. Added getDeterminant() method for getting the determinant of the transform 2020-03-30 18:34:19 +01:00
ed
621f6cb6a2 Guard against NaN errors in Component::internalRepaintUnchecked() 2019-11-06 12:22:22 +00:00
ed
dab4741eb3 Tidied up a few bits of graphics code with Graphics::ScopedSaveState 2019-10-21 15:28:02 +01:00
ed
2539f4d24f DRY-ed some code by adding a static Component::getApproximateScaleFactorForComponent() method 2019-04-29 12:55:39 +01:00
ed
3d8acd864a Fixed some pen input source issues 2019-03-22 10:47:54 +00:00
ed
5c03d13f0d Revert previous commit and instead call ComponentHelpers::releaseAllCachedImageResources() from Component::removeFromDesktop() 2018-12-14 12:13:39 +00:00
Tom Poole
d06a2b8c13 Fixed compatibility with GCC 4.8 2018-12-06 10:45:23 +00:00
jules
5979288706 Added some macros for asserting when functions are called in an unsafe manner outside the message thread. 2018-10-16 17:39:54 +01:00
ed
b78e63aa02 Moved Displays class out of Desktop and into its own .h/.cpp and deprecated Displays::getDisplayContaining() 2018-08-10 16:37:52 +01:00
jules
935d1ff805 Added an assertion in Component to prevent accidental component recursion 2018-07-09 16:02:51 +01:00
jules
7ab4d1708b Some misc cleanups, mainly around WeakReference usage and rectangles 2018-07-09 16:00:45 +01:00
ed
481221a256 Cleaned up the ModifierKeys class and removed the peer-specific implementations of ModifierKeys::getCurrentModifiersRealtime() and ModifierKeys::updateCurrentModifiers() 2018-05-09 10:04:27 +01:00
jules
7909af4ecb Added a parameter includeChildren to Component::isMouseButtonDown 2018-05-08 11:55:20 +01:00
Tom Poole
ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 2018-04-19 20:27:47 +01:00
ed
fa63dc0fbd Use isLongPressOrDrag() when creating MouseEvents in Component 2018-04-10 10:21:41 +01:00
ed
7cf8e28fdd Deprecated MouseInputSource::hasMouseMovedSignificantlySincePressed() and replaced with the more accurate isLongPressOrDrag() and hasMovedSignificantlySincePressed() methods 2018-04-10 10:14:51 +01:00
hogliux
266beb22b2 Mouse: Added MouseListener::mouseMagnify and cleaned up some mouse event handler code 2018-03-19 13:52:37 +00:00