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215 commits

Author SHA1 Message Date
reuk
9712775e5b
macOS: Remove macOS 10.12 preprocessor checks
The current minimum-supported Xcode (10.1) includes the macOS 10.14.1
SDK, so APIs from macOS 10.12 will always be available.
2022-08-04 22:51:17 +01:00
reuk
b80f77f8b1
Android: Allow TalkBack borders to be displayed on OpenGL views 2022-06-13 15:29:57 +01:00
Tom Poole
2ec861d99e Update licensing banners to JUCE 7 2022-05-16 17:55:48 +01:00
reuk
7815d2007b
OpenGL: Set OpenGL view position correctly after adjusting the global scale factor 2022-04-22 14:18:49 +01:00
Tom Poole
dea3fe60e4 Update copyright banners 2022-04-04 12:36:32 +01:00
reuk
e367393a99
OpenGL: Use a core profile when OpenGL 3.2 is requested on Windows
This mirrors the behaviour on macOS.
2022-02-18 16:43:27 +00:00
reuk
e751a5edd7
OpenGL: Avoid race on minSwapTimeMs 2022-01-27 18:43:22 +00:00
ed
6eac100a79 macOS Accessibility: Pass through accessibility hit test to accessible view in MouseForwardingNSOpenGLViewClass 2021-12-21 15:36:36 +00:00
ed
b620bf1d43 Windows: Use compatibility profile when creating 3.2 context to allow deprecated function use 2021-12-06 14:27:01 +00:00
ed
e52582a561 Windows: Create OpenGL 3.2 context when specified (not 3.3) 2021-12-06 14:27:01 +00:00
ed
9867ee5c30 Whitespace 2021-12-06 14:27:01 +00:00
ed
2224bb9760 Windows: Recreate OpenGL context if pixel format changes 2021-12-03 12:26:13 +00:00
ed
4471efd1c5 Windows: Allow OpenGL 3.3 core profile context 2021-11-30 17:07:49 +00:00
reuk
81fa777ff7
ObjC Helpers: Automatically derive appropriate signature for function 2021-11-24 11:51:11 +00:00
ed
7d1918b385 macOS/iOS: Replace compile-time deployment target checks with runtime checks using the available keyword 2021-10-13 15:06:18 +01:00
ed
b9542ccc4c Update code to use C++14 [[deprecated]] attribute
This commit removes the various compiler-specific JUCE_DEPRECATED macros and replaces them with C++14's deprecated attribute. It also removes the JUCE_CATCH_DEPRECATED_CODE_MISUSE flag as we can rely on the override specifier catching usage of these old virtual methods, and tidies up the DOXYGEN preprocessor checks as they were inconsistent across the codebase.
2021-09-29 16:14:00 +01:00
reuk
abf493122f
OpenGL: Attempt to enable multisampling on Android 2021-09-22 11:04:47 +01:00
reuk
75258a4ba6
OpenGL: Add multisampling support on Linux 2021-09-22 11:04:46 +01:00
attila
5c933d4c4e macOS OpenGL: Use display refresh rate when rate limiting swapBuffers() 2021-09-10 17:47:00 +02:00
ed
7bc696cd28 Windows: Use Component::ScaleFactorListener in ActiveXComponent, OpenGL and video native code and remove some unnecessary JUCE_WIN_PER_MONITOR_DPI_AWARE checks 2021-09-08 11:21:41 +01:00
reuk
65396f986d
OpenGL: Use correct reference to glResolveMultisampleFramebufferAPPLE 2021-09-07 20:09:34 +01:00
reuk
7ac6911ccc
Windows: Fix clang/gnu compiler warnings 2021-06-03 17:30:44 +01:00
reuk
54423f6583
OpenGL: Add GLEW-inspired dynamic function loading 2021-05-26 11:23:49 +01:00
Tom Poole
79fbde7099 Added preliminary support for FreeBSD 2021-03-29 14:16:46 +01:00
ed
22777e5480 Linux: Remove embedded OpenGL window events from event queue when destroying
This fixes BadWindow errors from Expose events that may be processed after the window is destroyed.
2021-03-12 11:02:24 +00:00
ed
f6338c0f8e Windows: Added ScopedThreadDPIAwarenessSetter for correctly setting and resetting thread DPI-awareness for methods which interact with an HWND and removed some DPI workarounds 2021-03-02 15:56:10 +00:00
reuk
a31a4dc5f7
X11: Ensure repainting still works after destorying a GL context
On Linux, repaints are only issued if the number of received SHM
completion events matches the number of events initiated with
`xShmPutImage`.

Previously, destroying a GL context was calling `XSync (display, True)`
which cleared the event queue. Sometimes, this would cause an 'SHM
Completion Event' to be removed from the queue. This meant that the
number of received events would never match the number of initiated
events, and repainting would stop indefinitely.

By calling `XSync (display, False)` instead, we ensure that pending
events are kept in the queue, so any pending SHM completion event will
be found as usual during the next repaint timer callback.
2021-02-18 11:46:48 +00:00
ed
088e100c1f Narrowed the scoped of some undeclared Objective-C selector warnings 2020-12-10 12:48:42 +00:00
ed
b7e28541ca Replaced deprecated Displays methods 2020-10-27 12:38:59 +00:00
ed
d83b3f7716 iOS: Convert logical to physical bounds when resolving OpenGL multisampled framebuffers 2020-10-20 10:00:35 +01:00
ed
a95ec7bc8f Linux: Check parent window is still valid before unmapping/destroying embedded OpenGL window 2020-07-06 14:10:49 +01:00
ed
009d685179 Updated all license headers 2020-06-29 08:30:22 +01:00
reuk
092bc44413
MinGW: Fix windows/gcc warnings 2020-05-11 11:28:28 +01:00
reuk
4cf66d6522 Cleanup: Remove redundant inlines 2020-04-27 10:22:06 +01:00
Tom Poole
6cb75d9d2c Replaced all references to ROLI with Raw Material Software and regenerated all bytecode 2020-04-23 17:30:40 +01:00
Tom Poole
894e7d2bd2 Updated all license headers 2020-04-23 17:30:39 +01:00
ed
74ca3b44c4 Linux: Removed X11-specific code from LinuxComponentPeer 2020-04-16 12:18:49 +01:00
ed
fe61354c21 Linux: Added X11Symbols and WebKitSymbols singletons to dynamically load X11 and WebKit library functions at runtime 2020-04-16 12:18:48 +01:00
reuk
5f348c3040 Warnings: Add warning-wrangling header 2020-04-13 13:16:05 +01:00
reuk
327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 2020-04-09 15:22:56 +01:00
Tom Poole
5e9826ecf8 Added some missing license headers 2020-03-16 14:11:06 +00:00
ed
ccbe0816d0 Changed fallthrough return value to nullptr in OpenGLContext::NativeContext::getNativeHandle() on Windows 2020-03-04 10:01:21 +00:00
ed
99a17ad3a9 Windows: Fixed an issue with OpenGL rendering scale in plug-ins 2020-03-03 18:37:35 +00:00
ed
18523101be Windows: Refactored DPI handling in the VST wrapper and hosting code 2020-03-02 15:41:08 +00:00
ed
a54da0b832 Fixed some more typos 2020-01-07 08:53:23 +00:00
ed
6f4d212ca6 Reverted a37b918 which was causing some issues in Cubase 10 2019-09-11 16:19:17 +01:00
ed
a37b918082 Windows: Correctly set the DPI-awareness of OpenGL worker threads 2019-09-02 17:24:19 +01:00
ed
bdeaeaf368 macOS: Fixed some deprecation warnings and silenced some others for the time being 2019-06-24 15:05:17 +01:00
Tom Poole
670f77f80c Fixed some Android compiler warnings 2019-06-06 16:50:12 +01:00
Tom Poole
16dd26649a Fixed some GCC compiler warnings and removed deprecated functions 2019-06-04 16:48:44 +01:00