jules
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a0c18acb1e
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Relaxed the requirement for AudioSampleBuffer to have more than zero channels, and gave it a default constructor.
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2014-03-26 18:08:10 +00:00 |
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jules
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fa21d2ac02
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Replaced AudioSampleBuffer::getSampleData with getReadPointer/getWritePointer methods (the old method is still available but deprecated). Apart from making code more explanatory and improving constness, these work with a new flag that keeps track of whether the buffer is clear, so that some operations can be elided when the data is known to be empty.
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2014-03-24 14:39:32 +00:00 |
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jules
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76c8400049
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Really minor clean-ups.
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2014-01-12 18:06:48 +00:00 |
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jules
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4d79bed3d1
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Added versions of Component::addAndMakeVisible and addChildComponent which take a reference instead of a pointer.
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2013-12-23 15:16:38 +00:00 |
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jules
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dcb7e61ed5
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Redesigned CoreAudio for better handling of separate in/out devices.
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2013-12-18 22:48:26 +00:00 |
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jules
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caea1c3370
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Added the all-new demo app!
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2013-11-11 16:48:48 +00:00 |
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