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1316 commits

Author SHA1 Message Date
reuk
86732069c7
Image: Respect pixelStride when converting between image formats
Previously, this code assumed that a single channel image would always
have a pixel stride of 1. For image types where this assumption did not
hold, such as OpenGL, this function would produce incorrect results.
2025-05-19 13:32:52 +01:00
reuk
9f4aef4053
Image::BitmapData: Update getters to allow for negative lineStride 2025-05-19 13:30:27 +01:00
attila
7fc75c35f9
Android: Suppress availability macro warning 2025-05-19 13:30:27 +01:00
attila
94fc24e41a iOS: Fix compiling juce_audio_devices when juce_graphics isn't added 2025-05-16 18:08:54 +02:00
attila
724221081b Change the value returned by Font::getAscentInPoints and getDescentInPoints
Prior to this commit the returned values were always normalised to the
value returned by getHeightInPoints().
I.e. getAscentInPoints() + getDescentInPoints() would always equal
getHeightInPoints(), even if ascent or descent overrides were in place.

With this change in place getAscentInPoints() + getDescentInPoints()
will always equal
getHeightInPoints() * (getAscentOverride() + getDescentOverride())

JUCE classes don't use this value for layout logic, so this commit
causes no visible changes in how JUCE draws text.
2025-05-13 18:32:01 +02:00
attila
283ea12958 Fix addFittedText overflowing the bounds when line spacing and height multiple is non-default 2025-05-13 18:32:01 +02:00
attila
b9458fb240 GlyphArrangementOptions: Add missing JUCE_API annotation 2025-05-13 18:32:01 +02:00
attila
a0e429fdd0 Fix bidi ordering 2025-05-12 16:49:05 +02:00
attila
69b2b3ff5d Remove unused internal bidi features
This commit removes the possibility to construct BidiParagraph and
BidiLine objects with non-zero offsets. We don't use these features,
and the assumption that these offsets are always zero simplifies our
visual ordering algorithm.
2025-05-12 16:49:05 +02:00
attila
8a27eb3b7c Tidying 2025-05-12 16:49:05 +02:00
attila
10b6289295 SimpleShapedText: Fix overallocating s32 buffer
Prior to this commit we overallocated the s32 buffer. The buffer was
unnecessarily padded by zeros, and the line stating this, wasn't
actually dropping the null terminator.
2025-05-12 16:49:05 +02:00
Mathieu Demange
980926d4a6 Reword isSingularity() brief to avoid Doxygen line break
The last period in "i.e." was previously interpreted as the end of a brief description.
2025-05-09 12:57:02 +01:00
attila
c61158ed3a Add GlyphArrangementOptions for addFittedText and drawFittedText
The new options can be used to affect line spacing.
2025-05-09 13:39:11 +02:00
attila
787f7a4694 Use ShapedTextOptions::withAdditiveLineSpacing where appropriate
After reviewing the NSAttributedString API it seems justified to have
two different functions for additive and multiplicative line spacing
settings. For NSAttributedString they are setLineSpacing and
setLineHeightMultiple.

Using this function, when appropriate, exercises it lessening the
likelihood of code rot.
2025-05-09 13:39:11 +02:00
Oli
6972c4f0e3 Direct2D: Fix ETW tracing build errors
This makes Direct2DMetrics and current frameId accessible to implementation subclasses.

It also replaces JUCE_WRITE_TRACE_LOG with JUCE_WRITE_TRACE_LOG_VA as intended in original implementation.

Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-30 10:50:52 +01:00
reuk
243d3756fc Direct2D: Hide implementation of RectangleListSpriteBatch::fillRectangles 2025-04-24 13:58:24 +01:00
reuk
49948d5dd4 Direct2D: Remove unused declarations 2025-04-24 13:58:24 +01:00
reuk
98d4ddef87 Direct2D: Move MemoryFontFileLoader to DirectX.cpp 2025-04-24 13:58:24 +01:00
reuk
234e75b2be Direct2D: Move MemoryFontFileFileStream to DirectX.cpp 2025-04-24 13:58:24 +01:00
reuk
96683e49a1 Direct2D: Move FontFileEnumerator to DirectX.cpp 2025-04-24 13:58:24 +01:00
reuk
8d29edec92 Direct2D: Move CompositionTree to Direct2DHwndContext.cpp 2025-04-24 13:58:24 +01:00
reuk
1f6c1737eb Direct2D: Remove declaration of makeGradientStopCollection() 2025-04-24 13:58:24 +01:00
reuk
8d33428dcf Direct2D: Move WindowsScopedEvent to Direct2DHwndContext.cpp 2025-04-24 13:58:24 +01:00
reuk
f56c7faf40 Direct2D: Move SwapChain into Direct2DHwndContext.cpp 2025-04-24 13:58:24 +01:00
reuk
43c9f28d59 Direct2D: Move ScopedGeometryWithSink to Direct2DGraphicsContextImpl.cpp 2025-04-24 13:58:24 +01:00
reuk
137d9820b1 Direct2D: Move D2DHelpers to Direct2DGraphicsContext.cpp 2025-04-24 13:58:24 +01:00
reuk
2aed72d0d7 Direct2D: Move paintPrimitive implementation into Direct2DGraphicsContext 2025-04-24 13:58:24 +01:00
reuk
b061d5f5a4 Direct2D: Hide D2D SavedState in .cpp file 2025-04-24 13:58:24 +01:00
reuk
0071f4741c Direct2D: Make protected members of Pimpl private/public as appropriate 2025-04-24 13:58:24 +01:00
reuk
170b463400 Direct2D: Remove unused hwnd data member from D2DGraphicsContext::Pimpl 2025-04-24 13:58:24 +01:00
reuk
93d227b6af Direct2D: Split declaration and definition of Direct2DGraphicsContext::Pimpl 2025-04-24 13:58:24 +01:00
reuk
352f77083d DirectX: Remove unused ScopedMultithread 2025-04-24 13:58:24 +01:00
reuk
87abc7919b DirectX: Split out function definitions into a separate cpp file 2025-04-24 13:58:24 +01:00
Oli
ca3abbb96d Direct2D: Round virtual texture tile position
This fixes the issue reported here: https://forum.juce.com/t/regression-in-drawimage/65084/5
2025-04-24 13:58:24 +01:00
Oli
5d6cd1f2d7 Direct2DGraphicsContext: Fix rendering for rectangles smaller than 1x1
This should also fix https://forum.juce.com/t/bug-d2d-renderer-does-not-draw-purely-horizontal-vertical-paths/65686/3

Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:24 +01:00
Oli
1dce4ae0fe Direct2DGraphicsContext: Use path bounds to check for emptiness
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:24 +01:00
Oliver James
16326d13d3 Direct2D: Use the 'focused' window when acquiring metrics
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
9374f2c9f7 Graphics: Use preferred temporary image type for transparency layers
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
bd26d79b17 Effects: Use preferred temporary image type for DropShadow temporary image
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
250abe9cf4 LowLevelGraphicsContext: Add preferred image type for temporary images
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
bf940ae42a Direct2D: Do image cloning on GPU when possible
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
ae784a941e Direct2D: Implement moveValidatedImageSection
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
Oli
2324e34e1b Graphics: Move Image::moveImageSection into ImagePixelData
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
2025-04-24 13:58:23 +01:00
reuk
c167c6dfde Direct2D: Move ImagePixelDataNativeExtensions into separate header 2025-04-24 13:58:23 +01:00
Oli
5e5258591f Direct2D: Move Direct2DGraphicsContext::Impl into separate header 2025-04-24 13:58:23 +01:00
reuk
6deb508e96 Direct2D: Move Direct2DFactories to juce_DirectX_windows.h 2025-04-24 13:58:23 +01:00
reuk
18b508343d Direct2D: Move Direct2DResources to juce_DirectX_windows.h 2025-04-24 13:58:23 +01:00
reuk
b5b7dd5696 Direct2D: Move Direct2DHelpers into juce_DirectX_windows.h 2025-04-24 13:58:23 +01:00
Oli
2f46d9eff4 Direct2D: Change juce_FunctionPointerDestructor.h include order 2025-04-24 13:58:23 +01:00
attila
d2d5e9bdd2 TextEditor: Fix setLineSpacing
Applies the previously missed line spacing value of the TextEditor.

The changes in JustifiedText fix calculating the vertical position of
the first line for the case where ShapedTextOptions has the following
settings:

isBaselineAtZero() == false,
getHeight().has_value() == false
getLeading() > 1.0f

This case however is only triggered by the TextEditor, as with all
functions in GlyphArrangement at least one setting is different.
2025-04-23 18:11:26 +02:00