Julian Storer
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7bc24ae42a
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The Point and Rectangle classes are now templated, so can be used for either float or int co-ordinates. This means that wherever you've used these classes, you'll need to replace them with Rectangle<int> or Point<float> in your code. A couple of methods in Path have changed to take advantage of the new ability.
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2010-02-07 00:52:30 +00:00 |
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Julian Storer
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b2e5ef2bd6
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Minor code modernisations.
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2010-02-03 19:05:03 +00:00 |
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Julian Storer
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63d3d8a77e
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New class: NamedValueSet, which is a simple container for named var objects. Removed the clunky get/setComponentProperty methods and replaced them a single method Component::getProperties(), which returns a NamedValueSet for that component - if you've used component properties in your code you might need to change your syntax, but this is a cleaner solution, and using var objects for the data is more powerful than the old, string-based implementation. Also fixed a Mac image rendering bug.
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2010-01-29 10:31:12 +00:00 |
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Julian Storer
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e61e8f6775
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Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future).
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2010-01-14 14:49:25 +00:00 |
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Julian Storer
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97035bb3a1
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Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups.
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2010-01-13 18:58:40 +00:00 |
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Julian Storer
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8bf4d88d97
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Minor clean-ups.
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2010-01-04 15:24:13 +00:00 |
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Julian Storer
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c22c06c80c
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New class: ScopedPointer, which auto-releases a pointer when it goes out of scope. I've used this extensively to replace a lot of pointer deletions with more RAII-style patterns.
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2010-01-02 23:01:18 +00:00 |
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Julian Storer
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4ed1d791e5
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New class HeapBlock, which provides a safe and object-oriented way to allocate heap space. I've used HeapBlocks to replace almost all uses of malloc/free throughout the codebase.
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2010-01-02 14:55:44 +00:00 |
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Julian Storer
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8c988319ec
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Added ability for the File::hasFileExtension() to accept lists of extensions. Made rendering complex clip regions more efficient on Windows. Fixed the look and feel for some uses of popup menus.
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2009-12-30 16:11:10 +00:00 |
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Julian Storer
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af7d523f4f
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Fixed stack allocation bug in optimised win32 builds
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2009-12-21 11:49:38 +00:00 |
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Julian Storer
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80753f4c03
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Lots of minor changes to prevent warnings. Small fixes to Path, AudioThumbnail, ValueTree, OutputStreams. Tweaks to convert Drawables to/from ValueTrees. New method to write XML to a stream.
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2009-12-16 21:13:46 +00:00 |
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Julian Storer
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ce7def1f9d
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Changes for VC6 comptibility. Fixed a typo in BitArray::toString.
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2009-12-11 10:57:31 +00:00 |
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Julian Storer
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9a39433405
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Fixed a couple of tiny inaccuracies in the graphics code.
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2009-12-03 22:52:35 +00:00 |
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Julian Storer
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4c31b704ed
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Fix for Graphics::drawImage and small change to the parameters of Graphics::drawImageTransformed - if you were using subregions of images, note that this method now treats them slightly differently. Previously, the transform was relative to the origin of the image, but now it's relative to the origin of the subregion.
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2009-12-03 12:14:21 +00:00 |
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Julian Storer
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d6e3576234
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Fixes for iPhone build and mac/iPhone CoreGraphics. Added ability to remove specified jobs from a ThreadPool
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2009-12-02 14:21:33 +00:00 |
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Julian Storer
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ded840d456
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Updated the demo to have a new graphics rendering test page - this tests a lot of the new graphics features and lets you swap between software/OS rendering engines. Also fixed a mac menu bug, and mac mouse event timestamps.
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2009-12-01 22:25:38 +00:00 |
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Julian Storer
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01f109e857
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More graphics updates - new class FillType, which is now used by DrawablePath to specify its colours. New methods Graphics::clipToPath and Graphics::clipToImageAlpha. Added dynamic Xinerama loading.
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2009-11-30 12:02:51 +00:00 |
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Julian Storer
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f6a088961f
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Removed the Brush classes - everything they used to do can still be done by other methods in the Graphics class. Also did more optimising of the graphics contexts, both software and CoreGraphics.
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2009-11-28 20:09:56 +00:00 |
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Julian Storer
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537b90de53
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Fixed broken RGB colours in loaded images on PC.
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2009-11-27 17:33:51 +00:00 |
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Julian Storer
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6fdde63a63
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Big rewrite of the LowLevelGraphicsSoftwareRenderer class, adding internal support for complex clipping regions - this will temporarily make font rendering quite slow, until it gets re-optimised for this new design. Changed the Image class to remove the lockPixelData methods, and replaced these with an object Image::BitmapData, which is easier to use.
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2009-11-26 21:36:45 +00:00 |
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Julian Storer
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d779fa9759
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The first working check-in of an iPhone build! Added an iPhone project for the normal juce demo, which runs.. although it isn't exactly designed for a hand-held form factor!
Also in this check-in is support for creation of custom Mac MIDI input and output devices, and an option to load URLs with the QuickTimeComponent
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2009-11-13 16:17:22 +00:00 |
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Julian Storer
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ca727ec2bb
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Improvements to path rendering and fix for PathStrokeType generating incorrect paths for some shapes. Added OSX10.4 compatibility for new new typeface classes.
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2009-11-10 17:45:06 +00:00 |
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Julian Storer
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4d000ff593
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Rewrote EdgeTable so that it now always renders in perfect quality - this makes the old oversampling quality options defunct and I've removed them.
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2009-11-09 22:46:18 +00:00 |
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Julian Storer
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405d934e68
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Massive, long-overdue spring-cleaning and refactoring of the LowLevelGraphicsContext, Typeface and Font classes. Functions such as glyph rendering can now be handled directly by a native graphics context (and glyph rendering is now implemented natively on the Mac). The Typeface class is now an abstract base class with much minimal functionality, and platform-specific subclasses are used for font loading. A new class CustomTypeface lets you load and save typefaces in the old juce binary typeface format. For most people, these changes probably won't require you to alter your code, but you might need to change a few classnames in your code if you're using typefaces directly.
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2009-11-09 12:00:18 +00:00 |
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Julian Storer
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1e1c9944c9
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Removed methods Graphics::getCurrentFont and Graphics::getCurrentColour, because these methods will become impossible for future native drawing contexts. This required a couple of minor tweaks to LookAndFeel and Drawable methods. Also fixed native CoreGraphics drawing of transparent windows.
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2009-10-31 15:26:22 +00:00 |
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Julian Storer
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1fc8f483e2
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Tweaked lots of code to help things compile on the iPhone (still work-in-progress).
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2009-10-12 13:30:04 +01:00 |
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jules
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4d16424d9c
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Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly.
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2009-08-22 21:57:23 +00:00 |
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