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7 commits

Author SHA1 Message Date
reuk
c7f7a7c1bb
Direct2D: Remove setResizing and getResizing members from renderer
We instead query from the renderer whether the current render size has
changed since the last frame, and repaint the entire window if so.
2024-10-07 11:50:26 +01:00
reuk
348d638581
Direct2D: Temporarily disable window transparency for D2D windows 2024-08-22 18:18:17 +01:00
reuk
570fd4b65c
Direct2D: Track UpdateRegions in D2DContext rather than the Direct2DHwndContext 2024-08-22 18:18:15 +01:00
reuk
e2b9dd9a05
Direct2D: Remove redundant adapter member from Direct2DGraphicsContext 2024-08-22 18:18:15 +01:00
reuk
659de5842f
Direct2D: Fix flickery resizing when using an internal resizer
Resizing using window manager functionality (e.g. clicking and dragging
in the non-client area) will send WM_SIZING to the window, which in turn
will enable continuous repainting in the D2D renderer until the resize
operation ends.

Continuous repainting is required in order for the window to display
correctly during the resize. Without continuous repainting, some frames
may not be completely painted, and may display with black areas,
producing a flickery effect.

When a resize is controlled entirely by the client, e.g. using the
corner resizer in the AudioPluginDemo standalone, WM_SIZING is never
posted. Instead, we assume that if the window has captured the cursor
during a setBounds call then it is probably resizing. We enable
continuous repainting in this case, and stop repainting once the window
releases the mouse.

An alternative appropach would be to add some kind of start/stop resize
API to ComponentPeer. I'm currently reluctant to do that because the
ComponentPeer API is already so large.
2024-05-31 11:43:30 +01:00
reuk
2ca5fdf18d
Direct2D: Avoid continuous repainting when moving but not resizing windows 2024-05-28 11:28:51 +01:00
reuk
19061e6d17
Direct2D: Add initial support 2024-04-18 14:16:02 +01:00