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416 commits

Author SHA1 Message Date
hogliux
c1ad53c14e Bump version number to 5.1.0 2017-07-27 12:39:23 +01:00
jules
4e5f005421 Added a method Component::getChildren() to allow them to be iterated with a range-based for loop, and used this in appropriate places around the codebase 2017-07-19 12:08:47 +01:00
tpoole
73d4e73a3d UnitTestRunner: Fixed some build warnings on Linux 2017-07-06 17:17:52 +01:00
hogliux
a54ad21045 Android: Added a workaround for compiler error in Android SDK 18 and 19 2017-06-21 09:21:29 +01:00
hogliux
eb38256e2c Removed an assertion which was already checked just a few lines above 2017-06-05 14:35:14 +01:00
hogliux
6f94997adb Don't assert on GL errors if the peer is not valid anymore 2017-06-05 12:57:49 +01:00
hogliux
4b114d89a7 OpenGL: Fixed a crash in Cubase/WaveLab when OpenGL is used in a plug-ins editor 2017-06-01 10:34:20 +01:00
hogliux
bc3ef88603 Bump version number to 5.0.2 2017-05-30 16:32:47 +01:00
jules
2c3c9e5d18 A bit more minor cleaning up 2017-05-23 10:03:59 +01:00
jules
de855f0b35 Cleanups to some X windowing classes 2017-05-22 15:52:26 +01:00
jules
a6ef6f393b Clarified a comment in OpenGLRenderer 2017-05-19 10:08:46 +01:00
hogliux
8413614744 Bump version number to 5.0.1 2017-05-04 15:26:54 +01:00
jules
baddc6389e Workarounds for some new "recommended" Xcode warning flags 2017-05-02 17:12:20 +01:00
hogliux
9d81c5066a Bump version number to 5.0.0 2017-04-27 14:43:05 +01:00
hogliux
b5afccc37c Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00
jules
38d49a5ee7 Modernised a few RectangleList iterators 2017-04-03 16:08:07 +01:00
jules
1465f545d1 Made an openGL assertion slightly less strict 2017-03-27 15:07:43 +01:00
jules
8ed41ed14b Fixed some whitespace style and cleaned up some code using C++11 2017-03-27 13:06:42 +01:00
jules
c236e75cf5 Adde some missing JUCE_API annotations 2017-03-21 16:07:46 +00:00
hogliux
2e08db47ff Added a shader workaround for GPUs on older Android devices 2017-03-15 13:21:11 +00:00
hogliux
327f61eacf Fixed a dead-lock which could occur if an OpenGLContext was created and immedietely deleted before it had a chance to render 2017-02-20 20:03:18 +00:00
tpoole
1e2f6fec5c Restored module header #defines 2017-02-17 10:26:09 +00:00
hogliux
6af68f7831 Added missing precision specifier in translateFragmentShaderToV3 2017-02-16 12:40:44 +00:00
hogliux
42305de6da Added method OpenGLContext::executeOnGLThread to help executing gl house-keeping tasks on the gl thread even when the message manager is locked 2017-02-14 20:20:32 +00:00
hogliux
934aa72d6f Fixed an issue where the Projucer would not detect OpenGL ESv3 support correctly on Android 2017-02-14 16:31:46 +00:00
Felipe F. Tonello
c2100022cc Added several linux improvements to the event loop, MIDI and X11 (see commit messsage)
MIDI: Several ALSA Seq improvements
===================================

Many things were done in this patch (I couldn't really split in several
patches):
 * Only one ALSA Sequencer client per application
 * ALSA Sequencer client name is the application's name by default
 * Fixed a bug when getDeivces() would return devices created by the
   application itself
 * Only ports created with createNewDevice() are allowed to be subscribed,
   other ports (created by openDevice()) doesn't allow subscription
 * AlsaPort is now handled by AlsaClient, basically having the proper
 representation such as the ALSA Sequencer has.

Files: Fix default directory paths
==================================

Some information on:
* Linux LSB FHS:
  http://www.linuxfoundation.org/collaborate/workgroups/lsb/fhs-30
* https://wiki.archlinux.org/index.php/Xdg_user_directories

Refactor Event loop to remove X11 dependency
============================================

The goal of this refactor was to remove X11 dependencies on juce_events
to enable non-gui applications (example, Embedded Linux apps) to have no
libx11 dependency.

The side-effect of this refactor is easy implementation of other Linux
graphical back-end, cleanup some code, better handling of X displays and
other benefits.

I removed a lot of the code from juce_linux_Windowing to separate files
for clarity. I also renamed all Linux X11 files to *linux_X11* instead of
just *linux*.

X11: Remove unnecessary XGrabButton call
========================================

This call is made unnecessary if used proper window flags when a window
is created.
2017-02-13 17:14:34 +00:00
hogliux
6559b3e185 Fixed multiple harmless warnings in Android builds 2017-02-08 18:07:37 +00:00
hogliux
2da1bc5f41 Replace include guards with "#pragma once" 2017-02-01 17:18:07 +00:00
hogliux
9f3fb1c0a6 Added a compiler error if your compiler is too old and removed numerous code checks for old compilers which are now deprecated 2017-02-01 17:18:06 +00:00
hogliux
e0aff606a8 Bump version number to 4.3.1 2017-01-26 10:40:42 +00:00
jules
990b7b3b09 Fix for openGL components when global scale factors are applied 2016-11-22 12:45:36 +00:00
hogliux
363ceb08cf Bump version number to 4.3.0 2016-11-02 14:02:52 +00:00
hogliux
4eb89336f9 Bump version number to 4.2.4 2016-09-16 16:42:43 +01:00
hogliux
c7b347242d Partially undo commits #99186e5 and #89d938d and use less-intrusive, JUCE-internal fix for OpenGLContext detach crash
Fixes #88
2016-08-11 10:50:36 +01:00
hogliux
630ab88f8b Version number update 2016-07-05 11:27:53 +01:00
jules
021209e216 Changed ImagePixelData::clone to return a smart pointer rather than a raw one, to avoid a reference-count leak 2016-06-22 16:33:09 +01:00
jules
ec40f0940c Updated version numbers in modules, and resaved example projects 2016-06-07 12:52:59 +01:00
jules
0b3a11ee07 Updated version number to 4.2.1 2016-04-21 10:08:47 +01:00
jules
42a956c9c6 Added a workaround for an obscure GL race condition when closing contexts 2016-04-19 16:19:10 +01:00
jules
fb864a5cb1 Corrected some spelling mistakes in comments 2016-04-11 11:13:44 +01:00
Timur Doumler
70949aa0c6 Added several new features: support for AudioUnit v3, new simplified JUCE module format, deleted the Introjucer and replaced it by the Projucer, various improvements for exporting of iOS and Android projects. 2016-04-06 18:31:24 +01:00
jules
cd37ba3aa4 Fix for openGL when a GL component is removed from its parent without detaching first. 2016-03-10 12:09:10 +00:00
jules
b5907fa90d Normalised some divider comments 2016-02-20 09:45:43 +00:00
jules
b355af98a1 Disabled depth-test when overlaying 2D rendering on openGL 3D content 2016-02-16 09:45:09 +00:00
jules
08b853ee35 Removed some cross-module header inclusions, replacing them with macros to optionally make native helper classes public 2016-02-04 16:07:21 +00:00
jules
3d341b8ca1 Added some linux GL definitions 2016-02-02 14:21:37 +00:00
jules
e1b32ff2f3 A couple of openGL3 fixes for win32 2016-02-02 10:23:04 +00:00
jules
9e595439f6 Refactored some openGL function declarations to fix a couple of build problems 2016-02-01 12:54:47 +00:00
jules
59befc7bb4 Removed some dead code 2016-02-01 11:22:30 +00:00
jules
4e6ea1dbdf Added some missing win32 GL function support needed for GL3 2016-01-29 15:12:05 +00:00