jules
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e35e130362
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Added some matrix uniform setting methods to OpenGLShaderProgram.
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2012-07-18 10:41:26 +01:00 |
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jules
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5a69cc6ce2
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Internal tidying-up.
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2012-07-13 19:31:00 +01:00 |
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jules
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e04fba6f42
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OpenGL threading fix.
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2012-07-03 11:06:51 +01:00 |
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jules
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68024fb8aa
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Changed OpenGLContext to take a native context handle as its sharing context.
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2012-05-05 18:33:20 +01:00 |
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jules
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bd0741f9a9
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Added method OpenGLContext::deactivateCurrentContext().
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2012-05-04 11:23:57 +01:00 |
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jules
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ebfd2835d8
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OpenGLContext fix.
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2012-04-13 17:53:22 +01:00 |
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jules
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7d9e06d788
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Added OpenGL locking for OSX.
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2012-04-03 18:18:44 +01:00 |
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jules
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04c2d6cfc1
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Added some GL error handling and tweaks to support older PC builds.
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2012-04-03 14:51:22 +01:00 |
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jules
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351416c09a
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Tidied up some docs and comments.
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2012-04-03 11:36:31 +01:00 |
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jules
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0f8cc04904
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GL fixes, clean-ups, docs.
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2012-03-30 15:28:26 +01:00 |
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jules
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91a41ddbd8
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OpenGL refactoring (stage 1)
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2012-03-27 17:22:54 +01:00 |
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jules
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b338698e34
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OpenGL: removed the fixed-function rendering code, replacing it with a simple software renderer that blits its results to the GL context. Removed the public OpenGLGraphicsContext class, replacing it with a createOpenGLGraphicsContext() function which returns an appropriate shader-based or software-based renderer object.
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2012-03-15 11:13:38 +00:00 |
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jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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2012-01-10 14:25:21 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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