reuk
28f2157912
Convert ignoreUnused to [[maybe_unused]]
2022-12-01 11:41:50 +00:00
reuk
2ae87f95f1
OpenGL: Carry out all GL rendering on a single thread
2022-09-27 15:18:21 +01:00
reuk
8ec8e36f5c
OpenGLContext: Swap buffers on the main thread
...
This change fixes an issue where opening multiple OpenGLContexts on
certain versions of macOS (observed on 10.13) could cause a deadlock.
The issue can be reproduced by:
- Attaching an OpenGL context to the AudioPluginDemo editor
- Opening multiple copies of the editor simultaneously in a plugin host.
I tested with Live 10.
I also observed the issue in a standalone app that opened new windows
containing OpenGLContexts on a timer.
2022-08-31 17:42:48 +01:00
reuk
02b5ab748a
OpenGL: Add support for a few more OpenGL profiles
...
- 4.1 and 4.3 contexts can now be requested
- The requested context version is no longer ignored on Linux
- Debugging contexts are now enabled in Debug builds with GL 4.3
- Fixes a bug where glEnable(GL_TEXTURE_2D) was called in core profiles
2022-08-31 17:42:47 +01:00
Tom Poole
2ec861d99e
Update licensing banners to JUCE 7
2022-05-16 17:55:48 +01:00
Tom Poole
dea3fe60e4
Update copyright banners
2022-04-04 12:36:32 +01:00
reuk
65396f986d
OpenGL: Use correct reference to glResolveMultisampleFramebufferAPPLE
2021-09-07 20:09:34 +01:00
reuk
54423f6583
OpenGL: Add GLEW-inspired dynamic function loading
2021-05-26 11:23:49 +01:00
ed
b7e28541ca
Replaced deprecated Displays methods
2020-10-27 12:38:59 +00:00
ed
d83b3f7716
iOS: Convert logical to physical bounds when resolving OpenGL multisampled framebuffers
2020-10-20 10:00:35 +01:00
ed
009d685179
Updated all license headers
2020-06-29 08:30:22 +01:00
Tom Poole
894e7d2bd2
Updated all license headers
2020-04-23 17:30:39 +01:00
reuk
327f817b9b
Copyrights: Update commercial/gpl headers to be gpl-only
2020-04-09 15:22:56 +01:00
ed
a54da0b832
Fixed some more typos
2020-01-07 08:53:23 +00:00
ed
6894e04356
Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
2017-11-30 10:11:40 +00:00
jules
eda613c6db
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
2017-09-08 08:59:55 +01:00
hogliux
b5afccc37c
Updated file headers and the README with the JUCE 5 license
2017-04-27 14:43:04 +01:00
jules
990b7b3b09
Fix for openGL components when global scale factors are applied
2016-11-22 12:45:36 +00:00
jules
4583fa3fbf
Used the ignoreUnused() function to tidy up some old code
2015-12-23 16:27:50 +00:00
hogliux
c7b8e77031
Update copyright notice
2015-07-22 15:59:34 +01:00
jules
28123033cd
Fixed an iOS GL compile error.
2015-04-20 17:29:11 +01:00
jules
b8133ad331
Fix for GL multisampling on some iOS versions.
2015-04-20 12:04:53 +01:00
jules
6bbe61f024
Compiler warning fix in iOS build.
2015-03-16 15:28:06 +00:00
jules
56d2ae6a75
More iOS opengl version tweaking
2014-09-18 10:16:24 +01:00
jules
9dd760c86b
Another update for iOS8 openGL multisampling
2014-09-18 09:14:41 +01:00
jules
49dd0011b0
Updates for iOS GL calls in iOS8
2014-09-16 17:49:30 +01:00
jules
3b13032b8c
Updated some iOS GL calls to use newer API types and functions
2014-09-16 15:09:07 +01:00
jules
44b5f716cb
Fixes for openGL on iOS to use multisampling.
2014-09-16 11:57:50 +01:00
jules
619d475021
Fixes for building on iOS 6 SDK
2014-05-03 16:00:11 +01:00
jules
e5c556d307
Added support for GLSL v3 in iOS
2014-03-22 15:16:19 +00:00
jules
272bcbcaab
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
2014-03-11 10:24:31 +00:00
jules
c62da6c983
Cleaned up some pedantic warnings in the iOS build.
2013-10-01 12:55:44 +01:00
jules
30cc1ed757
Added flags for multisampling in GL, and implementation of this for iOS.
2013-07-23 17:38:25 +01:00
jules
03c2801f3f
Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
2013-06-13 13:17:12 +01:00
jules
25c70643e3
OpenGL linux fix, and removed some deprecated GL calls.
2013-03-28 13:13:10 +00:00
jules
ba2dc52b34
Made use of @autoreleasepool for clang builds.
2013-03-21 18:33:01 +00:00
jules
b4b8aa939f
Fix for iOS high-DPI openGL.
2013-01-14 20:35:14 +00:00
jules
0ceeb573d8
Minor changes to avoid pedantic compiler warnings.
2012-12-04 21:39:15 +00:00
jules
2e777f8943
Fix for iOS windowing, and some CGRect clean-ups.
2012-09-13 20:02:09 +01:00
jules
5a69cc6ce2
Internal tidying-up.
2012-07-13 19:31:00 +01:00
jules
68024fb8aa
Changed OpenGLContext to take a native context handle as its sharing context.
2012-05-05 18:33:20 +01:00
jules
ffdca01800
openGL: deactivating context on shutdown.
2012-05-04 13:00:01 +01:00
jules
bd0741f9a9
Added method OpenGLContext::deactivateCurrentContext().
2012-05-04 11:23:57 +01:00
jules
7d9e06d788
Added OpenGL locking for OSX.
2012-04-03 18:18:44 +01:00
jules
4e1a9f6526
better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
2012-03-31 16:41:05 +01:00
jules
0f8cc04904
GL fixes, clean-ups, docs.
2012-03-30 15:28:26 +01:00
jules
91a41ddbd8
OpenGL refactoring (stage 1)
2012-03-27 17:22:54 +01:00