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331 commits

Author SHA1 Message Date
jules
28123033cd Fixed an iOS GL compile error. 2015-04-20 17:29:11 +01:00
jules
b8133ad331 Fix for GL multisampling on some iOS versions. 2015-04-20 12:04:53 +01:00
Fabian Renn-Giles
ad3c04cdac Remove colour swizzle to fix inverted colour bug on Samsung phones 2015-04-06 11:23:59 +01:00
jules
c240ca4eaf Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache. 2015-03-26 18:12:07 +00:00
jules
6bbe61f024 Compiler warning fix in iOS build. 2015-03-16 15:28:06 +00:00
jules
44daeecae8 Fixed a compiler warning 2015-03-16 09:11:26 +00:00
jules
43252dc605 Tidied-up a few stray sign-conversion warnings. 2015-03-15 18:22:19 +00:00
jules
17863a45b6 Workaround for problems on Android when the OS reuses a posix thread for the openGL thread. 2015-02-24 17:59:53 +00:00
jules
553d46320d Added an openGL constant. 2015-02-17 17:11:44 +00:00
jules
04019091a7 Fix for deletion of opengl views on newer versions of android 2015-01-19 12:21:51 -08:00
jules
39da2ea627 Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. 2014-12-29 17:14:28 +00:00
jules
f146765b14 Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode. 2014-12-23 12:42:39 +00:00
jules
91b5d77477 Version number update 2014-12-16 17:21:34 +00:00
jules
0d989638cc Version 3.1.0 2014-11-18 10:56:13 +02:00
Felix Faire
fb319467bd OpenGL Example (unrefined) 2014-11-11 16:11:25 +00:00
jules
43fa10b12f More template cleanups 2014-11-04 17:36:59 +00:00
jules
653a68ddee Added includes of new template classes. 2014-10-28 14:22:54 +00:00
jules
6a12eaf7de Merge branch 'master' into develop 2014-10-28 14:20:19 +00:00
jules
61bf9392d0 Cleaned up a few OSX 10.10 deprecated functions. 2014-10-28 10:29:01 +00:00
jules
fd7b9a8542 Workaround for leak of openGL textures when Images are deleted without an active GL context. 2014-10-27 10:28:46 +00:00
jules
28b790c4c1 Fixed ridiculous typo in openGL 2014-10-27 08:21:42 +00:00
jules
4f591df870 Initial check-in of new simple app helper classes 2014-10-26 17:43:20 +00:00
jules
91c81a6319 Avoided a crash in openGL when running on very old Windows drivers. 2014-10-26 10:25:56 +00:00
jules
9356a51249 Avoided some unwanted GLSL assertions. 2014-10-24 12:58:43 +01:00
jules
44fa2827ad Resaved projects. 2014-10-24 12:39:06 +01:00
jules
b88b621d81 Restructured some openGL file locations. 2014-10-24 12:34:07 +01:00
jules
56d2ae6a75 More iOS opengl version tweaking 2014-09-18 10:16:24 +01:00
jules
9dd760c86b Another update for iOS8 openGL multisampling 2014-09-18 09:14:41 +01:00
jules
49dd0011b0 Updates for iOS GL calls in iOS8 2014-09-16 17:49:30 +01:00
jules
3b13032b8c Updated some iOS GL calls to use newer API types and functions 2014-09-16 15:09:07 +01:00
jules
44b5f716cb Fixes for openGL on iOS to use multisampling. 2014-09-16 11:57:50 +01:00
jules
b4bef8e91e Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols. 2014-08-22 09:58:53 +01:00
jules
6c30e83de1 Added openGL macro JUCE_GLSL_VERSION 2014-08-17 12:24:38 +01:00
jules
da8e3c53b6 Fix for win32 openGL repaints when continuous rendering is turned off. 2014-08-14 11:44:46 +01:00
jules
99e8445b96 Version number update 2014-08-12 13:43:39 +01:00
jules
fcf010e74f Removed glDrawBuffers call (wasn't available in GLES) 2014-08-12 08:28:34 +01:00
jules
6a952d2e0b Added glDrawBuffers to the GL extension function list. 2014-08-11 18:50:44 +01:00
jules
d2e1c7f679 Version number update 2014-07-13 19:42:44 +01:00
jules
2f1ef234ce Tightened up a few places where numeric conversion warnings could happen. 2014-07-10 18:57:24 +01:00
jules
f8e9a13f1d Version number update 2014-06-01 19:26:09 +01:00
jules
af0276b698 Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. 2014-05-30 11:25:09 +01:00
jules
619d475021 Fixes for building on iOS 6 SDK 2014-05-03 16:00:11 +01:00
jules
6cd4bb5448 OpenGL thread-safety fix. 2014-04-18 22:10:39 +01:00
jules
51494449c7 iOS background app GL rendering workaround. 2014-04-02 17:39:26 +01:00
jules
3c5dce0b92 iOS openGL background process fix. 2014-04-01 17:00:48 +01:00
jules
09d626eafa Fix to make GL rendered comps repaint when un-minimised on win32. 2014-03-30 17:30:22 +01:00
jules
e449f1a8af Workarounds for a couple of MSVC quirks. 2014-03-29 13:56:16 +00:00
jules
f805382a83 Fix for iOS openGL framebuffers. 2014-03-27 09:52:42 +00:00
jules
4251a2437b Version number update 2014-03-24 20:01:37 +00:00
jules
e5c556d307 Added support for GLSL v3 in iOS 2014-03-22 15:16:19 +00:00