jules
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28123033cd
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Fixed an iOS GL compile error.
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2015-04-20 17:29:11 +01:00 |
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jules
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b8133ad331
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Fix for GL multisampling on some iOS versions.
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2015-04-20 12:04:53 +01:00 |
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Fabian Renn-Giles
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ad3c04cdac
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Remove colour swizzle to fix inverted colour bug on Samsung phones
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2015-04-06 11:23:59 +01:00 |
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jules
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c240ca4eaf
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Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
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2015-03-26 18:12:07 +00:00 |
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jules
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6bbe61f024
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Compiler warning fix in iOS build.
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2015-03-16 15:28:06 +00:00 |
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jules
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44daeecae8
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Fixed a compiler warning
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2015-03-16 09:11:26 +00:00 |
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jules
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43252dc605
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Tidied-up a few stray sign-conversion warnings.
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2015-03-15 18:22:19 +00:00 |
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jules
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17863a45b6
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Workaround for problems on Android when the OS reuses a posix thread for the openGL thread.
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2015-02-24 17:59:53 +00:00 |
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jules
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553d46320d
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Added an openGL constant.
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2015-02-17 17:11:44 +00:00 |
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jules
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04019091a7
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Fix for deletion of opengl views on newer versions of android
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2015-01-19 12:21:51 -08:00 |
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jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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2014-12-29 17:14:28 +00:00 |
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jules
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f146765b14
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Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode.
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2014-12-23 12:42:39 +00:00 |
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jules
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91b5d77477
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Version number update
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2014-12-16 17:21:34 +00:00 |
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jules
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0d989638cc
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Version 3.1.0
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2014-11-18 10:56:13 +02:00 |
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Felix Faire
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fb319467bd
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OpenGL Example (unrefined)
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2014-11-11 16:11:25 +00:00 |
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jules
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43fa10b12f
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More template cleanups
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2014-11-04 17:36:59 +00:00 |
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jules
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653a68ddee
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Added includes of new template classes.
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2014-10-28 14:22:54 +00:00 |
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jules
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6a12eaf7de
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Merge branch 'master' into develop
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2014-10-28 14:20:19 +00:00 |
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jules
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61bf9392d0
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Cleaned up a few OSX 10.10 deprecated functions.
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2014-10-28 10:29:01 +00:00 |
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jules
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fd7b9a8542
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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2014-10-27 10:28:46 +00:00 |
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jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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2014-10-27 08:21:42 +00:00 |
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jules
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4f591df870
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Initial check-in of new simple app helper classes
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2014-10-26 17:43:20 +00:00 |
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jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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2014-10-26 10:25:56 +00:00 |
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jules
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9356a51249
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Avoided some unwanted GLSL assertions.
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2014-10-24 12:58:43 +01:00 |
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jules
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44fa2827ad
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Resaved projects.
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2014-10-24 12:39:06 +01:00 |
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jules
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b88b621d81
|
Restructured some openGL file locations.
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2014-10-24 12:34:07 +01:00 |
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jules
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56d2ae6a75
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More iOS opengl version tweaking
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2014-09-18 10:16:24 +01:00 |
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jules
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9dd760c86b
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Another update for iOS8 openGL multisampling
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2014-09-18 09:14:41 +01:00 |
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jules
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49dd0011b0
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Updates for iOS GL calls in iOS8
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2014-09-16 17:49:30 +01:00 |
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jules
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3b13032b8c
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Updated some iOS GL calls to use newer API types and functions
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2014-09-16 15:09:07 +01:00 |
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jules
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44b5f716cb
|
Fixes for openGL on iOS to use multisampling.
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2014-09-16 11:57:50 +01:00 |
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jules
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b4bef8e91e
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Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols.
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2014-08-22 09:58:53 +01:00 |
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jules
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6c30e83de1
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Added openGL macro JUCE_GLSL_VERSION
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2014-08-17 12:24:38 +01:00 |
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jules
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da8e3c53b6
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Fix for win32 openGL repaints when continuous rendering is turned off.
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2014-08-14 11:44:46 +01:00 |
|
jules
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99e8445b96
|
Version number update
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2014-08-12 13:43:39 +01:00 |
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jules
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fcf010e74f
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Removed glDrawBuffers call (wasn't available in GLES)
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2014-08-12 08:28:34 +01:00 |
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jules
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6a952d2e0b
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Added glDrawBuffers to the GL extension function list.
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2014-08-11 18:50:44 +01:00 |
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jules
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d2e1c7f679
|
Version number update
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2014-07-13 19:42:44 +01:00 |
|
jules
|
2f1ef234ce
|
Tightened up a few places where numeric conversion warnings could happen.
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2014-07-10 18:57:24 +01:00 |
|
jules
|
f8e9a13f1d
|
Version number update
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2014-06-01 19:26:09 +01:00 |
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jules
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af0276b698
|
Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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2014-05-30 11:25:09 +01:00 |
|
jules
|
619d475021
|
Fixes for building on iOS 6 SDK
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2014-05-03 16:00:11 +01:00 |
|
jules
|
6cd4bb5448
|
OpenGL thread-safety fix.
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2014-04-18 22:10:39 +01:00 |
|
jules
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51494449c7
|
iOS background app GL rendering workaround.
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2014-04-02 17:39:26 +01:00 |
|
jules
|
3c5dce0b92
|
iOS openGL background process fix.
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2014-04-01 17:00:48 +01:00 |
|
jules
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09d626eafa
|
Fix to make GL rendered comps repaint when un-minimised on win32.
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2014-03-30 17:30:22 +01:00 |
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jules
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e449f1a8af
|
Workarounds for a couple of MSVC quirks.
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2014-03-29 13:56:16 +00:00 |
|
jules
|
f805382a83
|
Fix for iOS openGL framebuffers.
|
2014-03-27 09:52:42 +00:00 |
|
jules
|
4251a2437b
|
Version number update
|
2014-03-24 20:01:37 +00:00 |
|
jules
|
e5c556d307
|
Added support for GLSL v3 in iOS
|
2014-03-22 15:16:19 +00:00 |
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