Julian Storer
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622f823bf7
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First experimental check-in of Direct2D rendering - not for public use yet!
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2010-08-26 13:31:41 +01:00 |
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Julian Storer
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ed97872c1a
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Tidied up some filenames, cleaned up some code. Removed VoidArray class (just use Array<void*> instead)
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2010-05-14 15:18:44 +01:00 |
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Julian Storer
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7ed446b5fd
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Tweak to TextInputTarget. Code clean-ups. Jucer development.
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2010-04-30 11:00:38 +01:00 |
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Julian Storer
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5093ecbc84
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Minor clean-ups. Jucer development.
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2010-04-27 19:19:18 +01:00 |
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Julian Storer
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27506c2120
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Copyright notice update.
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2010-04-23 09:37:13 +01:00 |
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Julian Storer
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28518aa834
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Tweaked some component methods. Added function call types for some operators for compatibility with RTAS build.
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2010-03-08 18:16:24 +00:00 |
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Julian Storer
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b974203d0f
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Couple of new methods for String. Cleaned up some component code to use SafePointers.
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2010-03-07 13:01:33 +00:00 |
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Julian Storer
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c9c8824294
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More mouse input refactoring.
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2010-02-26 16:10:48 +00:00 |
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Julian Storer
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5fecb8a353
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Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging.
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2010-02-25 22:33:44 +00:00 |
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Julian Storer
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84a8695561
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Moved cursor update and unbounded mouse movement handling code into MouseInputSource.
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2010-02-25 10:08:00 +00:00 |
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Julian Storer
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9657241c10
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Internal refactoring of mouse-event classes, as the first step towards multi-touch support.
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2010-02-24 13:19:10 +00:00 |
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Julian Storer
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8820020213
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Added support for extended character input on the mac. Added a few methods to Rectangle and Range.
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2010-02-18 16:49:30 +00:00 |
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Julian Storer
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d8e16ccc06
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Converted some internal ComponentPeer methods to use Point and Rectangle rather than raw ints.
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2010-02-17 10:12:46 +00:00 |
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Julian Storer
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06c63c63aa
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Changed some methods that were using (x, y) parameters to use Point objects instead.
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2010-02-16 18:31:44 +00:00 |
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Julian Storer
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7bc24ae42a
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The Point and Rectangle classes are now templated, so can be used for either float or int co-ordinates. This means that wherever you've used these classes, you'll need to replace them with Rectangle<int> or Point<float> in your code. A couple of methods in Path have changed to take advantage of the new ability.
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2010-02-07 00:52:30 +00:00 |
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Julian Storer
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22ecd45505
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Code clean-ups.
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2010-02-03 21:27:10 +00:00 |
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Julian Storer
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97035bb3a1
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Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups.
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2010-01-13 18:58:40 +00:00 |
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Julian Storer
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c22c06c80c
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New class: ScopedPointer, which auto-releases a pointer when it goes out of scope. I've used this extensively to replace a lot of pointer deletions with more RAII-style patterns.
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2010-01-02 23:01:18 +00:00 |
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Julian Storer
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ded840d456
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Updated the demo to have a new graphics rendering test page - this tests a lot of the new graphics features and lets you swap between software/OS rendering engines. Also fixed a mac menu bug, and mac mouse event timestamps.
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2009-12-01 22:25:38 +00:00 |
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jules
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4d16424d9c
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Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly.
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2009-08-22 21:57:23 +00:00 |
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