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12 commits

Author SHA1 Message Date
reuk
e67e78803c
Direct2D: Tidy up implementation of createBitmap and remove lineStride parameter
The lineStride parameter is only required to be set when the 'data'
pointer is also set.
2024-07-04 13:03:34 +01:00
reuk
815da2ec6d Direct2D: Tidy up clearWindowRedirectionBitmap 2024-06-26 14:33:26 +01:00
reuk
9ae52f3d7a Direct2D: Update backbuffer implementation
Problem description
===================

Firstly, the linked-list of pending presentations acted as a stack
(FILO).  If the swap chain thread and main thread processed frames at
varying rates, then the following sequence of events was possible:

Main thread           Swap chain thread       Queue state
---------------------------------------------------------
Push frame (1)                                [1]
Push frame (2)                                [2, 1]
                      Pop frame (2)           [1]
Push frame (3)                                [3, 1]
                      Pop frame (3)           [1]
                      Pop frame (1)           [] <--  Out of sequence!

Secondly, the swap chain's sequential flip model can only maintain a
valid back-buffer state as long as the list of dirty rects is correct,
and every pixel within the dirty rects is painted incrementally.

In the example above, if the main thread were to produce two frames
before the swap chain thread could present any frame, then presenting
*only* the frame 2 (skipping frame 1) may produce incorrect results when
combined with the existing back buffer. This is because regions updated
in frame 1 may not be updated in frame 2, so regions *only* updated in
frame 1 will be omitted from the back buffer.

Mitigation
==========

This patch removes the old stack of presentations and replaces it with a
slightly more complex mechanism that tracks two different Presentation
objects. At any time, up to one Presentation may be in use by the swap
chain thread (i.e. actively presenting), up to one Presentation may be
accumulating updated/dirty regions (i.e. painting), and up to one region
may be ready, awaiting display.

This scheme resolves the first issue described above by ensuring that
old frame data is not kept around. There is never more than one frame
awaiting display, which means that if the swap chain thread attempts to
display twice in a row (before the main thread produces a new frame),
the second attempt will be a no-op.

The second issue is resolved by accumulating changes into a single
Presentation whenever the main thread produces two or more frames in a
row. If there is already a 'ready' Presentation when the main thread
finishes painting, then all updated regions from the newest Presentation
will be added to the 'ready' Presentation, rather than replacing it.
When the swap chain thread is ready to present, it will therefore see
the result of all the accumulated Presentations produced by the main
thread, instead of just the newest Presentation.
2024-06-26 14:33:25 +01:00
reuk
659de5842f
Direct2D: Fix flickery resizing when using an internal resizer
Resizing using window manager functionality (e.g. clicking and dragging
in the non-client area) will send WM_SIZING to the window, which in turn
will enable continuous repainting in the D2D renderer until the resize
operation ends.

Continuous repainting is required in order for the window to display
correctly during the resize. Without continuous repainting, some frames
may not be completely painted, and may display with black areas,
producing a flickery effect.

When a resize is controlled entirely by the client, e.g. using the
corner resizer in the AudioPluginDemo standalone, WM_SIZING is never
posted. Instead, we assume that if the window has captured the cursor
during a setBounds call then it is probably resizing. We enable
continuous repainting in this case, and stop repainting once the window
releases the mouse.

An alternative appropach would be to add some kind of start/stop resize
API to ComponentPeer. I'm currently reluctant to do that because the
ComponentPeer API is already so large.
2024-05-31 11:43:30 +01:00
reuk
2ca5fdf18d
Direct2D: Avoid continuous repainting when moving but not resizing windows 2024-05-28 11:28:51 +01:00
reuk
793af50964
D2D: Fix typo which caused window to repaint continuously after resize 2024-04-29 16:08:23 +01:00
reuk
c2d86693ff
D2D: Avoid calling setPhysicalPixelScaleFactor 2024-04-29 16:08:23 +01:00
reuk
e005a41d6b
D2D: Remove unnecessary scaling in HwndPimpl::setSize 2024-04-29 16:08:23 +01:00
reuk
238edf6437
D2D: Remove unused function 2024-04-29 16:08:23 +01:00
reuk
122b75909e
D2D: Avoid setting DPI when resizing context, as it is already set per-frame 2024-04-29 16:08:23 +01:00
reuk
06903573d2
D2D: Refactor SwapChainThread and attempt to ensure correct alignment of slist entries 2024-04-29 16:08:22 +01:00
reuk
19061e6d17
Direct2D: Add initial support 2024-04-18 14:16:02 +01:00