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251 commits

Author SHA1 Message Date
reuk
3d8a97c1c1
Android: Update bytecode minimum version requirements 2025-09-17 12:50:06 +01:00
Anthony Nicholls
36d07a6ce3 Docs: Replace doxygen preprocessor conditionals with @cond and @endconds 2025-07-21 18:11:43 +02:00
reuk
c134ca5d76
OpenGL (Android): Use a simpler approach to register SurfaceHolder callbacks 2025-07-09 11:30:28 +01:00
reuk
17e13c22fc
Android: Fix scaling of bounds and input coordinates for components using a custom desktop scale factor 2025-07-09 11:28:03 +01:00
reuk
c2d52a5499
OpenGLFrameBuffer: Automatically save/restore content when the context is paused/resumed
This addresses an issue where OpenGL-backed image content could get lost
when putting and Android app into an inactive state. This happens
because the GL context gets destroyed, freeing all associated resources.

The workaround introduced here will listen for OpenGL state-change
events, and attempt to save and restore framebuffer content into main
memory, so that the content can be restored once the app is reactivated.
2025-07-09 11:24:43 +01:00
Oliver James
9c8a2b9609 OpenGL (Windows): Only trigger async update after first buffer swap
This fixes an issue where OpenGL would continuously repaint on Windows.
2025-02-11 10:43:17 +00:00
reuk
2d01e326db
ObjCHelpers: Rename makeCGRect from makeNSRect 2025-01-23 12:20:27 +00:00
reuk
29e6bee01f
OpenGL: Fix mouse-move handling for OpenGL views
Since b108fe26c3, JUCE NSViews have
ignored mouse movements for child views. However, this causes issues for
OpenGL views, which still expect to receive mouse input via the parent
view. This fix makes the inner OpenGL view effectively invisible to the
mouse, so all mouse events are handled by the owning JUCE view.
2024-12-19 22:58:33 +00:00
reuk
0aafcdbb4c
OpenGL: Adjust formatting to reduce line lengths 2024-12-19 22:57:36 +00:00
Anthony Nicholls
5e803ded5f Deprecations: Add ignore deprecation warning macros 2024-11-27 11:07:04 +00:00
reuk
4bc2952419
OpenGL: Set up context sharing on the GL thread, rather than the main thread
wglShareLists will only succeed when the shared context is not currently
active on another thread, but it is difficult to ensure that the GL
thread is paused/inactive at any given time - in particular, it's very
easy to accidentally introduce deadlocks where the main thread waits for
the render thread's lock while the render thread waits for the
messagemanager lock.

The simplest way to ensure that no other thread has activated the shared
context is to share the contexts directly on the render thread itself.
2024-10-24 20:43:10 +01:00
reuk
fcaf5adb25
OpenGL: Avoid displaying OpenGL window until a frame has been drawn
This avoids an issue where, when attaching an OpenGLContext as a child
of a window rendered with Direct2D, the area covered by the OpenGL
renderer would display as a white rectangle until the context had
drawn a frame. This only affected the Direct2D renderer; when the parent
window used the software renderer, no white rectangle was shown.
2024-10-24 20:43:09 +01:00
reuk
735f99418c
OpenGL: Ensure window repainting messages are emitted correctly on Windows
This fixes an issue introduced in
340f531c71 where embedded OpenGL windows
would incorrectly have the WS_EX_LAYERED style bit set, which in turn
prevented them from displaying correctly.

Before the window-transparency refactoring, OpenGL windows would not
have the layered bit set because only peers with windowIsSemiTransparent
were created with the layered bit, and the layered bit was only updated
if the peer alpha was changed.

The new behaviour is to always set WS_EX_LAYERED if the peer's component
is non-opaque with no titlebar, or if the component has an alpha < 1.0f.
The OpenGLContext's placeholder component has no titlebar, so it must be
opaque in order to avoid setting the layered style bit.
2024-09-05 12:14:54 +01:00
reuk
8ac7bfc9ca
Platform: Remove compatibility checks for macOS 10.10 2024-07-02 18:06:27 +01:00
reuk
19061e6d17
Direct2D: Add initial support 2024-04-18 14:16:02 +01:00
Tom Poole
94d98a2b10 Update licensing information 2024-04-16 11:39:35 +01:00
Tom Poole
4153d59e39 Formatting 2023-10-02 15:42:20 +01:00
Tom Poole
7d45d498b9 Removed some superfluous consts from definitions 2023-09-20 16:31:10 +01:00
Tom Poole
9b041f3d74 Add a base clang-tidy configuration 2023-09-18 11:24:19 +01:00
reuk
c2949edda0
OpenGL: Avoid taking X lock when swapping buffers to reduce lock contention 2023-06-01 18:51:25 +01:00
reuk
ed15516087
OpenGL: Use newer GLX APIs 2023-06-01 18:51:06 +01:00
reuk
722b552657
OpenGL: Avoid signed integer truncation when computing frame time differences 2023-06-01 18:49:32 +01:00
Anthony Nicholls
05d5c94990
Native: Rename all native files for improved consistency 2023-04-04 19:54:29 +01:00
reuk
42021e3e9a
OpenGL: Avoid rare race on members used to compute frame times 2023-03-02 12:03:31 +00:00
reuk
8374725f98
XWindowSystem: Use ScopedWindowAssociation for improved DRYness 2022-12-14 11:12:32 +00:00
reuk
bac51aba8f
OpenGL: Avoid dispatching events to the OpenGL component peer after it is destroyed
The significant change here is that the XSaveContext call in the OpenGL
NativeContext now has a matching XDeleteContext call. This breaks the
connection between the X window and the ComponentPeer, so that we avoid
dereferencing a dangling ComponentPeer pointer if the window receives
events after the peer is destroyed.
2022-12-14 11:12:32 +00:00
reuk
da38c1ed2a
TextInputTarget: Improve IME support on Android 2022-12-07 13:12:02 +00:00
reuk
28f2157912
Convert ignoreUnused to [[maybe_unused]] 2022-12-01 11:41:50 +00:00
reuk
d8301ddc1c
OpenGL: Tidy up macOS implementation 2022-10-06 17:35:17 +01:00
reuk
19175ff698
OpenGL: Ensure that macOS uses the same (sRGB) colour space everywhere 2022-09-27 15:18:21 +01:00
reuk
2ae87f95f1
OpenGL: Carry out all GL rendering on a single thread 2022-09-27 15:18:21 +01:00
reuk
18aaa86761
OpenGL: Reduce error checking in Release builds 2022-09-26 18:03:47 +01:00
reuk
8ec8e36f5c OpenGLContext: Swap buffers on the main thread
This change fixes an issue where opening multiple OpenGLContexts on
certain versions of macOS (observed on 10.13) could cause a deadlock.

The issue can be reproduced by:
- Attaching an OpenGL context to the AudioPluginDemo editor
- Opening multiple copies of the editor simultaneously in a plugin host.
  I tested with Live 10.

I also observed the issue in a standalone app that opened new windows
containing OpenGLContexts on a timer.
2022-08-31 17:42:48 +01:00
reuk
322aa64459 OpenGLContext: Share CVDisplayLinks with NSViewComponentPeer 2022-08-31 17:42:47 +01:00
reuk
b27af5def9 OpenGL: Tidying 2022-08-31 17:42:47 +01:00
reuk
02b5ab748a OpenGL: Add support for a few more OpenGL profiles
- 4.1 and 4.3 contexts can now be requested
- The requested context version is no longer ignored on Linux
- Debugging contexts are now enabled in Debug builds with GL 4.3
- Fixes a bug where glEnable(GL_TEXTURE_2D) was called in core profiles
2022-08-31 17:42:47 +01:00
reuk
9712775e5b
macOS: Remove macOS 10.12 preprocessor checks
The current minimum-supported Xcode (10.1) includes the macOS 10.14.1
SDK, so APIs from macOS 10.12 will always be available.
2022-08-04 22:51:17 +01:00
reuk
b80f77f8b1
Android: Allow TalkBack borders to be displayed on OpenGL views 2022-06-13 15:29:57 +01:00
Tom Poole
2ec861d99e Update licensing banners to JUCE 7 2022-05-16 17:55:48 +01:00
reuk
7815d2007b
OpenGL: Set OpenGL view position correctly after adjusting the global scale factor 2022-04-22 14:18:49 +01:00
Tom Poole
dea3fe60e4 Update copyright banners 2022-04-04 12:36:32 +01:00
reuk
e367393a99
OpenGL: Use a core profile when OpenGL 3.2 is requested on Windows
This mirrors the behaviour on macOS.
2022-02-18 16:43:27 +00:00
reuk
e751a5edd7
OpenGL: Avoid race on minSwapTimeMs 2022-01-27 18:43:22 +00:00
ed
6eac100a79 macOS Accessibility: Pass through accessibility hit test to accessible view in MouseForwardingNSOpenGLViewClass 2021-12-21 15:36:36 +00:00
ed
b620bf1d43 Windows: Use compatibility profile when creating 3.2 context to allow deprecated function use 2021-12-06 14:27:01 +00:00
ed
e52582a561 Windows: Create OpenGL 3.2 context when specified (not 3.3) 2021-12-06 14:27:01 +00:00
ed
9867ee5c30 Whitespace 2021-12-06 14:27:01 +00:00
ed
2224bb9760 Windows: Recreate OpenGL context if pixel format changes 2021-12-03 12:26:13 +00:00
ed
4471efd1c5 Windows: Allow OpenGL 3.3 core profile context 2021-11-30 17:07:49 +00:00
reuk
81fa777ff7
ObjC Helpers: Automatically derive appropriate signature for function 2021-11-24 11:51:11 +00:00