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1167 commits

Author SHA1 Message Date
attila
f5d2642874 Linux: Fix resizing issue with the PopupMenu
Previously opening a PopupMenu and then clicking somewhere outside
the application would cause the mouse button representation to be
stuck in a down state.
2022-07-04 11:38:33 +01:00
attila
938c66c83d Linux: Fix window positioning on HiDPI screens
In 6f3fb5a29f windowBorder member of
LinuxComponentPeer was changed to mean the logical size of the border
that is independent of the current scale factor. This was done to fix a
bug and make it consistent with the bounds member, which is also
independent from the scale factor.

This change wasn't taken into account in XWindowSystem::setBounds()
causing a positioning bug.
2022-06-30 15:10:15 +00:00
Tom Poole
c0350c54ab macOS: Fix CGMetalLayerRenderer assertions and resizing 2022-06-30 15:38:39 +01:00
Tom Poole
a20e8d8592 macOS/iOS fixed a rendering hang with JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS 2022-06-28 11:22:17 +01:00
reuk
9c0786e4fe AccessibilityTextHelpers: Fix MSVC/C++20 build issues 2022-06-24 18:37:27 +01:00
reuk
2f0a0e9387 Windows: Fix nullptr dereference when reopening plugin windows
On Windows, when opening a plugin editor, destroying the plugin
instance, and then creating a new instance and opening its editor, the
plugin would crash because the VBlankDispatcher singleton could not be
recreated.
2022-06-24 18:37:26 +01:00
reuk
1c10e0c79b
Android: Fix problems with accessible text navigation
Previously, when navigating in a text editor by words, the cursor would
get 'stuck' after moving a single word. This issue should now be
resolved.

Additionally, the cursor position was not updated properly when
adjusting a selection, and would instead be moved to the end of the
selected range. With this patch applied, the cursor should now be set to
the correct position when modifying selections. When extending a
selection backwards, the cursor will display at the beginning of the
selected range, rather than the end.

Finally, most Android apps announce the 'skipped' characters or words
whenever the cursor is moved, but this feature was broken in JUCE. This
patch enables this feature.
2022-06-13 15:29:57 +01:00
reuk
2b1745272e
Android: Fix a couple of accessibility-related crashes
These crashes could be seen in the DemoRunner when selecting items in
nested PopupMenu windows.
2022-06-13 15:29:56 +01:00
attila
edf68d209c MacOS: Override and implement JuceNSViewClass::updateTrackingAreas()
This change fixes a bug where a fullscreen window would not receive
mouseMoved events until the cursor left and then reentered the
window's area.
2022-06-10 20:38:37 +02:00
reuk
cce38de6cf
Windows: Fix virtual keyboard hide/show on Windows 11
This change fixes an issue where the touch keyboard failed to show when
selecting a TextEditor.

On the current versions of Windows 10 and 11, the undocumented
ITipInvocation workaround no longer seems to be required, so it has been
removed.

The isTabletModeActivatedForWindow function is no longer needed, and has
been removed. This function also appears to return inconsistent results:
the window may be in 'desktop mode', but devices with touchscreens
should still display the keyboard when selecting a TextEditor by touch.
2022-06-09 16:55:19 +01:00
reuk
140f8fedb1
TextEditor: Add option to dismiss the virtual keyboard on touches outside
Previously, individual components had to ask the peer to hide and show
the keyboard, by calling textInputRequired() and
dismissPendingTextInput() respectively. When an onscreen keyboard (OSK)
was required, most Peer implementation would directly hide/show the OSK
inside these function. However, the iOS ComponentPeer implementation
instead listened to the application's global keyboard focus, and only
opened the OSK when the focused component was also a TextInputTarget
with active input.

The iOS scheme seems like a better design, as it enforces that the OSK
hiding and showing is synced with the keyboard focus of the application.
In the other implementations, it was possible for a Component to call
textInputRequired even when it didn't have the keyboard focus, putting
the application into an inconsistent state. The iOS scheme also makes
the TextInputTarget interface more useful, as it enforces that the OSK
will only display for components that implement TextInputTarget, and
return true from isTextInputActive().

This patch changes all Peer implementations to match the iOS
implementation, improving consistency. Each time the global keyboard
focus changes, refreshTextInputTarget is called automatically, and the
OSK is shown if the focused component is a TextInputTarget that returns
true from isTextInputActive, and hidden otherwise. Components can also
call refreshTextInputTarget manually. This should be done whenever the
component updates the return value of isTextInputActive(). Effectively,
the Peer is now responsible for keeping track of the focused
TextInputTarget, rather than allowing individual components to hide and
show the OSK at will.

Additionally, this patch adds an option to the TextEditor to
automatically dismiss the OSK when the mouse is clicked outside of the
editor. This should improve user experience on mobile platforms, where
touches on sibling components may cause a TextEditor to gain keyboard
focus and unnecessarily display the OSK.
2022-06-09 16:55:19 +01:00
reuk
6375f640db
InAppPurchases: Add support for Android BillingClient 5.0.0 2022-06-09 16:55:17 +01:00
attila
7c66dc8e15 Slider: Add keyboard control even without accessibility 2022-06-09 16:24:00 +02:00
Tom Poole
8d1b91daee macOS: Use MTLStorageModeManaged for shared Metal textures 2022-06-01 14:01:43 +01:00
reuk
6e7a2c3225
AndroidDocument: Support file access to shared storage locations on Android 30+ 2022-05-23 13:18:08 +01:00
attila
6f3fb5a29f Linux: Adjust natively reported border size by the current scale factor 2022-05-19 12:06:38 +02:00
attila
2c2c21ebc9 Linux: Fix sporadic positioning error after window creation 2022-05-19 12:06:28 +02:00
Tom Poole
2ec861d99e Update licensing banners to JUCE 7 2022-05-16 17:55:48 +01:00
Tom Poole
05a42424f9 Windows: Consolidate graphics invalidation regions
Regions marked as dirty by repaint calls are now queued up and
dispatched when the corresponding physical display device is
refreshed
2022-05-16 16:37:31 +01:00
Tom Poole
c2ecde591b macOS: Remove 32 bit specific functionality
This includes Carbon support
2022-05-03 08:16:37 +01:00
attila
627afffeb4 Android: Fix dismissing screen keyboard when interacting with TextEditor 2022-04-27 18:49:44 +02:00
Tom Poole
9c6ce98a54 macOS: Fix an unguarded availability warning 2022-04-26 16:32:15 +01:00
Tom Poole
db3c6e6216 macOS/iOS: Fix unguarded availability warnings 2022-04-26 15:37:03 +01:00
reuk
de1e387a7a
Windows: Initialise variable 2022-04-22 14:18:51 +01:00
reuk
3e0fa4489a
LinuxComponentPeer: Properly transform coordinates into peer space when collision testing 2022-04-22 14:18:50 +01:00
reuk
fcd6752d4f
VST2 Client: Fix popupmenu window location in VST2 plugins under the AudioPluginHost 2022-04-22 14:18:50 +01:00
reuk
c30b3a1a31
Plugin Hosting: Take custom scaling into account when computing editor sizes 2022-04-22 14:18:49 +01:00
Tom Poole
833c1e590f
macOS/iOS: Add a Metal layer renderer
This restores the functionality of JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Using this preprocessor flag may avoid Core Graphics rendering much larger regions than
necessary, but the small regions that are rendered will likely be rendered slower.
Whether using this flag improves or degrades the performance of your rendering overall
will be specific to each application.

Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS was ineffective
from versions of macOS around 10.13, but enabling it didn't have any negative impact on
performance. Now enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS may result
in slower rendering.
2022-04-22 14:18:48 +01:00
reuk
19ddbe2368
Warnings: Fix missing-prototypes warnings 2022-04-22 14:18:48 +01:00
Tom Poole
3dd812052e macOS/iOS: Add a Metal layer renderer
This restores the functionality of JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Using this preprocessor flag may avoid Core Graphics rendering much larger regions than
necessary, but the small regions that are rendered will likely be rendered slower.
Whether using this flag improves or degrades the performance of your rendering overall
will be specific to each application.

Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS was ineffective
from versions of macOS around 10.13, but enabling it didn't have any negative impact on
performance. Now enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS may result
in slower rendering.
2022-04-04 12:36:33 +01:00
Tom Poole
04e7014d0f macOS/iOS: Sync repaint request rate to screen FPS and remove repaint throttling in plug-ins 2022-04-04 12:36:32 +01:00
Tom Poole
89a67ec556 macOS/iOS: Enable asynchronous Core Graphics rendering by default
The helper function setComponentAsyncLayerBackedViewDisabled has been replaced
by a windowRequiresSynchronousCoreGraphicsRendering ComponentPeer style flag.
2022-04-04 12:36:32 +01:00
Tom Poole
dea3fe60e4 Update copyright banners 2022-04-04 12:36:32 +01:00
Tom Poole
165d8b0ecd macOS: Make the behaviour of ComponentPeer::grabFocus match the other platforms
This partially reverts f43784dc: "macOS:  Propagate focus loss message when resigning key window status and only grab focus if window can become the key window"
2022-03-17 21:52:33 +00:00
reuk
55a8e10262
Mac Accessibility: Provide slightly more descriptive value states for checkable items 2022-03-07 11:03:55 +00:00
reuk
7b1fba4bae
Windows Accessibility: Fixed backspace character reporting under NVDA
The change introduced in 92f350e617 led to
a regression in the MoveEndpointByUnit function. In this case, a
backward movement by a single character *should* move the endpoint as
long as it remains within the text range.

The issue addressed by the faulty commit is better fixed by
special-casing the 'character' unit case in the ExpandToEnclosingUnit
function.
2022-03-07 11:03:54 +00:00
attila
54ea55325f Windows Accessibility: Only call UiaDisconnectAllProviders in
standalone apps

This change fixes a crash in Reaper when closing a plugin window
with ALT + F4.
2022-02-24 14:07:04 +01:00
reuk
4cf18f0e2c
X11: Avoid leaking result of XGetAtomName 2022-02-23 10:56:12 +00:00
reuk
eb6e579f0a
ComponentPeer: Correctly scale drag and drop coordinates to account for global scale 2022-02-23 10:56:12 +00:00
reuk
9bd52d59af
NSViewComponentPeer: Avoid making temporary windows (dropdowns, callouts) full-screen when in full-screen mode
eabcfbad26 incorrectly set the collection
behaviour NSWindowCollectionBehaviorFullScreenPrimary on all top-level
components, which would cause popup menus and callouts to appear in
their own space when launched from an app running in full-screen mode.
2022-02-23 10:56:11 +00:00
reuk
c9997bd613
Windows: Correctly dispose of hook
This fixes an issue where REAPER was unable to completely unload VST3
plugins.
2022-02-23 10:56:11 +00:00
reuk
0223e44ae7
Image: Keep track of contiguous buffer size to avoid heap buffer overflows
In CoreGraphicsPixelData::createImage, image data was copied from a
BitmapData created from the Image passed into the function.

The BitmapData instance didn't keep track of the size of the buffer it
pointed to, so the buffer size was computed by multiplying the
BitmapData height by its line stride. However, if the BitmapData pointed
to a subsection of an image, the `data` pointer might be offset from
the allocated region, and `data + lineStride * height` would point past
the end of the allocated region. Trying to read/copy this range would
cause a heap buffer overflow at the end of the range.

This change adjusts BitmapData so that it keeps track of the size of the
allocated region. Taking a subsection of an image should subtract the
data pointer offset from the size of the allocated region.
2022-02-23 10:56:09 +00:00
reuk
d9f8ea74e9
NativeMessageBox: Use associatedComponent on macOS 2022-02-18 16:43:26 +00:00
reuk
0a34e7fa71
Mac MessageBox: Fix result code conversion 2022-02-18 16:43:26 +00:00
reuk
92f350e617
Windows Accessibility: Fix single-character range/boundary calculation
Narrator on Windows seems to call ExpandToEnclosingUnit to find the
character immediately following the current cursor position. When
expanding a degenerate range with position `input` (used to represent
the cursor position) to a single-character range, the returned range
should start at `input` and end at `input+1`. Previously,
findTextBoundary() would always return the position before
currentPosition when searching backwards by character, so the result of
ExpandToEnclosingUnit would be off-by-one when expanding to the closest
character.
2022-02-18 16:43:26 +00:00
reuk
bd0ca90952
Linux: Release X lock when unregistering file descriptor in order to avoid deadlocks 2022-02-18 16:43:25 +00:00
reuk
e4a7978621
Windowing: Output error text when window creation fails 2022-02-18 16:43:25 +00:00
Attila Szarvas
101a886821 MouseInputSource: Eliminate superfluous drag events caused by pressure change
The bug was triggered on Monterey where a pressure of 1 is reported
while a mouse button is being held down. This caused an extra drag
event being triggered between mouse down and up events, even if no
movement occurred.
2022-02-15 10:53:32 +00:00
reuk
cdba8eb8e9 NSViewComponentPeer: Fix NSTrackingArea leak 2022-02-07 14:24:11 +00:00
reuk
eabcfbad26 NSViewComponentPeer: Add support for true-full-screen with non-native titlebars 2022-02-07 14:24:11 +00:00