reuk
8acd81e587
Direct2D: Allow drawing rects with very small widths/heights
2024-06-11 11:34:05 +01:00
reuk
2a264390e8
Direct2D: Update assertion to check for alignment against screen rather than current transform
...
This assertion is intended to mirror the behaviour of an
informational/performance diagnostic message raised by the D2D debugging
layer.
It seems the D2D diagnostic is raised when the proposed clip region is
aligned to the screen, not to the current transform.
Before this change, the assertion could incorrectly fire when clipping
to transformed rectangles. This could be seen when clicking the
star-shaped buttons in the ComponentTransformsDemo.
With this change in place, the assertion will still fire when e.g.
calling Graphics::reduceClipRegion on a screen-aligned rectangular path,
but will not fire when this path is skewed/rotated etc.
2024-06-11 11:34:04 +01:00
Matt Gonzalez
77f6eb00ff
Direct2D: Reset pending clip list after setting device space origin
...
https://forum.juce.com/t/the-juce-8-preview-branch-is-available-now/60950/144?u=matt
2024-05-28 16:08:55 +01:00
Matt Gonzalez
dfb21da572
Direct2D: Use axis-aligned clip layer when possible in clipToImageAlpha
2024-05-28 16:08:55 +01:00
Matt Gonzalez
6ca54e8c97
Direct2D: Add debug check for axis-aligned clip layers
...
This is similar to the check performed by the D2D debug layer that will still work with the debug layer disabled.
2024-05-28 16:08:55 +01:00
reuk
5b2f9d4019
GraphicsContext: Avoid attempting to paint empty rectangles in all renderers
2024-05-20 12:49:56 +01:00
reuk
06137fb7f5
Direct2D: Slightly shrink excluded clip regions in order to draw transformed opaque components without border artefacts
2024-05-20 12:49:55 +01:00
reuk
7991c91fb2
D2D: Move null checks
2024-04-29 16:08:24 +01:00
reuk
248a400b88
D2D: Use currently-selected colour when replace-clearing NativeImage
2024-04-29 16:08:23 +01:00
reuk
bfccf7f81c
D2D: Fix intersection test for Line
2024-04-29 16:08:23 +01:00
reuk
203e99c57d
D2D: Update Direct2DGraphicsContext::getPhysicalPixelScaleFactor to include context transform for consistency with other renderer backends
2024-04-29 16:08:23 +01:00
reuk
c2d86693ff
D2D: Avoid calling setPhysicalPixelScaleFactor
2024-04-29 16:08:23 +01:00
reuk
49dec0a32a
D2D: Apply physical scale factor inside startFrame
2024-04-29 16:08:23 +01:00
reuk
19061e6d17
Direct2D: Add initial support
2024-04-18 14:16:02 +01:00
reuk
0d2e34f34c
Typeface: Implement platform typefaces using Harfbuzz hb_font_t
2024-04-17 14:41:00 +01:00
Tom Poole
94d98a2b10
Update licensing information
2024-04-16 11:39:35 +01:00
Tom Poole
4153d59e39
Formatting
2023-10-02 15:42:20 +01:00
Anthony Nicholls
05d5c94990
Native: Rename all native files for improved consistency
2023-04-04 19:54:29 +01:00